Classic Week is a standalone one-off module for Dragon Age: Origins, offering all the fun of challenging MMO boss encounters with the convenience of saving your game and a humourous, highly meta storyline. It offers 6 hours of play taking a full party from level 10 to 25.

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Classic Week version 1.1 is now available, featuring a redesigned Emissary Council encounter in the Tower of Ishal dungeon, bug fixes and dialogue improvements.

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Classic Week version 1.1 is now available, featuring a redesigned Emissary Council encounter in the Tower of Ishal dungeon, bug fixes and dialogue improvements.

I've also posted an illustrated walkthrough/author's commentary at rpg.net for those who are stuck on a particular encounter, curious about my design choices, or just confused by the premise!


Classic Week version 1.1 change notes (19-Sep-2010):

  • Emissary Council encounter in the Tower Ishal has been completely redesigned. Should now be awesome (but significantly more difficult).
  • Fixed an error that caused Fade Mirror's bodyguards to sometimes behave as if he was still alive.
  • Fixed Clotaire's allegiance and combatant state in Drakon to prevent him being involved in combat.
  • Scylla and Charybdis will now die at the start of the other's death animation rather than the end.
  • The Tower of Ishal door should now handle pre-quest interactions gracefully.
  • Players whose Redcliffe Day Barricade event fails to advance should now be able to speak to Horaht to resume.
  • The Bandit Queen quest journal entry now describes how to beat the encounter.
  • It is no longer possible to have your companions repeat their lines by having multiple conversations with the "Orlesian merchants" in Denerim.
  • Fixed Fisty's Thugs intermittent bouts of immortality.
  • Many fixes to dialogue and flavour text.
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