Historically accurate equipment displays the benefits and failings of their real counterparts. Features such as multi-role APC's and improved infantry classes promote teamplay by making it easier and more beneficial for players to work together. A comprehensively revised damage system allows for a much greater depth of feel without being draconian, one-hit kills are the exception not the rule.

We have gone to great lengths to produce gameplay that is both balanced and enjoyable. Attention to detail has also become a key aspect of the mod with high quality textures, sounds and models all carefully researched and developed. The result is a mod with approximately 150 tanks, trucks and cars; nearly 60 aircraft, over 80 small-arms and over 150 unique maps. These are increasing with each release and represent 13 nations: Australia, Canada, China, Germany, Greece, Hungary, Italy (+ post armistice Italy (1943-45), Japan, The Netherlands, Russia, France (1940), Vichy France and Free French (1940-45), The United Kingdom and The United States.

BattleGroup42 1.8 beta: Mirrors

Install Instructions - System Requirements - Sound Enhancements

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More information can be found on our website or our forum.
This is also the place to ask any further questions you may have about the mod.

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4 comments by truth_hun on Apr 7th, 2014

Three of those models - all of them ground vehicles - are part of this news.


The first one is the Churchill Mk III. It's an addition to our already existing Churchill Mk VII which it will replace on all maps in Africa, Italy and the Eastern Front. The Mk VII with its boosted armor and 75mm cannon came to first use only on D-Day in June 1944, and only on the Western Front. The earlier Mk III version has a different turret as the VII and carries a 6pdr (57mm) cannon. There are also many other differences between both versions.

The Churchill Mk III played an important role in the battles in Tunisia and later Italy, were its thick armor and climbing abilities more than made up for its slow speed. The 57mm cannon, also named "six pounder", was renowned for its anti tank capabilities, but was unable to shoot high explosive grenades. Because of that a Britsh field workshop modified some Mk IIIs with American 75mm cannons taken from defective Sherman tanks. This variant, called "NA 75", was created by our modeler RuppDee who also was responsible for the creation of the Mk III. For more diversity he also created variants with missing girders or track parts as addon armor on turret and main hull as well as different textures for Africa and Europe, among them a texture for a lend-lease vehicle of the Red Army.

RuppDee also was responsible for our next new addition. It's the Italian armored cars of the Autoblinda series, regarded by today's experts as one of the best light wheeled tanks of World War II. It featured many advanced technological solutions, was sturdy, reliable and powerful. The AB 40, armed with two 8mm machine guns, the AB 41 armed with a 20mm autocannon and the AB 43, armed with a 47mm cannon, were used on all European and African theaters of war, with the AB 41 being the mostly used variant. It was not only intensively used by the Italian forces, but also German units. Hence the AB 40/41/43 are an eminently valuable addition to the BG42 vehicle pool, since they close a major gap on many maps especially in the first half of the war, which we had to close with workarounds until now.

This also applies to our next candidate: Although obsolete und poorly armed, the Panzerkampfwagen I represented the bulk of the German tanks during the Blitzkrieg offensives in Poland, France, Belgium and Holland during 1939 to 1940. Heavier tanks like the Panzer IV and the Sturmgeschuetz III were available only in very small numbers at that time. Therefore, Gauranga's model came in quite handy in helping us to equip those early scenarios historically accurate.
Our Panzer II, which is a "F" version, was only available from 1941 on. The new Panzer I is a "B" version, like it was common on the Western Front in 1940, and later on in Africa. It is armed with two 7,92mm machine guns which can be separately fired by the player, since one of the guns is loaded with armor piercing "SMK" rounds which can penetrate light armor like the one from usual APCs.

Responsible for the coding and integration into the mod of the three models shown here was Sarge31FR, who at the same time is still very busy working on the final build. It's almost ready for testing, although there's still some content left to be integrated, among it some surprises. So stay tuned, the next news will follow soon!

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Battlegroup42 1.8 Beta: Patch

Battlegroup42 1.8 Beta: Patch

Jan 28, 2012 Patch 7 comments

Here's a for Battlegroup42 1.8 open beta. Fixes some map crash issues in COOP and Online play. Unpack and overwrite the Objects.rfa in your battlegroup42...

