If you want to wander around the original Vice city (the appearance is almost unchanged) and go through the original missions (the script is adjusted only in the most painful places), but at the same time get around a number of bugs, uglinesses, restrictions, expanding the already large field of freedom of Tommy Vercetti, welcome to our new lab!

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This article describes full set of changes made during the development of the mod.

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Full set of changes made during the development of the mod

1. Collisions review:

- Autos got new materials and sounds, more accurate dimensions; player can enter vans' wagons;

CCM - Inside the wagon


- Player can enter some places that was viewable but not enterable: 'Front page cafe', bed shop in Little Haiti, new shop in downtown, gang shop in Little Havana, stairs in south mall, bikers club, etc.;

CCM - Bikers club


- Almost all buildings got correct materials, especially for gates, doors, windows, wooden exteriors;

- Some buildings, exteriors and interiors got more accurate collisions (not just cubes as it was);

Washington st., hotels


- Occlusion reviewed too: rain will now left all (not some) spaces that are under some geometry.


2. Textures review: some textures got better (as so as possible without models recompilation) fit.


3. Transport review:

- Speeds have been fully updated;

- Masses, dimensions and centers of masses now are more accurate;

- Some cars and helicopters (Hotring, Ambulance, FBI Washington, Rhino, Zebra, Freeway and Hunter) got unsinkability;


- Some cars and boats (Hotring, Ambulance, FBI Washington, Rhino, Zebra, Freeway and Cupboat) got superspeed and minimal damage ability;

- Colors file have been fully rewritten (almost all cars touched).

Police and Washington colors



4. Citizens' behaviour review: soldiers and gangsters afraid of you and will not touch you if you will not touch them.

'Soldiers of peace'



5. Main script and objects appearance review:

- Missions with RC cars and RC planes fixed to immediate winning;

- 'Checkpoint Charlie' mission time expanded;

- Hidden packages, frenzies and stunt jumps moved to golf club's bridge;

- Hidden packages, frenzies, buying blips and infos have been highlighted;

Objects highlighting (ocean beach)


- Ambulance, Firefighter and pizza missions fixed to starting from 12th level;

- PCJ600 mission's blips joined together;

- Demolition mission can be passed if you'll break building's carcass;

Building to be bombed


- 'Hurricane warning' barriers can be broken manually;

- Other missions have no changes.


6. Maps review:

- Some objects have been moved / rotated / replaced for better look / usability / passability;

- Some wide roads got second lane for both directions.

Two lanes per direction on wide roads



7. Weapons review: most powerfull weapons (firethrower, minigun, rocket launcher, sniper rifle, M4, MP5, chainsaw, grenade with RC and costea) may be collected together.

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