This is an universal ZDoom replacer mod for HERETIC: SOTSR to play all Heretic levels with DOOM and HERETIC weapons and monsters. All HERETIC ones have been modified. It's another tribute to John Romero hence the name.
Of course DOOM and HERETIC are copyrighted by id software and this mod requires HERETIC: SOTSR 1.3.
Most DOOM sprites are taken from the Doom 2 Minor Sprite Fixing Project v1.8 released in 2016, Romero's additional rotations are included.
- Four player classes: Heretic (Marine-Mage), Baron of Hell, Dark Elf and Marine. The Heretic is the main class and can use most weapons in the game.
- MP friendly weapons with weapon stay in coop (simple and compatible solution for multiple player classes).
- New weapons: alpha rifle, beta supershotgun aka supersupershotgun, magnum, doom rod, icy rod, icy crossbow...
Many weapons have been given an alt fire, just experiment. Beefed up Heretic weapons.
- New powerups: vampiric chaos device, baron morph ovum (turns monsters into friendly barons and yourself into a baron or makes you stronger if you're already a baron), tome of quad power.
- New monsters ala Raven style: ghost versions of some Doom monsters. ;) Modified Heretic monsters for a real challenge with some surprises.
- Higher difficulty with an additional skill level (black plague kills thee).
Requires a least ZDoom 2.4.1, GZDoom 1.4.02 or Zandronum 2.0 (or higher). Runs with ZDoom LE, ZDoom32 and LZDoom as well.
GL mode is strongly recommended mainly to avoid sprite palette conversions.
IMPORTANT: for Zandronum you need to set switch on pickup to always on weapon setup or else you wouldn't be able to pick up weapons! To create servers set the original weapon switch compatibility setting.
Raven and id software for HERETIC and DOOM II.
John Romero for the unreleased stuff and being so cool.
Revenant100 et al for the Doom 2 Sprite Fixing Project v1.8.
Vader for the Hell Marquis sprites.
Gokuma for the Baron and Heretic skins. Ravage for some beta supershotgun graphics.
Lud and Zaneon for the Baron Claw graphics, taken from Brohnesorge's Hearts of Demons: Baron.
PSTrooper for the bloodscourge pickup sprite for the doom rod.
Some ammo sprites taken from Complex Doom by Daedalus.
Other modified graphics from Doom alphas and betas.
Supersupershotgun and magnum firing sounds from the ZDoom Weapons Resource Wad v2.0.
Enjay for his support in the old days.
Have fun! drfrag.
Updated on 05/12/20 to prevent VM crashes on modern GZDoom, fix several bugs and replace the Baron Claw with graphics from Hearts Of Demons: Baron.
Updated on 10/30/17 to fix balance problems with The Hellstaff and the Doom Rod.
Updated on 09/04/17 to fix the D'Sparil's BOSSDEATH special bug and to add a couple of mutators to play with Doom or Heretic monsters only.
I've updated the mod to prevent VM crashes on modern GZDoom, fix several bugs and replace the Baron Claw with graphics from Hearts Of Demons: Baron. Tested with LZDoom, GZDoom and Zandronum. Now some more details to fill this field: fixed Gargoyles not dropping ammo, added a decal for the Baron Claw also from HOD: Baron, fixed Marine could select the Dragon Claw, some minor tweaks here and there... Moddb.com
Update to fix the D'Sparil death special and to add a couple of mutators.
Gameplay demo video recorded with GZDoom 1.3.17 and ZDoom LE.
Video preview recorded with GZDoom 1.3.17. Shows different player classes and weapons.
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Mutator to play with Doom Monsters only. Load after RomerosHeresyII.pk3
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