This mod was made with the intention of improving the graphics of C&C 3, and replaces several of the C&C 3 shaders. The changes are mostly made to high and ultra high settings, and have little or no effect on lower graphics settings. The mod is compatible with most other C&C 3 mods, and can be used with other mods as described in the readme file. The mod is still in a Beta stage, so contact me (Chronosheep) or leave a reply if you experience any issues. For modders: You may include these shaders in your own mod, but if and only if you give me proper credit, and link to this ModDB page in your readme file.

Report RSS ChronoShaders is here!

Hello World! This is a little pet project of mine, which I have been thinking about releasing for quite some time. ChronoShaders is a shader mod for C&C 3, which is aimed at making C&C 3 look better and more realistic. Beta release 0.5 out now!

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Hello World!

This is a little pet project of mine, which I have been thinking about releasing for quite some time.
ChronoShaders is a shader mod for C&C 3, which is aimed at making C&C 3 look better and more realistic. In addition, it fixes several graphical glitches.
Changes include (but are not limited to):
- Fixed the "hovering infantry" shadow problem
- Added soft shadows
- Improved lighting in many ways (hemispherical ambient lighting, ambient specular lighting, per-pixel lighting in all object shaders, improved diffuse lighting and much more...)
- Removed recolor glow effect on many units
- Fog now affects particles (smoke etc)
- Distortion effect scales with distance

Note that these changes are mostly made to high and ultra high settings, and have little or no effect on lower graphics settings. If you cannot run C&C 3 at high or ultra high settings, this mod is not of much use to you.
The mod is compatible with most other C&C 3 mods, and can be used in combination with most other C&C 3 mods. Installation instruction for both standalone use and with other mods is described in the readme file in the download. For you other modders out there: You may include these shaders in your own mod, but if and only if you give me proper credit, and link to this ModDB page in your readme file.

Want to see what it does? Check out some comparison images in the image gallery.

Before/After demonstrationsBefore/After demonstrations

Now, what are you waiting for? Go ahead and try it out! Beta version 0.5 can be found here:


Note that the mod is still in a Beta stage, so contact me (Chronosheep) or leave a reply if you experience any issues. Also note that the water shaders have not been touched in the current version. I might get around to these at a later point.

Known issues:
- Some (very few) roads become quite shiny. This is EA's fault, as they used a far too bright specular map on those few roads.

Chronosheep out.

Post comment Comments
MrTimm
MrTimm - - 4,994 comments

Well what can I say this looks really good!

Reply Good karma Bad karma+4 votes
pawelpm7
pawelpm7 - - 258 comments

There is no ****
No Difference haahah
Make retexture mod better boy for cnc3

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Chronosheep Author
Chronosheep - - 108 comments

If you read the mod description, you'd know that this is not a retexture mod.
And yes, there is a difference.

Reply Good karma+2 votes
Galacticruler
Galacticruler - - 1,053 comments

a big one. the shaders for this game really killed it for me, so this is a bit of a blessing.

I'd install if I had C&C 3 installed atm, but nice work with this.
EDIT:
One thing I'd like to see removed, that I think is texture related, is the red tint all NOD buildings and some unit apply to their house color, it just kills the color imo.

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Chronosheep Author
Chronosheep - - 108 comments

This has been fixed in ChronoShaders. All Nod units now have correct house color.

Reply Good karma+2 votes
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