Set in modern times, Black Sierra is set upon a fictional mountain where its habitants have disappeared. Communication, trade, and signs of life from the communities stop after a group of miners break into a deep and complex cavern system where a group of carnivorous beasts resided in. Now set free, and with no reason to fear man. These beasts spread out, and prey upon the communities of the mountain. Weeks pass as missing persons reports increase before communications stop all together. Now after a Search and Rescue team goes missing suddenly, it is your squad's job to find them and extract them. However; after finding yourself in the mists of the S&R's remains, your objective clearly becomes to just make it down the mountain alive.

Black Sierra is a basic first person shooter at heart, but is being completely designed with cooperative gameplay in mind without going over the top. Teamwork is encourage greatly, yet it will never be forced upon anyone to require a team mate in order to win. Maps, pickups, monsters, weapons, and events are designed to be played with friends (or strangers if you have no friends), yet at the same time never requiring an AI team mate if you feel like playing alone.

Survival is carefully planted into the mix as your team runs low on ammunition for their high-grade weapons, and are forced to acquire civilian weapons, ranging from shotguns to hunting rifles. Slowly the chance of survival decreases as weapon reload time increase, less ammo is held per clip, and it's accuracy degrades. Pitting players with a choice of holding onto their beloved high-tech weapons, or snatching a low-grade one in order to have plenty of ammo.

Features:

5 Player Co-op: Play with up to 4 other players as you trench through the entire singleplayer style campaign. Team work is encourage through various features, such as being able to hand out ammo to team mates.

"Smart System": The "Smart" system is designed to give total replayability, it calculates and generates weapons, monsters, ammunition, and more depending on how many players are currently playing, and what their load outs are. Yet will also randomly generate them at the same time, keeping players on their toes at all times even the second time through as those precious weapon spawns some one always rushes for may produce nothing at all.

Scavenge and Survive: Starting with military-grade weapons, players are forced to take arms with civilian weapons as their ammo is decreased, search through the world in order to find weapons and ammo.

A New Breed of Monster: A fast and accurate shot is needed in order to survive, the beasts of Black Sierra aren't your usual dim-witted brutes that require 3 clips to put down. These monsters are quick, agile, and aggressive. The blend into their surrounding, and pounce upon their victims when they're least expecting it. Quick to take down, hard to hit is the idea. A new challenge awaits.

For full on information regarding gameplay, maps, weapons, features, and etc please visit our ABOUT page on our website.

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Blog RSS Feed Report abuse Latest News: Phase 4 Finalists for the MSU Contest

39 comments by Henley on Oct 20th, 2009 digg this super bookmark


Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima and Best Vehicle Set category's in the $1 Million Intel Make Something Unreal Contest. All finalists in this category are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final. Visit Makesomethingunreal.com for full details.

Best FPS Mod Phase 4 Finalists:

Best FPS Mod Phase 4 Honorable Mentions:

Best non-FPS Mod Phase 4 Finalists:

Best non-FPS Mod Phase 4 Honorable Mentions:

Best Machinima Phase 4 Finalists:

Best Machinima Phase 4 Honorable Mentions:

  • DoubleKill Episode 1
  • DoubleKill Jess
  • FightSabers
  • The Crucible Trailer
  • UT3 News Take 1
  • The Last Stand
  • Dream
  • Silent Scream of Vengeance
  • Prometheus
  • HOLP 3 Teaser

Best Vehicle Set Phase 4 Finalists:

Best Vehicle Set Phase 4 Honorable Mentions:

  • XS Prototypes
  • Starbase Defense Vehicle
  • VCTF-Boilerplate
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Black Sierra - Full Install - V0.21

Black Sierra - Full Install - V0.21

Aug 29, 2009 Full Version 0 comments

The full installation of Black Sierra Alpha v0.21. Readme included this time! Yay.

Black Sierra Alpha v0.18

Black Sierra Alpha v0.18

Jul 17, 2009 Demo 13 comments

First release of Black Sierra, alpha v0.18 5-Player Co-op madness.

Comments  (20 - 30 of 133)
DazJW
DazJW Sep 3 2009, 7:58am says:

I've just been playing in 1280x720 and noticed the weapons don't come into the centre when aiming, they just move in a bit but not so you can use the sights.
You need to play with these settings to get them to line up properly:
SmallWeaponsOffset
WideScreenOffsetScaling
WidescreenRotationOffset

SmallWeaponsOffset is used for widescreen resolutions aswell as when a player has small weapons turned on in their settings, I assume you're not going to be allowing small weapons to be turned on so you might aswell set WideScreenOffsetScaling to 1.0 so you're playing with absolute figures in the offset setting.

+2 votes     reply to comment
MichaelCr
MichaelCr Sep 2 2009, 8:51pm says:

When I try to play this it gives me the Black Sierra Spash screen then take me to UT3 and I cant find this actual game. Can anyone help me out?

+1 vote     reply to comment
Kyben
Kyben Sep 3 2009, 3:29pm replied:

The mod uses the UT3 menu. Go into Singleplayer or Co-op and you'll see the Campaign and Scenario gametypes.

+1 vote     reply to comment
remeth
remeth Sep 2 2009, 8:28pm says: Online

looks great might buy ut3 for this

+2 votes     reply to comment
DazJW
DazJW Sep 1 2009, 6:27am says:

Hey guys, great little mod you have here.
I was wondering, how did you manage to get your weapon model's EOTech so close to the camera without it clipping the model away? I've had an aiming setup for ages that works fine with iron sights but if you get near to the model like you would with a proper sight quite a lot of the weapon model vanishes.

+1 vote     reply to comment
Micah
Micah Sep 1 2009, 9:47am replied:

I'm not the coder for this, so I'll have to double check with him when I see him next. However; I remember having this conversation with him a while back, and I believe the fix was increasing the FOV for that weapon.

As far as I remember, since I had the weapon animated to move backwards into the screen, it would disapear too early and look really bad. I am almost 100% positive the Field of View (FOV) number changed it.

+1 vote     reply to comment
DazJW
DazJW Sep 1 2009, 11:20am replied:

That's helped a great deal, reducing the FOV value (which usually means increasing zoom) for the weapon model (rather than the actual player's field of view) lets you make it look like something is closer to the camera than it actually is.
I'm going to have to tweak things to get it exactly as I want it but this certainly seems to the solution, thanks.

+1 vote     reply to comment
Micah
Micah Sep 2 2009, 1:41pm replied:

Glad to of been able to help.

+1 vote     reply to comment
MrTambourineMan
MrTambourineMan Aug 30 2009, 11:51am says:

Wish you lot of luck on MSU contest!

+2 votes     reply to comment
Micah
Micah Aug 30 2009, 3:33pm replied:

Thanks!

+1 vote     reply to comment
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Official Page
Blacksierramod.com
Release Date
Released Jul 27, 2009
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Style
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First Person Shooter
Theme
Horror
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Single & Multiplayer
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