Because vanilla Generals isn't good enough for you. Realism overhauls and graphical enhancements are the main points of existence of this mod. If you want tons of new units, this is not the mod for you.

Report RSS Updates: Back From the Grave!

Another random update. My life just got boring again, and it's time to find something fun (painful) to do before I go officially insane! Seeing how I've not been very active in writing update blogs, let's recap the "recent" obscured updates from the Facebook page from the past year or two shall we? (I'm doing it either way.)

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My life just got boring again, and it's time to find something fun (painful) to do before I go officially insane! Seeing how I've not been very active in writing update blogs, let's recap the "recent" obscured updates from the Facebook page from the past year or two shall we? (I'm doing it either way.)

http://media.moddb.com/images/mods/1/17/16856/NBPowerPlant_Render.jpg


PLA Cold Fusion Power Plant, used in the same role as the original American Power Plant. Re-purposed for PLA Boss General.

http://media.moddb.com/images/mods/1/17/16856/NBParticleCannon_Render.jpg


PLA Particle Uplink Cannon, used in the same role as the original American Particle Cannon, but it is armed with a lowered-power laser beam projector. Re-purposed for PLA Boss General.

http://media.moddb.com/images/mods/1/17/16856/NBScudStorm_Render.jpg


PLA Firestorm, used in the same role as the original GLA Scud Storm, but it is armed with napalm warheads. Re-purposed for PLA Boss General.

http://media.moddb.com/images/mods/1/17/16856/AVCrusaderRender.jpg


NATO Leopard 2A6 "Crusader" Tank, NATO's main battle tank. Despite its incredible maneuver speed and powerful main gun, it lacks anti-infantry capabilities, and it could be easily flanked by a faster moving vehicle.
It is now upgradable with machine gunner or tank commander, and possibly, rear armour skirt.

Armaments: 120 mm Rheinmetall L/55 smoothbore gun, 7.62 mm MG3A1 (x2 upgraded)
Armour: RHAe G6
Speed: 68 km/h

http://media.moddb.com/images/mods/1/17/16856/CBStrategicPoints.jpg


http://media.moddb.com/images/mods/1/17/16856/CBStrategicPointsSecured.jpg


Strategic Point allows generals to gain a wide area of vision surrounding the point. It can also be upgraded or secured to generate a constant stream of supplies. Once it is captured by the enemy, the supply stream is cut.

Generals will have to garrison infantry in the fortified variation of the Strategic Point in order to hold the control of the point.

These points are abundant, and they can be found in most maps. It cannot be destroyed.

And these are just the updates from years ago, wait until the juicer parts later this year! (Possibly.) A major revamp is coming to make infantry and gameplay even more "Enhanced™" (sucked.)

Spoilers are already live on Facebook though :P

Comments
pehung
pehung

Neat!

Reply Good karma Bad karma+3 votes
stas992xx
stas992xx

what the

Reply Good karma Bad karma+2 votes
hawkseye17
hawkseye17

Finally. I loved how this mod tried to add realism to ZH and I was sad when I thought it died

Reply Good karma Bad karma+2 votes
ApornasPlanet
ApornasPlanet

welcome back commander!

Reply Good karma Bad karma+4 votes
ULTRA_Faff
ULTRA_Faff

My eyes have just dropped out of my face - stunning!

Reply Good karma Bad karma+1 vote
DeathMetalMarine
DeathMetalMarine

Looking forward to trying out these additions! Keep up the great work!

Reply Good karma Bad karma+1 vote
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C&C: Generals Zero Hour
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