A long time ago in my archives lays an old assembly of the cult GTA Vice City. Perhaps even the original one: some bugs were very evident. Actually, because of them, I took up my first (in fact) modification. It was much before San Andreas, i.e. over 10 years ago.
With this experimental subject, I was (for the first time) manually studied IDE and IPL, correcting angles and location of objects and lighting, changing car characteristics, as far as possible, editing the distribution of arsenals, etc. In general, I tried everything that you can try using Notepad (WordPad was better for me). Other tools were unavailable for various reasons – only source code, only hardcore!
I remember that the process of changing the original was very difficult. But it was so interesting. You change a couple of coordinates / quatrains / metrics (remember where, which and how much differ from the previous ones), start gta-vc.eXe (why was X capital?). If it doesn’t crash (on average, two crashes per 10 edits were the norm), you run / get to the place of editing (fortunately, if not the airport or the beach) and see what to do next.
Now there are enough tools, of course. Recently I polished well previous developments, worked with collisions, slightly corrected textures, played with transport and main.scm. In general, the set of edits is more cheating (it simplifies especially angering missions, provides the best ammunition and fleet, ergonomizes geometry, etc.). But...
...a tank with a Hotring model and a speedometer of 400 km/h, which is also bullet-, fire-, damage- and explosionproof, weighing two Rhinos... when there is a zero in ‘maximum police interest’ variable in the save... in Vigilante mission... Maniac's dream! Our utility for adjusting b-files is very useful here.
In general, if you want to wander around the original Vice city (the appearance is almost unchanged) and go through the original missions (the script is adjusted only in the most painful places), but at the same time get around a number of bugs, uglinesses, restrictions, expanding the already large field of freedom of Tommy Vercetti, welcome to our new lab!
Refer to this page if you have any problems deploying or playing this mod
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1. Install GTA: Vice city. CCM was tested with original CD / stand-alone / non-Steam version. No guarantees for Steam and other versions.
2. Download the DPArray. This tool allows you to download all needed packages and updates for all our mods, including this one. According to Applications development policy (ADP), DPArray is payments-free, ads-free, hidden-functionality-free and completely safe to use.
3. Start DPArray. Confirm your acquaintance with ADP if needed.
4. Download Crazy cheater's mod package from the list of projects.
5. Press Next button to perform installation steps in suggested order. You should set the deployment path correctly: it must be the same path that was specified during the GTA: Vice City installation.
6. If you want to place all hidden packages, frenzies and stunt jumps on the golf club’s bridge, you just need to start new game. Otherwise (if you need the original packages and frenzies placement):
6.1. Replace main.scm with _normal.scm;
6.2. Begin the new game, save it;
6.3. Replace main.scm with _adjusted.scm
Download this mod archive, extract it into the directory with the previously installed GTA: Vice city (tested on CD / stand-alone / non-Steam version) and start gta-vc.exe. In this case you should be able to manually check for mod updates and installation integrity. Only the archive linked here is the original one!
This mod may invalidate existent save files! New game save is strongly recommended!
Version 1.3 - Current fixes and improvements
Changes:
- Updated the package version
Version 1.2d - Current updates and improvements
Changes:
- Fixed some incorrect collision files;
- Fixed some incorrect object placements
Version 1.1 - Cumulative fixes and improvements
Changes:
Adds this fix for collision data and some other improvements to previous assembly
Version 1.0 - First release of 10 years of modifications
Initial changes are described here
This article describes our method of creation of collision meshes from models (DFF). It might be a weird solution. But it 100% works.
This article describes full set of changes made during the development of the mod.
This article shortly describes our deployment tool for all mods and addons created by RD AAOW FDL
The complete mod assembly with the latest fixes and improvements from the current cycle of updates
This archive contains recommended settings for BExplorer that can be applied to GTA Vice City save file using this tool
Hi everyone!
We've updated our deployment tool Moddb.com to adapt it for Windows 10. In particular:
✅ The method for checking access rights has been completely rewritten. It now correctly detects problems with permissions to create files and entries in the Windows registry.
✅ A special section has been added to the user manual to troubleshoot access problems. The user will be automatically redirected there if the app cannot obtain the necessary access rights.
✅ Updated the self-updating algorithm. Previously, it used the file version substitution in the file name to circumvent the ban on overwriting the executable file. In this form, the algorithm would require granting administrator rights to the app after each update. Now a more “conservative” bypass scheme is used, which allows you to assign permissions once and for all.
So, now this thing should be more useful on actual operating systems. If not, you still can use stand-alone 7Z archives to update our mods. In any case, thanks for helping us improve it.
Best regards,
Nicolay B. aka RD_AAOW
Well done folks, because you've worked so hard on this you must have a DPArray. to install it.. it's a shame no one knows how to work like this but you made it complicated ccc disaster
🤷
Hi!
Looks like you're the first guest who is even interested in this mod. So, if the current deployment algorithm feels difficult for you, we can publish a classic archive. Just let us know if you need it
DamN, One Of Great MoD In The World. GooD luck Keep It Up Brother...! 👍❤️😗
Thank you very much!
Hey man i'm lazy to buy a weapons here because i know i will loose the money, can you combined 2 of these mod to to your mod ??? "https://www.moddb.com/mods/vice-city-modified-missions", "https://www.gtagaming.com/weapon-stash-mod-f20612.html" of this "https://www.google.com/url?sa=i&url=https://m.thegtaplace.com/downloads/f2733-stash-ground-mod&psig=AOvVaw2oBuWwRi4FcH0H1LQI1y6C&ust=1649327698424000&source=images&cd=vfe&ved=2ahUKEwiYoPfNnv_2AhXlGKYKHcfcCyMQr4kDegQIARAx"
Hi!
Sorry, but we haven't enough hands to do this now...
Have you changed any models in this mod?
Hi! Nope, we haven't suitable tools for it (as so as enough time). But we will do that in the future