BrewLAN is a unitpack and balance mod created for Supreme Commander: Forged Alliance with various unit additions and changes at all tech levels. All of the units are crafted to match the styles of original units and to bring balance to the madness, as opposed to being overpowered and making all other units redundant.
The continuing delve into the history of BrewLAN's experiments.
Posted by Balthassar on Nov 17th, 2012 Page 2 of 2
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The third experimental unit for the day again comes from the UEF. This time in the form of an experimental gunship named the AC-500 Centurion. I would like to mention at this time that this unit dates back to pre-SupCom 2. For the sake of testing ideas and scripts I borrowed the model from an old TA mod I can't track down any more (I think it went down with Planet Annihilation) and named the unit after it in homage to that particular unit. The guy made good units I just wish I had a record of something to link back to.
Anyway, back on subject. For the longest time after initially being put into the game it was basically just a flying lump, with its only usable weapons being the rear mounted AA guns, and a forward missile launcher that occasionally decided it wanted to fire. I've never really known what I want it to look like, other than something like either Centurion, or the Wyvern (both of which from that old TA mod). Incidentally, the AC-1000 from SupCom 2 does look almost identical to how I remember the Wyvern from that mod looking. But the Centurion was the cooler one of the two.
The entire thing will be getting almost totally remade once I get a final design and model down for it. Maybe something inspired by that thing off the Avengers. Maybe.
The next one is an interesting story of hiding and deception. The Aeon Salvation. Initially pegged in Forged Alliance as a 'Tech 3 Rapid-fire Artillery' it was secretly an experimental in disguise; costing about the same as the Mavor and the Scathis and being more damaging. Its being tech 3 was another relic from times past, like the Scathis' ability to move, where it being T3 actually made some sense. I stripped away its tissue of lies and recategorised it as an experimental. This has basically no impact on game-play, much like my change of the Galactic Colossus, for which I increased the health by 1. From 99999 to 100000.
And that is the entire history of BrewLAN and experimental units, or at very least experimental units that ever got any actual implementation, there are others that have only made it as far as a being a footnote on my ideas list. So until next time, this is me, signing off.
Next time?!
PART 3
PART 3
PART 3
Part 3 will be a while yet, at the moment the only tale to tell on it would be how the Solaris (the Aeon T3 transport) almost ended up as an experimental. And that isn't a long story.