This mod makes bodies in Rise of the Witch King stay on the ground after a battle. The mod changes the time it takes the bodies to sink away. Most of all the units in the game now don't sink away for a long time. Heroes and other units like dragons and flying units won't stay. The reason for heroes to not stay is because if they die and don't sink away you can still see them in the below select which can be kind of annoying. Flying units would look very unrealistic when they die the game has them disappear right away because if it doesn't it just look likes the unit froze in the air.

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Add media Report RSS Bodies stay for Edain 3.7.1 (view original)
Bodies stay for Edain 3.7.1
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French_Fry Author
French_Fry - - 2,510 comments

I know Dol-Guldor tower yet it has Morgul Sorcery

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Description

A few in-game screenies I got with XFire
5 Gonodr, 2 Dwarves, and Mordor
In Rhun II (unofficial) map