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This total conversion for „C&C3: Tiberium Wars“ has been cancelled.

Post news Report RSS The next generation of Red alert

C&C3: Tiberium Wars is just released and now we began a new project called C&C: Red alert Revolution. We're currently in an early stage of development. But it's sure you'll hear from us a lot more in future. Short summary: This total conversion for „C&C3: Tiberium Wars“ will bring

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C&C3: Tiberium Wars is just released and now we began a new project called C&C: Red alert Revolution. We're currently in an early stage of development. But it's sure you'll hear from us a lot more in future.

Short summary:

This total conversion for „C&C3: Tiberium Wars“ will bring back the war between the Alliance and the Soviets to your screens in 3D and a fully new design. Don’t expect a story here, because we don’t want to build the mod around an existing story, but the story must fit with the gameplay in the end. Our aim is to not only copy RA2, but to make it in a new way so you will have the impression this universe didn’t stand still all the time and goes on now with Red alert Revolution (RAR).

Allied Power Plant (original) Allied Barracks (original)

(these are 2 current concept arts of the old models from RA2)

Fore more detailed information visit our profile here or our Website. Or discuss with us in our Forum.

Post comment Comments
ambershee
ambershee - - 865 comments

Why draw concepts of existing content?

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DrZais
DrZais - - 293 comments

Thats what I was wondering, although you can see alot more of the smaller details.

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c4Menace
c4Menace - - 135 comments

second ra2 to cnc3 mod! woot

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JerKinXx
JerKinXx - - 12 comments

Condition Red and now this!
This two mod will compete :D

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Dibelius Author
Dibelius - - 260 comments

actually the first mod of this kind for TW (the news came a bit late) ;)

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Nurglew
Nurglew - - 24 comments

There is actually better mods who already started total ra2 conversion for C&C3.
And drawing concept art of existing content? Waste of time.
To be honest, Condition Red is working better and faster.
But, good luck.

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Bibber
Bibber - - 260 comments

No they don't. They've worked for C&C Generals Zero Hour and never finished. All the things they already have are for Zero Hour, not for C&C 3 TW. So don't talk about things you don't know.

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Slye_Fox
Slye_Fox - - 933 comments

Get your facts right.

Nurglew is talking about C&C3: Condition Red not Generals: Condition Red.

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Bibber
Bibber - - 260 comments

Slye_Fox, you didn't understand me. All the stuff you can show is already made for Generals. You are just taking over all your Generals stuff to C&C3. There is nothing new at the moment. And that is why I say you are not working better and faster than others. We started C&C: RAR before you started C&C3: Condition Red. So, our mod is the first announced RA2-Mod for C&C3.

But it doesn't matter. Our mods are very different. It is only Nurglew's opinion that Condition Red is better. Let's just do our things an be happy. ;)

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Slye_Fox
Slye_Fox - - 933 comments

For your info mation.

I havn't used a single Gens model for C&C3CR, i've remade the models FROM SCRATCH.

And, I never said;
C&C3CR was anounced first.
I was working faster.
I was working batter.

Others have said that, I harber no opinions on RAR (except that the logo is awsome).

As with games, I beleave that a mods gameplay is more importent that it's graphics.

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Dibelius Author
Dibelius - - 260 comments

hey, it's not important which mod was the first, I only mentioned it to correct JerKinXx comment a little.

So, I think those who loved original RA2/YR will play Condition Red, those who like to see an alternative continuation of YR will play C&C:RAR. There's no point I can see why we should begin a competitive war between both mods. Honestly, I'd like to see some kind of cooperation... I hope you are of the same opinion, Slye_Fox.

Well, imo both plays a role: the visual appearance of a mod (because only this can be catched on screenshots) as well as the gameplay of course, in addition with a third fact: innovation where it's helpful and supports gameplay.

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