City 7

City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas square, Eaton Center , Mel Lastman square, St. Michael's Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner's lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.

Despite our small development team and short production time, we managed to get halfway to the CN tower and have already created 2-3 hours of fun and action packed game play! We want to finish this mod the way it was intended it to be, as a glimpse at what happen to a part of North American during the Combine invasion.

It is believed that the Combine have created multiple citadels around the globe and human communication in the Americas has been cut off for years. However, Dr. Kleiner has just established communication with an old collegue residing in Toronto, Canada, now known as City 7. These communications lead to questions... What have the combine done with the CN tower? (a communication tower in core of Toronto) Was it destroyed or rebuilt? Did the CN tower serve a purpose during the alien invasion? Is there a rebel force in Toronto, and who will lead them?

If you would like to apply to be a part of our development team, then please check -The Future- link section of our site.

City 7: Toronto Conflict is the first thesis project from the Game Design program at George Brown College . It is the policy of George Brown College not to endorse violence. We at the Game Design program respect this policy and understand the difference between real violence and video-game culture. We hope you enjoy this mod and follow the age rating advised for Half-Life 2.

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City 7: Toronto Conflict is an action packed single-player Half-Life 2 mod with a variety of unique levels and gameplay. Explore what has become of City 7 in areas like Dundas square, Eaton Center, Mel Lastman square, St. Michael's Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner's lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.

It is believed that the Combine have created multiple citadels around the globe and human communication in the Americas has been cut off for years. However, Dr. Kleiner has just established communication with an old collegue residing in Toronto, Canada, now known as City 7. These communications lead to questions: What have the combine done with the CN tower (a communication tower in core of Toronto)? Was it destroyed or rebuilt? Did the CN tower serve a purpose during the alien invasion? Is there a rebel force in Toronto, and who will lead them?


Mod homepage

City 7: Toronto Conflict released

City 7: Toronto Conflict released

News 0 comments

Want more Combine action? Maximize your Orange Box experience with City 7: Toronto Conflict, our latest mod featuring urban warfare in the rugged streets...

City 7: Toronto Conflict Patch - Source SDK 2013

City 7: Toronto Conflict Patch - Source SDK 2013

Patch 4 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

Comments  (0 - 10 of 81)
Robeloto
Robeloto

When you arrive at the level st_michaels_f3_f, it will crash when the combines come at you. To prevent this from happening. Kill them all without looking at them. I used the energy orb from the pulse rifle. Just shoot at the wall and it will bounce towards them. If all combines die, it will not crash. Keep trying and to make this easier, you can use sv_cheats 1, impulse 101 and noclip.

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buritomanz
buritomanz

Wooooooooo Canada

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csderr
csderr

It took a while and a few crashes, but i'm able to say City 7:Toronto Conflict lives once again!

The download is at Runthinkshootlive.com (The new Planet Phillip site.)

The twist is, it works as good as it ever did, but I'll recommend the following gameinfo.txt be used...

"GameInfo"
{
game "City 7: Toronto Conflict"
title "City Z : Toronto Conflict"
type singleplayer_only
icon "City_7_small"
developer "GBC Game Design"
developer_url "www.torontoconflict.com"

FileSystem
{
SteamAppId 243730 // GCFs (220=HL2).
SearchPaths
{
game+mod |gameinfo_path|.

game_lv hl2/hl2_lv.vpk
game+mod hl2/hl2_sound_vo_english.vpk
game+mod hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

mod+mod_write+default_write_path |gameinfo_path|.

game+game_write hl2

gamebin hl2/bin

game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}

I haven't played through the whole mod for a couple of months, so I don't know if the two'crash-points' still exist (Sorry). I'll re-post when I do.

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tjclifford
tjclifford

If anyone still wants this mod, I have a copy of it I downloaded
from Dec 2007. If you want it, I can set up a web page so you can
grab it off my site.
tjclifford@yahoo.com

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BShrimp
BShrimp

Can you send me a .rar file please so I can download this mod?

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GMJYXX
GMJYXX

"Download
City 7: Toronto Conflict ZIP (169MB)
City 7: Toronto Conflict EXE (163MB)
"
File not found.
Please upload files...

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csderr
csderr

This mod is far from dead! Look further down for my post.

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DBuilder
DBuilder

Tried playing and got a "can't find material background" error message. Any help?

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Capt.Host
Capt.Host

Hey. Anyone found out how to fix this mod for Source Engine 2013 update (SteamPipe) ? I can't play the mod.
It starts the game. Kleiner's lab is OK. Then, in Toronto, NPC's don't talk and they're floating.

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count_snipula
count_snipula

get the scenes folder from missing information 1.6 and copy it into the main folder

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