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Zombie Assault Steam Community < Design by Seeing Design by Seeing


Part 1

Zombie Assault
see, thats not bad...
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News:

News 4 comments

yeah i will maybe release the new update for men of war 1.2

i'm still working on the game, but it looks like me or we need some new people on the team, who can help us with scrip & 3d model & put the modeles into the game, & effects, & voice acting, & pretty much anything new stuff to our mod of course.

if you or 1 of your friends can do any of these skills, then messages me

here. cola27
Moddb.com

or on you tube.
Youtube.com

We are back

We are back

News 2 comments

After months of waiting for any news here we are back to bring the zombie Apocalypse

Zombie assault fix

Zombie assault fix

Full Version 5 comments

Replace stuff file on the zombie assault mod to fix all the errors have fun!

Zombie Assault

Zombie Assault

Demo 117 comments

This is just to rub it on the face of the guys that were saying we were dead.

Road Mod 2

Road Mod 2

Skin Pack 5 comments

textures fixed, turns added - textures fixed, turns added -textures fixed, turns added -textures fixed, turns added

Men of war vehicles fix

Men of war vehicles fix

Vehicle Model 37 comments

put the file properties files on 505games\1C\Men of War\resource. you can delete the old 1 first, or you can replace them, your choice, & aslo go...

Comments  (0 - 10 of 449)
nerko987
nerko987

in editor when my soilders try to enter vehicles the game just crashes and i thought this vehicles fix would fix it but it did not pls can someone help me solve this problem

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PolarTiger
PolarTiger

I got this same problem.

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nerko987
nerko987

well i got the controls for the heli but when i start mission 4 it just crashesss lol

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nerko987
nerko987

hey in mission 3 when u have to escape with the helicopter how do i fly it when i press direct control how to i fly it up

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Superbanango
Superbanango

Well so this mod is dead im making a series on it for the mow as1 in the moddb :D
Love this mod since the start of it came out!

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Gerico
Gerico

seriously i cant run the police mission where i have to defend the police station

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PolarTiger
PolarTiger

You need install this "Men of war vehicles fix"

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yazan555
yazan555

I even tired reinstalling it

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yazan555
yazan555

Could somebody please explain to me why the zombies aren't infecting the humans? When I place a zombie and it attacks a human, the human corpse just disappears without spawning a zombie. Is this happening to anyone else?

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Nahkommando
Nahkommando

Hello there, let's start with how to achieve your purpose. On mission editor, there is, besides the entities spawn menu, the one you use for putting humans, zombies, vehicles, etc; others, that are used for making waypoints, events, etc. The one you need for your purpose is the Trigger menu.

Once there, you'll see on the right three clean spaces, right click on the one that says on top "triggers", then click ADD, then put for the name "infection"(this is not a requirement, is just a way of knowing that this trigger does a specific task).

Once you create it, at the right bottom you will see the "Commands", right click there, click ADD again, go to "actor", there select the "player" command.

Once you do that a new window will pop up, with several options:

On "Selector" (click on the ...), go to the "tag" line, put in there this: "jiangshi" (if you have already spawned zombies this tag will apear on the list, check the arrow to the right of the line)

After that click OK. It will go back to the main window, check the "player" list, then select the player that the zombies are using (i always make zombies player 1)

After that, click OK. Go again to the Commands board, click ADD again. Select the trigger command, click OK. Then on the window that will pop up, on the "name" line, go to the ... button, search for your trigger (if you followed previous instructions, the name should be infection) select it, click OK.

And that's it! Now once you click Start, the trigger will activate, making all units with the "jiangshi" tag a player 1 (zombies) unit.
The tag is issued on spawn to every zombie, so infected humans that turn will attack other humans automaticly :)

Now, regarding your question on how it works, it's quite simple:

The infection is a process that is mod-coded, so it doesn't requires triggers, however, it spawns a zombie on the place the infected human dies, as you surely have seen yourself. But this new spawned zombie is controlled by you, by the player, and not by the zombie "player" (A.I.), and that's why the trigger i mentioned is used to make sure no units with the "jiangshi" tag (zombies) are controlled only by the A.I.

If you don't understand something or have other question/s feel free to send me a PM :)

Edit: Sorry, i didn't read well :P. Um, that is a bug that, in my experience, only happens with the "infector" zombie type. Regular zombies (walkers & runners) don't have that issue.

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Highest Rated (4 agree) 10/10

Great mod. I bought men of war for it and I was not disappointed!

Jul 6 2013 by qwerty2316

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