City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas square, Eaton Center , Mel Lastman square, St. Michael's Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner's lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.
Despite our small development team and short production time, we managed to get halfway to the CN tower and have already created 2-3 hours of fun and action packed game play! We want to finish this mod the way it was intended it to be, as a glimpse at what happen to a part of North American during the Combine invasion.
It is believed that the Combine have created multiple citadels around the globe and human communication in the Americas has been cut off for years. However, Dr. Kleiner has just established communication with an old collegue residing in Toronto, Canada, now known as City 7. These communications lead to questions... What have the combine done with the CN tower? (a communication tower in core of Toronto) Was it destroyed or rebuilt? Did the CN tower serve a purpose during the alien invasion? Is there a rebel force in Toronto, and who will lead them?
If you would like to apply to be a part of our development team, then please check -The Future- link section of our site.
City 7: Toronto Conflict is the first thesis project from the Game Design program at George Brown College . It is the policy of George Brown College not to endorse violence. We at the Game Design program respect this policy and understand the difference between real violence and video-game culture. We hope you enjoy this mod and follow the age rating advised for Half-Life 2.
0 comments by -7-t-h- on Oct 26th, 2007 digg this super bookmark
Want more Combine action? Maximize your Orange Box experience with City 7: Toronto Conflict, our latest mod featuring urban warfare in the rugged streets of downtown Toronto.
The Game Design Team at Toronto’s George Brown College is proud to present this first thesis project and latest addition to the Half-Life 2 mythos, City 7: Toronto Conflict.
The production is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas square, the Eaton Center , Mel Lastman square, St. Michael's Hospital and the TTC system, while under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner's lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.
Despite our small development team and short production time, we managed to get halfway to the CN tower and have already created 2-3 hours of fun and action packed game play.
This mod is a must for die-hard Toronto gamers and fans of the Half-Life series. Be sure to download it!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I agree about the combine voices cringe! The mod was good but would have been awesome if there hadn't been so much going on at once - slowing my system down (anyone else have this problem)? That stalker bug is annoying!
hi dudes,
congrats to a great mod! it is well balanced and very pretty. i liked the custom textures and ads, especially those in the subway.
but i actually spotted a mistake, or bug or feature or whatever you want to call it. pretty close to the end, when you're supposed to stay on the small moving platforms and urged to hop/crouch to avoid the obstacles, you might as well turn left and pass through the gate from which the hanging coffins extrude. but in my opinion this is a peccadillo.
awesome mod, looking forward to V2!
greets
what is the difference between v1 and v2? or is v2 a follow on?
i played it, its awesome, 9/10
Good Job!
Hey guys, congratulations in your appearance in the UK edition of PC Gamer this month :). Canada has guns now? lol
Need help again. I just got through the part were you first get the Magnum and some allies. We fight off some waves of Combine and the Air ship.
I am told to head south. I get to this closed fence and don't know how to get by it.
Thanks.
Not sure if I remember this part well enough to help. There should be an open gate somewhere, I think. Or maybe a gate that has one of the combine buttons next to it. Using E on that button might open the gate, but I seem to remember it being already open.
You'll know when you get to the right place cause it should load a new map.
If you mean a small room to the front right of the train that has one Combine trooper in it, then you're supposed to open the door using E and shoot him, then use the console he's at.
If you mean the Stalker that's tapping away on a console, you're supposed to use the gravity gun to make something spark and explode near him, it looks like a small electricity generator, i think. It has a coil on top.
If it's neither of those, them I'm not sure where you're at, sorry :)
Ahhh, thanks. It's with the combine at the front of the train.
Hmm, I guess I never tried to use "E". LOL, silly me.
Hey guys,
I seem to be stuck. I am in the train at the moment, and near the last cart, where the combine conductor is.
I shot the glass a bunch of times, but it doesn't seem to break.
What exactly am I supposed to do in the last cart?