The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

An update on the redux version, the 10 previous weapons are in the descripton. 3 new weapons, the "berzerker hands", the lost weapon from N64 doom aka the "Burner" and the "Demon Tech battle rifle".

Preview
Feel Boss MK2 Re-Loaded
Post comment Comments
MachoMan890
MachoMan890

awesome, I tried it on the first few levels, is pretty good I like it

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prime79
prime79

its good. much better than that C&P of farcry 3 weapons for the guns in the game

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cortlong50
cortlong50

...wait...i wanna find that haha where is it?

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Guest
Guest

What kind of extension is this?

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TheUnbeholden Author
TheUnbeholden

pk3.

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Guest
Guest

it says 7z O_o

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Deathscreton
Deathscreton

7z is a compression format. The file is inside the 7z folder.

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Guest
Guest

Okay made it run tho im curious on a few things
do the shotgun reloads on alt-fire? o_o

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EL_2861
EL_2861

u look like one of these guests damn

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Guest
Guest

Are the Nazis restored back to their remade Brutal Doom forms?

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TheUnbeholden Author
TheUnbeholden

This is a weapon mod.

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johndrix
johndrix

Sorry to bother, I wish to have the demo-rifle and the BFG-13 more powerful and more gorish, how do you change the stats ?

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TheUnbeholden Author
TheUnbeholden

Use Slade doom editor, then open up the actor decorates, you can edit it by clicking on plasma or bfg files and opening them as text, then scrolling down to Plasma_Ball and in BFG decorate, scroll down to the SuperBFGBall (for damage related to their altfires its Plasmaball75 and BrutalBFG10kShot).

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Doomguy5th
Doomguy5th

Yes! It's Brutal Doom v016B with weapon edits.

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cortlong50
cortlong50

You certainly have my attention.
I'll give it a download and play tomorrow.
With a long winded comment about how it's awesome.

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Randomguy7
Randomguy7

Great job!
You could really make an entire mod of just hand-weapons!
Like the finger guns from Garry's Mod!
(The sniper one just kills me!)

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cortlong50
cortlong50

(buried)

Here comes the long winded response.
I FINALLY got to play this.
It sat kind of weird with me at first but still oddly satisfying. Especially the ****** magnum. Let's face it. THAt gun kicks like a mule and the report and effect of shooting it is definitely what I was hoping for when I downloaded this pack.
I played through the first few levels of doom 2 (probably to level ten) and that's as far as I needed to play to write this.

If you were going for a weapon pack that turned up the volume even higher than 11 and really made you feel boss, you succeeded. But in doing so what you did was completely gut the doom feeling out from under it.
I don't feel like I'm trying to survive, I feel like I'm just walking through hell spawn to get to the next level. This isn't a bad thing by any means. It's just not for me. The work is good (not top notch but neither is mine) it's solid and it gets results. BUT your shotgun does have some funky spriting you need to fix on the reload animations. (Not criticism just a heads up haha).
So that's it. If you love doom and want to enhance it this mod isn't for you, if you want to play slaughter maps and ****** destroy legions of the devils army....this is definitely asking for your download. It wasn't too over the top on the gore or anything and all the weapons feel heavy hitting as **** which I respect.
I am just not into slaughter maps and into the more....careful immersive approach to doom.

Good job. Tune this up and you'll be good.

Also if I may say, find a way to make it so this mod has to be run in conjunction with brutal doom and not just a standalone. If you're going to be using all of his codes you might as well let him get some downloads. Don't go stealing his **** and thn stealing his stats too. It's not fair and that's why I don't play Quakers mod anymore.
It takes longer to code like this but if you want to support the community don't bite the hand that feeds ya by stealin their downloads.

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killbotvii
killbotvii

There you go again, on about people not using mark's code. You do realize that the combined downloads of all the popular standalone mods don't even make a dent the size of a sesame seed on the amount that vanilla brutal doom has? It's so insignificant. It's more trouble than its worth to recode the entire mod just to appease the few that care, which mark doesn't. If he did, he would've absolutely made that very clear by now, as he's not one to be subtle about things.

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Quaker540
Quaker540

Oh my freaking God. You've been incredibly annoying in your last few comments, and I was like "Really?! WTF happened to that guy?!" so I've to reply man. Seriously bud, this has to end.

