This mod is a High Definition redux of the original Battlezone II game. It is being made by bigbadbogie over 2014. Most likely release time is the end of the year.

This mod will bring remade models and textures to Battlezone 2 to bring it well into the 21st century in terms of graphics.

I have a proven track record of mod releases and am yet to abandon any mod that I have begun. I have already released 3 mods over 7 years.

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2 comments by bigbadbogie on Mar 20th, 2014

I'm not currently working on any mods. It's my last year of University, and I'm trying to decide how I am going to spend it.

The way I see it, I have two choices. I commit to finishing the HD Mod 100% by the end of the year and spend all of 2014 working on it - or I ditch the entire idea and concentrate upon real life.

I love modding, as anyone who has seen or played QF2 will probably already realise.

My main concern with the HD Mod is circulation. Is it worth remaking the game if nobody is going to play it? Just how widely could it be circulated/advertised by the community?

It's quite simply too much effort to put into an mod that wouldn't be played much.

I need a way to gauge the liveliness of the BZ2 mod playing community.

Simply put; if the community shows the interest, it will receive the goods - and very probably this year.

There's no question that I'm capable of committing 100% and seeing projects right through to the end. This would be my 4th mod for Battlezone 2 in the last 7 years. I've finished and released three already.

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My plan for Battlezone 2 - HD would be to rebuild all of the original models and remake all of the textures. I'd then integrate them into the original campaign, IA and multiplayer missions. I'd also go through them and adjust details to bring the level designs closer to QF2's standards.

While I'm in there, I'd add new DLL features from QF2 (like vehicle-taps) and fix the SP missions which are broken in the 1.3 patch.

It's a lot less work than QF2. I wouldn't have to build any new missions. All of the maps, missions, code etc are already there. It's just a matter of asset building.

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Remember, more community enthusiasm means more likelihood that this will become a reality. 

Post comment Comments  (0 - 10 of 22)
Guest
Guest Apr 18 2014, 3:04am says:

So much yes! please finish

+1 vote     reply to comment
TehMegaSnake
TehMegaSnake Mar 25 2014, 2:42pm says:

I'd certainly use it. It looks awesome!

+3 votes     reply to comment
Guest
Guest Mar 22 2014, 9:38am says:

still waiting ;(

+1 vote     reply to comment
badcomapany
badcomapany Mar 20 2014, 4:47pm says:

id use it

+2 votes     reply to comment
Guest
Guest Mar 20 2014, 4:46pm says:

i would play it

+1 vote     reply to comment
neo507
neo507 Aug 10 2013, 12:55pm says:

Playing QF and it keeps saying "make modder dxtbz2" i have no idea how to fix it if someone sees this please respond thanx.

+1 vote     reply to comment
Guest
Guest Jul 12 2013, 6:01pm says:

That's pretty awesome, it gets a lot of the original game's style back when it's not in health and safety orange. Now you just have to make sure the ali... scions are somehow communist and you've fixed bz2 ;)

+1 vote     reply to comment
bigbadbogie
bigbadbogie Jul 24 2013, 6:58am replied:

The Scions' political system has never been discussed. As far as I'm aware it was based on recreating ancient Cthonian culture. For all we know, it could have been similar to Communism...

+1 vote     reply to comment
Guest
Guest Apr 3 2013, 1:03am says:

This comment is currently awaiting admin approval, join now to view.

bigbadbogie
bigbadbogie Apr 5 2013, 4:16am replied:

I'm not going to get into this one until I finish QF2. I'm planning on finishing that one this year, so with a bit of luck this mod will be ready half way through 2014.

+1 vote     reply to comment
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Battlezone II: Combat Commander Icon
Platform
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bigbadbogie
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