Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

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Report RSS Houndeye : ingame (view original)
Houndeye : ingame
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ilikezombiemods
ilikezombiemods - - 51 comments

That's going to seal HL:source's faith.
GREAT JOB SO FAR, GUYS!!!

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Kub
Kub - - 52 comments

The shadow from upper lattice doesn't touch a houndeye. That's interesting :)

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CyborgDragon
CyborgDragon - - 37 comments

That's because of how the Source engine version they used in that screenshot did not have true dynamic lighting, instead, prior Orange Box, and partly still in Orange Box, all shadows cast by parts of the map itself do not cast onto objects, and becomes a filter rendered on top of other parts of the map. As soon as an object immersed itself entirely in a shadow it became as dark as the shadow, and that houndeye isn't fully immersed, so it remains the same as it was.

Wow, that was big.

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Ladedah
Ladedah - - 208 comments

Awesome. You, did a very good job on re-doing the Houndeye. Is that your MP5 model too?

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zdfgsfgsdegfs
zdfgsfgsdegfs - - 136 comments

I'm hot for houndeye

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MG60
MG60 - - 96 comments

houndeye's back looks a bit plain from this angle

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the_refridginator
the_refridginator - - 236 comments

i was about to say that. i also noticed the shadows dont touch the player at all too. there was another comment on some different pic of this area suggesting that the shadows were part of the textures on the ground, because he couldnt find an explanation for the accurate shadowing of the grates. id like to see a reply about these types of things from the dev. team, but its possible that shadows on models werent enabled in these screens. if that were the case, id like to have the option of shadowing over models ingame :)

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Piuneer
Piuneer - - 1,170 comments

i read somewhere that it was a combination of mad leet mapping, log assed compilation times, and dangerously low lightmaps. I don't really care abou the shadows not showing up on models. Imperfections to the engine stay true to the roots of the first HL. :D

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Kuro.
Kuro. - - 15 comments

One of the mappers said it was done with brushes textured with the lightblocking texture and really low lightmap resolutions.

Compile time must've been hell.

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mr.renegade
mr.renegade - - 188 comments

AWESOME! if all models are like this (havent seen all pics) then i would go buy and install half-life 2! (not just for models though but also for gameplay) handy for people who have never played HL 1 but do have HL 2

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Stormseeker
Stormseeker - - 172 comments

The shadows in this picture were created with the use of lightblock texturised brushes, built to match the texture, and a lightmap scale of 1.

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P-Thunder.
P-Thunder. - - 36 comments

"One of the mappers said it was done with brushes textured with the lightblocking texture and really low lightmap resolutions.

Compile time must've been hell."

8 hours apprantley.

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mousetrapreplica
mousetrapreplica - - 96 comments

wow thats pretty! I cant wait for the mod, too bad we have to wait til' late 2007 or early 2008 :(

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mousetrapreplica
mousetrapreplica - - 96 comments

I love that MP5, I will have a tough time deciding whether to use this or the m4.

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nopushbutton
nopushbutton - - 719 comments

Looks amazing.

Although, I dunno if it's just this screenshot in particular, but the Houndeye's eye array looks a little flat.
The rest of it is just awesome though.

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HaloStrike
HaloStrike - - 942 comments

I hope that weapon sight is usable other then looking pretty

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the_refridginator
the_refridginator - - 236 comments

you're looking at the wrong mod.

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DUDER
DUDER - - 248 comments

Ironsights ,FTl. (If u want it ,wait simply!) ,Im sure there will come a, a team and Mini-mod Ironsights 4 you ,if U rly want too :rolleyes: .

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Tornronim
Tornronim - - 9 comments

I spy a Houndeye falling down a hole at the back.

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darktemplar242
darktemplar242 - - 148 comments

ROLF,looks like it xD

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Retrat
Retrat - - 19 comments

I hate houndeyes they are disgusting, good job with it

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Gregar
Gregar - - 1,749 comments

could u plz make this for a smg so i can use it on the games i play

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jmz
jmz - - 172 comments

nice!

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jmz
jmz - - 172 comments

WOW WOW WOW AWESOME MOD!

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Keinato
Keinato - - 24 comments

Aaw, poor guy!

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DR-Jeckle
DR-Jeckle - - 1,023 comments

Jesus these programmers are dinks, change CastDynamicShadows to true search it up and replace em all. Viewmodels support it too.

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thexfiles123
thexfiles123 - - 40 comments

GG GG GG GG! - NO NEED TO EDIT! - RELEASE IT THE WAY IT IS! - NO MORE DELAY IN THE RELEASE! - NO MORE!

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zoren580
zoren580 - - 53 comments

nice mp5 you got there

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