Heres Boides stay II It's Just makes most of the bodies stay on the ground after killing them in the game. It adds some realsim that's all have fun. You will Probably have to make your BFME 2 downgrade to patch 1.03 or it might not work.....
BODIES STAY MOD II
BY:General Tantor:::(also known as mendel7)
:::Game:LOTR The Battle for Middle-earth II (tm):::
::: Bodies :::Installation:
1.unzip and save this mod in some folder
2.Go to your C:\Program Files\EA GAMES\The Battle for Middle-earth II (tm) folder and back up your INI file
back up simple means copy it and put it in a folder somewhere so if you want bodies to disappaer agian
you have it backed up (it you like playing online this mod probably won't work on MP) SP works awesomly.
3.then chose a INI file thats in the zip (which should now be in bodies stay folder somewhere on computer)
4. copy and place the INI in your C:\Program Files\EA GAMES\The Battle for Middle-earth II (tm)
when in ask to replace say yes (DONT FORGET TO BACKUP THE INI FIRST THOUGH) thats it now lunch BFMEII and play!!!! ::BUGS:: Well, not really bug but when you have big battle lags a bit....and the army of the mountain the dead guys
that fight for the good side take a little awhile to summon...but other then that mod good =) ummm....I didn't make the
hobit bodies stay and for some reason on the first lvl of the good campaign the trols bodies don't stay.
:::FUN:::
Adds some realism so its fun!!!!:::HOW DID I MAKE:::
Well its not hard to make this mod but its time comsuming because they made separte decay time for ever unit!!!so takes forever so i decided to just uploaded it some where for you body lovers!!!! If i knew how i would add blood...
THIS JUST TELLS YOU HOW I MADE THIS MOD WARNING DONT CHANGE ANYTHING YOU DONT KNOW ABOUT:
You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...BFMEII\data\ini\object\evilfaction\units
BFMEII\data\ini\object\goodfaction\unitsThere are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:
Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000for the bodies stay forever one i used this setting though
Destructiondelay = 900000
Sinkdelay = 850000
Decaybegintime = 700000:::other things:::
well, i have a BFME 2 version but im not sure if i will upload it or not will see
:::credits:::
well, i did this mod on my own it wasn't hard just took time....
Hey bro i love this mod me and my friends play and have always wanted a mod like this. is there anyway you could make it for Rise of the witch king. If you could that would be awesome! Thanks for this mod been looking for this type of a mod for awhile.
thanks I hope I will be able to get a copy of witch king so I can do that.
Is there a way you could release a bersion that is longer than for ever for both BFME 1 AND BFME 2? Like instead of 15 minutes it's 30 minutes, maybe 1 hour?
interesting I always thought 30mins was enough but I guess it be possible to make the bodies stay for an even unhear of time like an hour will see. Yeah your right though matches can last for a long time so prbably more realistic to stay even longer...
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