A long time ago in my archives lays an old assembly of the cult GTA Vice City. Perhaps even the original one: some bugs were very evident. Actually, because of them, I took up my first (in fact) modification. It was much before San Andreas, i.e. over 10 years ago.
With this experimental subject, I was (for the first time) manually studied IDE and IPL, correcting angles and location of objects and lighting, changing car characteristics, as far as possible, editing the distribution of arsenals, etc. In general, I tried everything that you can try using Notepad (WordPad was better for me). Other tools were unavailable for various reasons – only source code, only hardcore!
I remember that the process of changing the original was very difficult. But it was so interesting. You change a couple of coordinates / quatrains / metrics (remember where, which and how much differ from the previous ones), start gta-vc.eXe (why was X capital?). If it doesn’t crash (on average, two crashes per 10 edits were the norm), you run / get to the place of editing (fortunately, if not the airport or the beach) and see what to do next.
Now there are enough tools, of course. Recently I polished well previous developments, worked with collisions, slightly corrected textures, played with transport and main.scm. In general, the set of edits is more cheating (it simplifies especially angering missions, provides the best ammunition and fleet, ergonomizes geometry, etc.). But...
...a tank with a Hotring model and a speedometer of 400 km/h, which is also bullet-, fire-, damage- and explosionproof, weighing two Rhinos... when there is a zero in ‘maximum police interest’ variable in the save... in Vigilante mission... Maniac's dream! Our utility for adjusting b-files is very useful here.
In general, if you want to wander around the original Vice city (the appearance is almost unchanged) and go through the original missions (the script is adjusted only in the most painful places), but at the same time get around a number of bugs, uglinesses, restrictions, expanding the already large field of freedom of Tommy Vercetti, welcome to our new lab!
We're following the Social communities policy on all of public platforms we're existing at, including this one. Therefore, the behavior like this will never be tolerated (with corresponding consequences)
Follow us on Telegram, VK and YouTube. View our other projects on GitHub. And don't miss the latest updates!
1. Install GTA Vice City. CCM tested with original (compact disk / Ghost installer) version. No guarantees for Steam and other versions.
2. Download the DPModule. This tool allows you to download all needed packages and updates for all our mods, including this one. According to Applications development policy (ADP), DPModule is payments-free, ads-free, hidden-functionality-free and completely safe to use.
3. Start DPModule. Confirm your acquaintance with ADP if needed.
4. Download Crazy cheater's mod package from the list of projects.
Actual setup assembly version: 1.2d
Actual setup assembly PCC: 1475B7DAAE5E5BA9
5. Press Next button to perform installation steps in suggested order.
You must set installation path correctly: it must be the same path that was specified during the “GTA Vice City” installation.
If you want to place all hidden packages, frenzies and stunt jumps on the golf club's bridge, you just need to start new game. Otherwise (if you need original packages and frenzies placement) replace main.scm with _normal.scm, begin new game, save it and replace main.scm with _adjusted.scm.
WARNING: this mod may invalidate existent save files! New game save is strongly recommended!
Version 1.2d - Current updates and improvements
Changes:
- Fixed some incorrect collision files;
- Fixed some incorrect object placements
Version 1.1b - Replacement for obsolete package's version
Version 1.1 - Cumulative fixes and improvements
Changes:
Adds this fix for collision data and some other improvements to previous assembly
Version 1.0 - First release of 10 years of modifications
Initial changes are described here
This article describes our method of creation of collision meshes from models (DFF). It might be a weird solution. But it 100% works.
This article describes our tool for editing saves of GTA Vice City (actual for v 2.16u).
This article describes full set of changes made during the development of the mod.
Complete set of actual modifications for GTA Vice city performed by Crazy cheater's mod
This archive contains recommended settings for BExplorer that can be applied to GTA Vice City save file using this tool
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
DamN, One Of Great MoD In The World. GooD luck Keep It Up Brother...! 👍❤️😗
Thank you very much!
Hey man i'm lazy to buy a weapons here because i know i will loose the money, can you combined 2 of these mod to to your mod ??? "https://www.moddb.com/mods/vice-city-modified-missions", "https://www.gtagaming.com/weapon-stash-mod-f20612.html" of this "https://www.google.com/url?sa=i&url=https://m.thegtaplace.com/downloads/f2733-stash-ground-mod&psig=AOvVaw2oBuWwRi4FcH0H1LQI1y6C&ust=1649327698424000&source=images&cd=vfe&ved=2ahUKEwiYoPfNnv_2AhXlGKYKHcfcCyMQr4kDegQIARAx"
Hi!
Sorry, but we haven't enough hands to do this now...
Have you changed any models in this mod?
Hi! Nope, we haven't suitable tools for it (as so as enough time). But we will do that in the future