Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

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romnus Jun 11 2012 says:

This looks better than doom 3 did back when it was released! :D Awesome job guys, It will be nice to return to Black Mesa in the source engine. :)

+21 votes     reply to comment
Mkilbride Jun 12 2012 replied:

Source has always looked better than idTech 4.

+12 votes     reply to comment
Point. Jun 12 2012 buried:


But not better Unreal Engine 3

-17 votes     reply to comment
Mkilbride Jun 12 2012 replied:

Yes, it has.

Unreal Engine 3.0 has a "Plastic" look about it, fake, un real.

Source has always focused on photo realism, giving it a more authentic look.

At times, I've seen locations in Source I could confuse with real life pictures. Never so in Id Tech 4 or the Unreal 3.0 Engine.

+9 votes     reply to comment
xalener Jun 12 2012 replied:

Engines don't have plastic looks about them. That's up to the people that build the shaders. Yes, there are lots of UE3 games with ****** shaders, but that's not up to the engine.

+18 votes     reply to comment
SGTLEGENDKILLEЯ Jun 13 2012 replied:

well each engine has its ups and downs.

thing is, the Source is most adaptable, any genre of game can be made on it. not so much id tech.

but...on contrary; id tech engines hand lighting and shadows alot better than source engine. but u also have to realize, id tech 4 is just modified id tech.

and to add... id tech 4vs source. lets do half life vs prey. (PREY 2 coming soon yey and that uses id tech 4)

now what i'd like to see, is the source engine be able to go to higher capabilities not so much models, but the texture packing. even on highest settings with HDR i can still count pixels; compared to ID tech 5 or the crysis 2 engine (not really fair fight then...) but just some input from a Id Tech fan Peace. and the Cryengine beats both with water.

dont matter, either engine makes a "GETCHA PULL" reaction to every release.

+7 votes     reply to comment
nadarko Aug 30 2012 replied:

Source is like the doctor, it will never die.

+4 votes     reply to comment
TacoDeBoss Sep 2 2012 buried:


Why the hell was this karma'd down?

-6 votes     reply to comment
IFARANTICI Nov 26 2012 replied:

The only reason you can count pixels in the source engine is because the textures used in that game is small enough for you to do that. as long as your computer can take it, it will take it. For the Source engine you can make custom shadesr, wich could(if made correctly) beat Cryengine 2(the gameengine of Crysis 2).

+2 votes     reply to comment
sr229 Jan 2 2014 replied:

Same with Havok and CryEngine they focus in realism not plasticness

+1 vote     reply to comment
Lux│Smash Jun 13 2012 replied:

get out here...source never gets old

+8 votes     reply to comment
Rogal_Dorn Jun 12 2012 says:

Wow particles are amazing! Uber awesome!

+10 votes     reply to comment
Captain_Hell_Knight Jun 12 2012 says:

Too damn awesome. Nice work.

+6 votes     reply to comment
ZitaX Jun 12 2012 says:

Nice fire effects!

+8 votes     reply to comment
UnrEaLHaZarD Jun 12 2012 says:


+5 votes     reply to comment
camycamera Jun 14 2012 says:

bloody excellent lighting effects!

+6 votes     reply to comment
Killer_Monkey Jun 15 2012 says:

You get to choose whether to burn, electrocute or gas the AGrunt in there!

+6 votes     reply to comment
сукасука Jul 15 2012 replied:

...nazi bastard...

+6 votes     reply to comment
RaptorXL Sep 15 2012 says:

oh **** here sparks engine wars oh mah god please shoot me now.

+3 votes     reply to comment
sr229 Jan 2 2014 says:

btw dont fight about the engines. All of them came from the only mother engine (Havok) Except CryEngine and id tech,so eat that sherlock

+1 vote     reply to comment
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Jun 11th, 2012
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