Makes most the the bodies in the game Lord of The Rings Battle For Middle Earth II stay longer than they originally did.

Report article RSS Feed Bodies Stay Mod II 1.04 patch version

Hey, guys it has been a long time and I finally got bored enough to make bodies stay for patch 1.04. Now I know this isn't the latest patch but some requested this one because they like it better

Posted by GeneralTantor on Feb 28th, 2010

Hey, guys it has been a long time and I finally got bored enough to make bodies stay for patch 1.04. Now I know this isn't the latest patch but some requested this one because they like it better. I tried to change the Command limit but it screwed up the game so I only made the bodies stay. By request I made the bodies stay even longer now the setting for Destructiondelay = 9000000!!! so yeah long time...... If you play long enough to see these bodies disappear then man you need to take a break....
now without further or due heres  Bodies stay mod II 1.04. 

BODIES STAY MOD II (1.04 patch compatible version)
BY:General Tantor:::(also known as mendel7)
:::Game:LOTR The Battle for Middle-earth II (tm):::
::: Bodies :::::::::Changes::::::
1. Hobbits bodies now stay!!
2. Bodies stay way way longer now
3. you need to upgrade or downgrade to the 1.04 patch to play the modInstallation:
1.unzip and save this mod in some folder
2.Go to your C:\Program Files\Electronic Arts\The Battle for Middle-earth II (tm) folder and back up your INI file
  back up simple means copy it and put it in a folder somewhere so if you want bodies to disappaer agian
  you have it backed up (it you like playing online this mod probably won't work on MP) SP works awesomly.
3.then chose a INI file thats in the zip (which should now be in bodies stay folder somewhere on computer)
 
4. copy and place the INI in your C:\Program Files\Electronic Arts\The Battle for Middle-earth II (tm)
  when in ask to replace say yes (DONT FORGET TO BACKUP THE INI FIRST THOUGH) thats it now lunch BFMEII and play!!!!  ::BUGS:: Well, not really bug but when  you have big battle lags a bit....and the army of the mountain the dead guys
that fight for the good side take a little awhile to summon...but other then that mod good =) ummm....I didn't make the
:::FUN:::
Adds some realism so its fun!!!!:::HOW DID I MAKE:::
Well its not hard to make this mod but its time comsuming because they made separte decay time for ever unit!!!so takes forever so i decided to just uploaded it some where for you body lovers!!!! If i knew how i would add blood...
THIS JUST TELLS YOU HOW I MADE THIS MOD WARNING DONT CHANGE ANYTHING YOU DONT KNOW ABOUT:
You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...BFMEII\data\ini\object\evilfaction\units
BFMEII\data\ini\object\goodfaction\unitsThere are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:
Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000For this version I have settings of
Destructiondelay = 9000000
Sinkdelay = 8995000
Decaybegintime = 8000000:::other things:::
nothing really:::credits:::
well, i did this mod on my own it wasn't hard just took time....
:::::Legal:::
USE MOD AT OWN RISK NOTE THAT ELECTRONIC ART IS NOT RESPONSIBLE FOR ANY DAMAGE THAT MIGHT HAPPEN IF YOU USE MODS

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General_Atrox
General_Atrox Mar 1 2010, 1:51pm says:

Brilliant, will truely test out my PC.

Hopefully won't clog it up too much!

Helms Deep here i come!!!

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Platform
Windows
Developed By
GeneralTantor
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Release Date
Released Jul 5, 2009
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