I don't really know what the hell you want and you always say "That's why I don't play Quakers mod anymore" and you always try to share my Sub-Mod as "Over-The-Top" and "****", but PLEASE stop for a goddamn minute. I'm getting incredibly mad with your last comments, because sharing others hard work as "****" and trying to say to people not to play my game it's not only so immature, it makes yourself look like a 6-year old child. OK, want to make this go this way? I'm gonna share everyone your own project as a "Dumpfuck, waste of time, over-the-top COD baby ****" even though I like your project so far. Will you get mad about this? You'll 100%. Nobody likes someone who's so annoying trying to make people avoid his work, and I think because of you my Sub-Mod has no popularity now. You see how much I'm mad? You'll be THAT mad too if I did the same thing. And my work isn't so stolen as you say, everything I've take (Which are only sounds) are polished by me, and code is by me, by me it's everything except Sarge's work, so no need to complain.

Also,

"If you're going to be using all of his codes you might as well let him get some downloads."

So you think that if the pack is not standalone he will under ANY circumstances download it? Then how did Mark reviewed Brutal Doom SE, even if it was standalone? This line makes NO sense AT ALL.

Thanks for stopping by, and the next time you are about to do the same thing, I'll downgrade your comment and report your account. Even though you was a "good guy" at the beginning you ended up irritating to the ear. I PLEASE you to stop that behavior.

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awing
awing

Dont bother quaker, i was so ****** about what he said to painkiller i sent to his mod and said his was a ****** copy of COD and he erased the comment, was does that tell you? he is a freaking troll, bitches about others mods and cant take others criticizing his mod

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awing
awing

Oh come on you're still on that same ******* attitude? Im sick of you bitching on others mods, leave em alone if you dont like em dont play em idiot this is getting ridiculous yo go to other mods, bitch about them stealing the code and saying that they're "****" yet when someones does the same to your mod you erase the comment like a coward seriously we're all grown ups here, if you're gonna act like that maybe you should leave this community.

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Quaker540
Quaker540

O_O

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Quaker540
Quaker540

One more thing I want to mention. There is a special reason why my pack is standalone and not an Add-On. Add-Ons have some modding limitations on 'em, and honestly my pack is not going to be an Add-On at the moment, because as I stated above, I can't modify every thing I did. Even if there's the possibility of making it an Add-On, the pack would be double-sized, making my engine boost-ups useless.

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killbotvii
killbotvii

I think I just realized why he's so mad all the time! Look at his avatar, it looks just like Francis from Left 4 Dead! Poor bastard's always angry! XD
Seriously though, Cortlong can go disappear forever and nobody would miss him here.

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Quaker540
Quaker540

If he's going to stop this behavior, I'll welcome him back.

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shpeeman
shpeeman

need help, script error keeps popping up every time i try to start. i removed all mods that could conflict and error still comes up. says feelbossmk2.pk3:zombiemen line 26:AVOIDMELEE is an unknown flag

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Doomguy5th
Doomguy5th

Okay, PEOPLE!!! This is only compatible with GZDoom. For those having those errors with AVOIDMEELEE as an unknown flag, my question is, have you tried using GZDoom? If so, what version? This is basically v16b of Brutal Doom heavily modified. Oh, and do any of you have a download link to MK1 of FeelBoss?

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Quaker540
Quaker540

*Cough Cough* Error in your comment, you said "avoidMEELEE".

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TheUnbeholden Author
TheUnbeholden

The creator of Feel Boss said MK1 is obsolete, given that this has refinements of the MK1 weapon sprites, it was to roughly put together. So he declined in giving the older version.

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Doomguy5th
Doomguy5th

Awwwwwwwwwww... I thought his sprite work was really awesome!

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Guest
Guest

Bane said if anyone still has the MK1 version they're more than welcome to upload it - (unspecified). I think he got sick of people pestering him to put that triangular minigun back in, and he lost his own copy due to a some hard drive fault. I tried the mk1, MK2 is much better, I still love to play a few maps on MK2 with some heavy tunes after a bad day at work, really takes the edge off :D

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TheUnbeholden Author
TheUnbeholden

Alright then, heres MK1: Mediafire.com

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GaySteamBath
GaySteamBath

Infernal Overkill

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ninjajoe95
ninjajoe95

Can you add the Unmaker?

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mtencza
mtencza

Why doesn't the level end?

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HAELION01
HAELION01

AMAZING MOD!!! ADD MORE WEAPONS!! I LOVE THE ONE WHERE YOU CLAW YOUR WAY THROUGH EVERYTHING!!! Also could this work with the BD DooM Visor

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RainboWarrioR
RainboWarrioR

tiny nitpick....you do know the N64 weapon was called "The Unmaker" right?

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deleteafter0
deleteafter0

Really C(0_o)L mod for Oblige Level Maker, when you don't know what w8ing for! =)

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PistolStart
PistolStart

would love to have the weapon wads separately they are pretty sweet

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