A long time ago in my archives lays an old assembly of the cult GTA Vice City. Perhaps even the original one: some bugs were very evident. Actually, because of them, I took up my first (in fact) modification. It was much before San Andreas, i.e. over 10 years ago.

With this experimental subject, I was (for the first time) manually studied IDE and IPL, correcting angles and location of objects and lighting, changing car characteristics, as far as possible, editing the distribution of arsenals, etc. In general, I tried everything that you can try using Notepad (WordPad was better for me). Other tools were unavailable for various reasons – only source code, only hardcore!

I remember that the process of changing the original was very difficult. But it was so interesting. You change a couple of coordinates / quatrains / metrics (remember where, which and how much differ from the previous ones), start gta-vc.eXe (why was X capital?). If it doesn’t crash (on average, two crashes per 10 edits were the norm), you run / get to the place of editing (fortunately, if not the airport or the beach) and see what to do next.

Now there are enough tools, of course. Recently I polished well previous developments, worked with collisions, slightly corrected textures, played with transport and main.scm. In general, the set of edits is more cheating (it simplifies especially angering missions, provides the best ammunition and fleet, ergonomizes geometry, etc.). But...

...a tank with a Hotring model and a speedometer of 400 km/h, which is also bullet-, fire-, damage- and explosionproof, weighing two Rhinos... when there is a zero in ‘maximum police interest’ variable in the save... in Vigilante mission... Maniac's dream! Our utility for adjusting b-files is very useful here.

In general, if you want to wander around the original Vice city (the appearance is almost unchanged) and go through the original missions (the script is adjusted only in the most painful places), but at the same time get around a number of bugs, uglinesses, restrictions, expanding the already large field of freedom of Tommy Vercetti, welcome to our new lab!

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Actual update package

News

Deployment algorithm

1. Install GTA Vice City. CCM tested on original (compact disk / Ghost installer) version. No guarantees for Steam and other versions.

2. Download the deployment module from here.

According to Applications development policy (ADP), it's payments-free, ads-free, hidden-functionality-free and completely safe to use.

3. Download this package:

Crazy cheater's mod main package

Actual setup assembly version: 1.1

Actual setup assembly PCC: 14748D5EFE900B0D


4. Unzip downloaded files.

5. Launch DPModule, perform installation steps. You must set installation path correctly: it must be the same path that was specified during the 'GTA Vice City' installation.

If you want to place all hidden packages, frenzies and stunt jumps on the golf club's bridge, you just need to start new game. Otherwise (if you need original packages and frenzies placement) replace main.scm with _normal.scm, begin new game, save it and replace main.scm with _adjusted.scm.

WARNING: this mod may invalidate existent save files! New game save is strongly recommended!


Special notes

  1. You needn't to sequentially install all set of updates. Just use actual package that is linked here.
  2. If you want to remove the mod, just launch DPModule.exe again and select uninstallation mode. It will restore original game files.
  3. If you have 'path not found' error during installation, launch application with '/r' key first to specify correct mod's installation directory.
  4. If you want to change interface language of deployment utility (that has been selected automatically), just launch it with '/l' key. Also utility will offer you to select needed language at first start on your PC.
  5. If you use Windows XP or Windows 7, you will probably need to install Microsoft's DotNetFX40 first. Newer Windows versions often contain this version of .NET Framework by default.
  6. Please, don't use versions that are not presented on this page. These files may be out of date or may be not properly tested and assembled. We cannot be responsible for their functionality!

Actual updates log


Version 1.1 - Cumulative fixes and improvements

Changes:
Adds this fix for collision data and some other improvements to previous assembly


Version 1.0 - First release of 10 years of modifications

Initial changes are described here

Full set of changes

Full set of changes

News

This article describes full set of changes made during the development of the mod.

Creation of collision mesh from object's model (DFF)

Creation of collision mesh from object's model (DFF)

News

This article describes our method of creation of collision meshes from models (DFF). It might be a weird solution. But it 100% works.

BExplorer: user manual

BExplorer: user manual

News

This article describes our tool for editing saves of GTA Vice City (actual for v 2.14).

RSS Files
Crazy cheater's mod main package

Crazy cheater's mod main package

Full Version

Complete set of modified files of Crazy cheater's mod for GTA Vice City

Qhull2cst v 1.4

Qhull2cst v 1.4

Modelling Tool

A tool for converting the DFF model to CST collision script

BExplorer recommended settings

BExplorer recommended settings

Script

This archive contains recommended settings for BExplorer that can be applied to GTA Vice City save file using this tool

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