Battlegroup42 1.8 Beta: Part 5 of 5

Battlegroup42 1.8 Beta: Part 5 of 5

Jan 28, 2012 Full Version 1 comment

Battlegroup42 1.8 Beta: Part 5 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.

Battlegroup42 1.8 Beta: Part 4 of 5

Battlegroup42 1.8 Beta: Part 4 of 5

Jan 28, 2012 Full Version 0 comments

Battlegroup42 1.8 Beta: Part 4 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.

Battlegroup42 1.8 Beta: Part 3 of 5

Battlegroup42 1.8 Beta: Part 3 of 5

Jan 28, 2012 Full Version 0 comments

Battlegroup42 1.8 Beta: Part 3 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.

Battlegroup42 1.8 Beta: Part 2 of 5

Battlegroup42 1.8 Beta: Part 2 of 5

Jan 28, 2012 Full Version 6 comments

Battlegroup42 1.8 Beta: Part 2 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.

Battlegroup42 1.8 Beta: Part 1 of 5

Battlegroup42 1.8 Beta: Part 1 of 5

Jan 28, 2012 Full Version 13 comments

Battlegroup42 1.8 Beta: Part 1 of 5. Please removed any previous Battlegroup42 installations before installing. Install parts in order.

Post comment Comments  (0 - 10 of 565)
DiMan_14
DiMan_14 Aug 1 2014, 2:39am says:

help, mod buggy after 8 mission

+1 vote     reply to comment
modmakin
modmakin Jul 19 2014, 9:40pm says:

Can anybody reply to me if there is a populated server?

+1 vote     reply to comment
Guest
Guest Jun 25 2014, 9:20am says:

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kiilzone12
kiilzone12 May 2 2014, 12:55am says:

HELP!!! I've installed all of 1.8 plus the patch correctly, but when i load a map all the mod vehicles, weapons, and map textures are gray. how can i fix this.

+1 vote     reply to comment
Guest
Guest May 9 2014, 2:49pm replied:

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stuka87
stuka87 Apr 30 2014, 6:32am says:

another thing for me to talk about here is the battlefield 1942 jápoderia have an update patch for 3d sound and realism of graphs based on a scale of gunfire and explosions more realistic eg call of dutty 2
Another issue that had already commenting on the FH community was the possibility of creating a mod on aviation flight missions bombing of factories and attacks on police stations duels of fighters, had an old project Chamdo more doghifhaiter 1942 with the launch of the game simularador of the flight crew abandoned the project ......

+1 vote     reply to comment
stuka87
stuka87 Apr 29 2014, 5:48am says:

outra coisa que me cabe falar aqui é que o battlefield 1942 jápoderia ter um patch de atualização em 3d de sons e realism de graficos baseando numa dimensão de tiros e explosões mais reais como por exemplo call of dutty 2
outra questão que já tinha comentando na comunidade do FH foi a possibilidade da criação de um mod sobre aviação em missões aéreas de bombardeios sobre fabricas e ataques a esquadras duelos de caças, havia um antigo projeto chamdo doghifhaiter 1942 mais com o lançamento do jogo de simularador de voo a equipe abandonou o projeto......

+1 vote     reply to comment
stuka87
stuka87 Apr 29 2014, 5:42am says:

is much preferable to wait for the release in the Official Version battlegroup42 where eg texturing will come more detailed eg the Japanese Imperial Navy aircraft kate B5N in beta that looks like a pasta no offense ....... I just want to take a cue from some staff to make some improvements in battalefield 1942 imagine having a mod in the online multipleyer based on heroes of Generals campaign? able to have a camapanha of England to western Germany and Russian front as in italy mediterranean and north africa coast and of course the campanah the peaceful ...... well Reflect and think about it ......

+1 vote     reply to comment
NorthKoreanWehrmacht
NorthKoreanWehrmacht Apr 23 2014, 1:04pm says:

Why is the flag of Vichy France used in the loading screen in Germany vs France battles?

0 votes     reply to comment
Guest
Guest Apr 18 2014, 10:29pm says:

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Released Oct 18, 2010
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Wow, BF 1942 was great already. But this, this is EPIC!

Nov 11 2010, 8:33pm by S.T.A.L.K.E.R.-J

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