Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Add addon Report My Brutal Doom v20c Unofficial Patch
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
Brutalv20c_UP.zip
Category
Prefabs
Licence
GPL
Uploader
diabolo666
Added
Updated
Size
175.26kb (179,470 bytes)
Downloads
3,286 (5 today)
MD5 Hash
d7847b34f5572d4c4ab15e07b73c1722
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Description

This is an unofficial bugfix release to make Brutal Doom run on newer GZDoom and Zandronum versions and fix several other bugs. There are some minor tweaks as well but it's 99% faithful to original Brutal Doom. Of course Brutal Doom is made and copyrighted by Sargeant Mark IV and this patch requires loading Brutal Doom v20b first. Remember that old savegames are not compatible. (UPDATED 03/24/17)

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My Brutal Doom v20c Unofficial Patch
Comments
Skrell
Skrell

Does this also include the fix here?
Moddb.com

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BerserkerNoir
BerserkerNoir

It does.

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Nikos_Greece13
Nikos_Greece13

Does it fix the lag that happens when barrels explode in liquids? because in normal brutal doom, barrels that explode in any liquid cause FPS to drop to 1. (Doom 2's second map for example), although that's fixed in Project Brutality, i wonder if that fix is in here too?

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diabolo666 Author
diabolo666

That's not a bug but will be fixed in next release (available tomorrow). PB decreased the number of particles for splashes.
Anyway i had to update it, the new GZDoom SVN releases parse decorate in a different way and due to a severe bug the chainsaw is broken in ZDoom 2.8.1 and GZDoom 2.2.0. I'll update the description of the addon with the SVN build you need to download. I've tweaked the SSG a bit more by the way.

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Nikos_Greece13
Nikos_Greece13

Hell ******* Yeah! Thanks alot, i mean really!
I was legitimately afraid of playing brutal doom (and other variants of it) on doom 2 (and other mods with the brutalized doom demons)

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Sir-Walross
Sir-Walross

Could you remove the "one-in-the-chamber" from the MP40? It's an Open-Bolt System, it can't have a cartridge the chamber since the chamber is always open. Also when using idkfa i can't get the Buzzsaw and the Secret Weapon, but enough of the whip, time for the sugar: OH GREAT DIABOLO666, BLESSED BE YOUR NAME FOR BRINGING US THIS UNOFFICAL PATCH! HAIL! HAIL! HAIL!

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diabolo666 Author
diabolo666

Thanks, uploaded again removing the one in the chamber for the MP40. The secret weapons can't be used in MP anyway, i'm thinking on adding a new nazi player class with some esoteric weapons just for MP fun. I might do it after Sarge releases the new Brutal Doom version.

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diabolo666 Author
diabolo666

I've just uploaded it again due to a bug i introduced while fixing something with the shotgun strap, sorry for the inconvenience.
On the one in the chamber for the MP40 i think that's intended, i don't know why.

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FPSNation
FPSNation

There's a bug when I chainsaw the demon in primary fire. It freezes in like a gib-like state instead of showing me the demon's corpse split in half.

In case you are wondering, I am referring to the Pinky Demon specifically.

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diabolo666 Author
diabolo666

Not a bug, it's exactly the same in v20b. Sometimes demons lose an arm and make a last attack before dying. I just decreased the time they stand frozen and added some sort of animation.

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ocelot.the.great
ocelot.the.great

Hi guys,

Is there a guide explaining how to install this mod? I really want to play original Doom 2 in Brutal style. I download the archive, extract, but this mod is not selectable...

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diabolo666 Author
diabolo666

You just need to load the patch after Brutal Doom v20b. Use ZDL (ZDoom launcher) and add brutalv20c_UP.pk3 after brutalv20b.pk3.

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diabolo666 Author
diabolo666

I can confirm that the patch runs fine on GZDoom 2.3.2.

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RonnieMackenzie
RonnieMackenzie

the imps dispearing bug from a thrown fatality occurs with the nightmare imps on psx doom for brutal doom. could you fix that bug for the nightmare imps in that mod. normal ones work tough.

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Guest
Guest

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diabolo666 Author
diabolo666

Just a minor update to remove easy marines (you get more nazis instead) and fix a missing sound for the super secret weapon. BTW runs fine with GZDoom 2.4.0. Remember that this update will break savegames.

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usynuecgjkmnde
usynuecgjkmnde

Execution could not continue.

No player classes defined

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