It's been a long time. How have you been? We've been really busy being "dead"...
Nah, just kidding. We were never dead. Wanna bet?
quite a run with their SDK mishap just a while ago. As a result, we unfortunately were unable to get as much done as quickly as we had originally hoped. We apologize sincerely for the delay. I deeply sympathize with Black Mesa and their various deadline mishaps! No doubt that must have been even worse of a nightmare.
™ taking up all of our time and effort. We wish we could have worked on the Hazard Course the entire time, but as our misfortune would have it, too many of our few developers were simultaneously away from their workstations and busy dealing with Real Life™, and not to mention, Valve gave us