Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.
The swirly things in the middle of the tank should be more green, maybe some of the green stuff leaking down the side.
I do not believe a scientific researchstation of this proportions had leaking tanks with hazardous materials inside of them.
lol XD
Maybe even throw in a little bit of a look of corrosion, because it is nuclear waste after all.
true, but nuclear waste doesn't really corrode the metal it more or less disintegrates it which is slightly different ;p
If in a real military base they made containers to hold nuclear waste, they aren't going to make the containers corradable.
Scientific research base ;)
They also wouldn't have an open top to the radioactive materiel...
Not nuclear, biohazardous. THis is where the sludge and sewage was processed for the greater Black Mesa facility.
(buried)
NUCLEAR WASTE AND MORE GREEN NOW ********
No.
The slime looks cheap... maybe use refractive/water shader, with a tint layer (and modulate shader for dx7 and dx8 if you don't use forcerefract). Would look cool if both had mod2x on.
We've tried quite a bit at using the refractive water shader, but it ends up looking too transparent. We are purposely going for an opaque, thick look. If you can come up with something better, feel free to stop by our forums and share (http://forums.blackmesasource.com)
I know what you mean Raider, it still looks like it's from HL1. I agree with you on the refract and tint issues, but I would also like to add that you could have some kind of refracting decal, like the bullet-impact-water decals in TF2, going around to make the surface look less flat - possibly even moving with the mixers
(bury this comment i replied 2 the wrong pearson)
don't be so harsh these guys have done an amazing job and its not like your paying them to make this so just be happy there doing a better job than valve did LOL :p
You already have done so but I think you should have a pipe leading to the storage tank. Granted it wouldnt really do any thing but just so it looks like there is a way for the slime to enter and leave the container
why not make it look glowing? a yellowish green or so... like the fluid in a glowstick.
i thought the point of that was to time the jumps s you could line up the one prong, the triple would make it too easy.
As I recall, there were little glowy bits constantly being spewed out of the waste containers in the original. That would be cool if it made it into Black Mesa.
I remember this part. I had no idea where to go lol
I would like to see more green glow there
REPLY: Raider451
yeah... what he said!
i can imagine pushing some one in that tank and seen them burn
well i know you had to jump on thoes things in the middle to reach the pipe to get to the next room. here i see no pipe to go in through ;)