Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

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romnus
romnus

This looks better than doom 3 did back when it was released! :D Awesome job guys, It will be nice to return to Black Mesa in the source engine. :)

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Mkilbride
Mkilbride

Source has always looked better than idTech 4.

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Point.
Point.

(buried)

But not better Unreal Engine 3

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Mkilbride
Mkilbride

Yes, it has.

Unreal Engine 3.0 has a "Plastic" look about it, fake, un real.

Source has always focused on photo realism, giving it a more authentic look.

At times, I've seen locations in Source I could confuse with real life pictures. Never so in Id Tech 4 or the Unreal 3.0 Engine.

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xalener
xalener

Engines don't have plastic looks about them. That's up to the people that build the shaders. Yes, there are lots of UE3 games with ****** shaders, but that's not up to the engine.

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SGTLEGENDKILLEЯ
SGTLEGENDKILLEЯ

well each engine has its ups and downs.

thing is, the Source is most adaptable, any genre of game can be made on it. not so much id tech.

but...on contrary; id tech engines hand lighting and shadows alot better than source engine. but u also have to realize, id tech 4 is just modified id tech.

and to add... id tech 4vs source. lets do half life vs prey. (PREY 2 coming soon yey and that uses id tech 4)

now what i'd like to see, is the source engine be able to go to higher capabilities not so much models, but the texture packing. even on highest settings with HDR i can still count pixels; compared to ID tech 5 or the crysis 2 engine (not really fair fight then...) but just some input from a Id Tech fan Peace. and the Cryengine beats both with water.

dont matter, either engine makes a "GETCHA PULL" reaction to every release.

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nadarko
nadarko

Source is like the doctor, it will never die.

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TacoDeBoss
TacoDeBoss

(buried)

Why the hell was this karma'd down?

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IFARANTICI
IFARANTICI

The only reason you can count pixels in the source engine is because the textures used in that game is small enough for you to do that. as long as your computer can take it, it will take it. For the Source engine you can make custom shadesr, wich could(if made correctly) beat Cryengine 2(the gameengine of Crysis 2).

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sr229
sr229

Same with Havok and CryEngine they focus in realism not plasticness

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Lux│Smash
Lux│Smash

get out here...source never gets old

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Rogal_Dorn
Rogal_Dorn

Wow particles are amazing! Uber awesome!

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Captain_Hell_Knight
Captain_Hell_Knight

Too damn awesome. Nice work.

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ZitaX
ZitaX

Nice fire effects!

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UnrEaLHaZarD
UnrEaLHaZarD

BURN MOTHERF**KER!!

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camycamera
camycamera

bloody excellent lighting effects!

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Killer_Monkey
Killer_Monkey

You get to choose whether to burn, electrocute or gas the AGrunt in there!

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сукасука
сукасука

...nazi bastard...

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RaptorXL
RaptorXL

oh **** here sparks engine wars oh mah god please shoot me now.

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sr229
sr229

btw dont fight about the engines. All of them came from the only mother engine (Havok) Except CryEngine and id tech,so eat that sherlock

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