Historically accurate equipment displays the benefits and failings of their real counterparts. Features such as multi-role APC's and improved infantry classes promote teamplay by making it easier and more beneficial for players to work together. A comprehensively revised damage system allows for a much greater depth of feel without being draconian, one-hit kills are the exception not the rule.
We have gone to great lengths to produce gameplay that is both balanced and enjoyable. Attention to detail has also become a key aspect of the mod with high quality textures, sounds and models all carefully researched and developed. The result is a mod with approximately 140 tanks, trucks and cars; nearly 60 aircraft, over 75 small-arms and over 70 unique maps. These are increasing with each release and represent 11 nations: Australia, Canada, Germany, Hungary, Italy, Japan, Netherlands, Russia, Vichy France, The United Kingdom and The United States.
D/L Link: Battlefield2.filefront.com
0 comments by Gnomey on Nov 22nd, 2009 digg this super bookmark
For some years now the members of the Wargamer project have been playing campaigns based on Battlefield 1942. Each Sunday at 8 pm GMT+1 the members meet on the WGP server and in TeamSpeak to fight the battle for world domination on the game's maps. This includes a simple economy system with industry points for the countries you own or conquer, allowing you to purchase a plane, tank or bunker in the next battle. Because of that each battle, although played on the same maps, is different from the others and offers changing tactical challenges. The 11th campaign has just ended with a victory of the united axis forces and a new one is to begin soon.
As you know the original Battlefield 1942 game doesn't offer a large variety of vehicles, planes, weapons and maps. Additionally most of the maps have no tactical challenges. It's impossible to fight real dogfights with the planes, impossible to fight long distance battles with tanks and infantry men because of the strange behaviour of the handweapons. But this is going to change! Behind the scenes talks between the Battlegroup42 team and WGP had been going on for months now to answer the question if and how Battlegroup42 could be used as a campaign. After a testing phase the WGP members have decided to use BG42. WGP is now going to create a minimod which is based on Battlegroup42, containing campaign-specific changes. This has the advantage that campaign players don't need to change their installation of Battlegroup42 and the patchfiles for single battles only apply for the minimod. That way they can still play Battlegroup42 on public servers without having to remove the patch files.
Battlegroup42 offers a huge pool of vehicles, planes, ships and firearms, making it simply ideal for a campaign. An overview can be found in the content list of our encyclopaedia which has just been enhanced with a list of infantry firearms. Our big and high quality map pool guarantees a lot of variation and suspense, be it in the moderate climate of Middle Europe, the hot deserts of Africa, the cold snow of Russia or the tropical regions of the Pacific. The Battlegroup42 team recommends all BG42 fans to join the new WGP campaign with BG42. You can sign up on the WGP Website: Wargamer-project.de
We're closing this news with a little candy for you: In the past we've been asked again and again about new testmaps. Due to the ever increasing vehicle pool the old map was no longer suited. Senshi from WGP created new test maps for the WGP members which he kindly donated to BG42. Sarge Surfat edited them to BG42 standards, enabling the team to offer you these maps as a mappack download. You can find it in our download section. We are also very proud to announce Senshi as a new team member of Battlegroup42. He will take care of our weapon animations from now on and is already working on several projects.
That's it for today. Next time we'll tell you what our modellers have done in the meantime. so stay tuned and visit our website regularly. Supporters and team members are always welcome.
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u guys should add the polish and some early war french battles.
cheers chaps,dl'ing now.
would you say this mod is a worthwhile single player experience?im not interested in online and im looking for a good ww2 mod.
Yes. Our COOP support is improved over the original game and most of the maps now have bots on them. This is looking to be increased to the stage where all maps will have COOP support.
thanks for reply,so are you looking to have this in place for 1.7? im wondering wether to wait or get it now.
Get it now there are several maps with COOP support in the current release. The next full version (v1.7) will be released in 2010.
Get it now as Afri says. Not all maps will have COOP even in 1.7. The majority should have it though so there will be plenty of variety for you to play with.
Any chance that you integrate COOP support for your pushmaps ?
We love playing the urban area maps like Luki, Noville and Uelzen but alas the maps don't have COOP support :((((((
In a pinch normal conquest mode lieu coop will do it.
PUSH mode doesn't work well with bots (which is why those maps that are PUSH maps in conquest are 'normal' maps in COOP). Bot support will be added at some point but we don't have any dedicated AI coders at the moment and therefore progress is fairly slow. Certainly they are on the list of to-do maps.
Not yet but we are looking at creating a few for future releases. Currently we only have the Dutch fighting the Germans in the defence of the Netherlands in 1940.