Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

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Report RSS Residue Processing Ingame Shot (view original)
Residue Processing Ingame Shot
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myles
myles - - 854 comments

The swirly things in the middle of the tank should be more green, maybe some of the green stuff leaking down the side.

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bikkebakke
bikkebakke - - 421 comments

I do not believe a scientific researchstation of this proportions had leaking tanks with hazardous materials inside of them.

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BAZOOKA_TROOPA
BAZOOKA_TROOPA - - 27 comments

lol XD

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Piuneer
Piuneer - - 1,170 comments

Maybe even throw in a little bit of a look of corrosion, because it is nuclear waste after all.

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black-ops
black-ops - - 11 comments

true, but nuclear waste doesn't really corrode the metal it more or less disintegrates it which is slightly different ;p

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Dredile
Dredile - - 698 comments

If in a real military base they made containers to hold nuclear waste, they aren't going to make the containers corradable.

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zacish
zacish - - 14 comments

Scientific research base ;)

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WorldOfHurt
WorldOfHurt - - 327 comments

They also wouldn't have an open top to the radioactive materiel...

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Magnussen
Magnussen - - 37 comments

Not nuclear, biohazardous. THis is where the sludge and sewage was processed for the greater Black Mesa facility.

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Termin-X-man
Termin-X-man - - 148 comments

(buried)

NUCLEAR WASTE AND MORE GREEN NOW ********

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Raider451
Raider451 - - 165 comments

The slime looks cheap... maybe use refractive/water shader, with a tint layer (and modulate shader for dx7 and dx8 if you don't use forcerefract). Would look cool if both had mod2x on.

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cman2k Creator
cman2k - - 53 comments

We've tried quite a bit at using the refractive water shader, but it ends up looking too transparent. We are purposely going for an opaque, thick look. If you can come up with something better, feel free to stop by our forums and share (http://forums.blackmesasource.com)

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moonfudge
moonfudge - - 146 comments

I know what you mean Raider, it still looks like it's from HL1. I agree with you on the refract and tint issues, but I would also like to add that you could have some kind of refracting decal, like the bullet-impact-water decals in TF2, going around to make the surface look less flat - possibly even moving with the mixers

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capt.Awesome
capt.Awesome - - 7 comments

(bury this comment i replied 2 the wrong pearson)

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tdogRedtimmy
tdogRedtimmy - - 3 comments

don't be so harsh these guys have done an amazing job and its not like your paying them to make this so just be happy there doing a better job than valve did LOL :p

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STRATCOM
STRATCOM - - 86 comments

You already have done so but I think you should have a pipe leading to the storage tank. Granted it wouldnt really do any thing but just so it looks like there is a way for the slime to enter and leave the container

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Kattevoer
Kattevoer - - 197 comments

why not make it look glowing? a yellowish green or so... like the fluid in a glowstick.

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Sionfel
Sionfel - - 1,552 comments

i thought the point of that was to time the jumps s you could line up the one prong, the triple would make it too easy.

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Tzaechireon
Tzaechireon - - 31 comments

As I recall, there were little glowy bits constantly being spewed out of the waste containers in the original. That would be cool if it made it into Black Mesa.

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RockRebel
RockRebel - - 965 comments

I remember this part. I had no idea where to go lol

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zotn_dre
zotn_dre - - 14 comments

I would like to see more green glow there

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capt.Awesome
capt.Awesome - - 7 comments

REPLY: Raider451
yeah... what he said!

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russianguy
russianguy - - 154 comments

i can imagine pushing some one in that tank and seen them burn

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MaverikCH
MaverikCH - - 33 comments

well i know you had to jump on thoes things in the middle to reach the pipe to get to the next room. here i see no pipe to go in through ;)

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