Biohazard X: Source is a survival horror modification for Source Engine. Mod is based on a original Game Maker - game, Biohazard X.

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Auditorium -wip-
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CuervoSp Mar 26 2011, 1:24pm says:

Good work.

+1 vote     reply to comment
jjawinte Mar 26 2011, 3:31pm says:

Sharp looking room alright. Would you consider a small, subdued source of back-lighting behind or over the podium ? It would help to really focus the attention on that area.

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KILLER89(FIN) Author
KILLER89(FIN) Mar 26 2011, 4:43pm says:

Tell valve to release Sdk Base 2009.
Once its out, we can get back to that.

(source 2009´s lightning is slightly improved from 2007´s. makes shadowing less annoying.)

Also, could someone wiser explain to me, why the hell entity limit has been pretty much the same since 2004?
The limit´s purpose is to affect to memory allocation, but..uh... Plenty of people have 3-4Gb of it nowadays, so why Valve still havent increased it?

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jjawinte Mar 26 2011, 11:26pm replied:

Good question. Even at 100%, Source can only handle less than 10% of the CryEngine or Unreal. Prune all you want, you can't optimize this Source issue enough to make a real difference. Sad isn't it ?

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RancidRandy Mar 27 2011, 9:02am replied:

But through seriously heavy modifications, anything is possible, right?
I mean GoldSrc is based on Quake I engine for ***** sake! :DD
And GoldSrc had some exceptional graphics at the time.

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KILLER89(FIN) Author
KILLER89(FIN) Apr 12 2011, 10:18am replied:

optimization means, that you make something to be able to run on weaker hardware.

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KILLER89(FIN) Author
KILLER89(FIN) Mar 29 2011, 10:20am says:

The limitation can be partly bypassed by using static models, though.

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Reeze17 Apr 6 2011, 7:03pm says:


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Training Facility

"Attention! This is doctor Marcus. Please be silent as we reflect our company motto: Obedience Breeds Discipline, Discipline Breeds Unity, Unity Breeds Power, Power is Life."

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Mar 26th, 2011
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