Battlegroup42 1.8 Beta: Patch
Jan 28, 2012 Patch 2 commentsHere's a for Battlegroup42 1.8 open beta. Fixes some map crash issues in COOP and Online play. Unpack and overwrite the Objects.rfa in your battlegroup42...
Historically accurate equipment displays the benefits and failings of their real counterparts. Features such as multi-role APC's and improved infantry classes promote teamplay by making it easier and more beneficial for players to work together. A comprehensively revised damage system allows for a much greater depth of feel without being draconian, one-hit kills are the exception not the rule.
We have gone to great lengths to produce gameplay that is both balanced and enjoyable. Attention to detail has also become a key aspect of the mod with high quality textures, sounds and models all carefully researched and developed. The result is a mod with approximately 150 tanks, trucks and cars; nearly 60 aircraft, over 80 small-arms and over 150 unique maps. These are increasing with each release and represent 13 nations: Australia, Canada, China, Germany, Greece, Hungary, Italy (+ post armistice Italy (1943-45), Japan, The Netherlands, Russia, France (1940), Vichy France and Free French (1940-45), The United Kingdom and The United States.
More information can be found on our website: Battlegroup42.de or our forum: Battlegroup42.de
This is also the place to ask any further questions you may have about the mod.
3 comments by Gnomey on Apr 20th, 2012
We've mentioned the forum already. As most of you know, we had severe problems while updating the website and forum software, resulting in a database crash. We were forced to set up a completely new database, website and forum. But this also gave us some advantages, since we were able to integrate new/re-worked content. There's a Teamspeak 3 server available now, and a gallery has been created showing objects inside the mod. The "vehicle handbook", with lots of background info on the vehicles used in Battlegroup42, is currently being rebuild, although only in German at this time. There'll be further additions in the future.
But we were not only busy hunting down bugs, but were also working on several new models. We'll present you two of them today:
Somua S-35
The first one is the Somua S-35, a medium tank of the French Army whose production started in 1936. Armed with a 47mm cannon and one coaxial machine gun, well armored and mobile, it proved to be a serious threat to the German troops during the Battle of France. But its qualities couldn't be played out in full capacity, since the French didn't concentrate their tanks on central spots like the Germans did. Some S-35s were used by the French in Africa too and the Wehrmacht used captured S-35s in occupied areas and Russia.
The unfinished model was once done for BGF by Cavesloth, and laid dormant on our FTP server until our member RuppDee took it into custody. He reworked the model, added several details and created several textures for it. It was brought ingame by our coder Sarge31FR.
A34 Comet I
From the Blitzkrieg of 1940 we're now advancing into the year 1944. In this year our second model arrived at the front: The A34 Comet. This British medium battle tank was developed as the successor of the Cromwell. It was better armored and armed than its predecessor, equipped with a 77mm cannon.
This cannon was a variant of the highly effective British 17pdr anti tank gun which was also used in the Sherman Firefly and the tank hunter Achilles. Since the Comet's series production started rather late, at the end of 1944 only a few units were equipped with the Comet. But the Comet's combat performance was excellent and it served with the British forces up into the 1950s.
This model also has a long story. It was created by Koricus, but got lost during a HD crash. Fortunately, Koricus recently found an old USB stick which contained some of his data (including other models, which we will show you in later news), so that we were able to provide the British with this nice tank.
Again, Sarge31FR was responsible for getting the model ingame.
In closing this news, we want to answer the mostly asked question at the moment, which is when the final version of BG42 will be released. The usual answer is "when it's done", but we can at least narrow it down to "in several months". There's still a lot to do, a lot of things to be finished. But the result will be worth the wait.
Here's a for Battlegroup42 1.8 open beta. Fixes some map crash issues in COOP and Online play. Unpack and overwrite the Objects.rfa in your battlegroup42...
Battlegroup42 1.8 Beta: Part 5 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.
Battlegroup42 1.8 Beta: Part 4 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.
Battlegroup42 1.8 Beta: Part 3 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.
Battlegroup42 1.8 Beta: Part 2 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.
Battlegroup42 1.8 Beta: Part 1 of 5. Please removed any previous Battlegroup42 installations before installing. Install parts in order.
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It really like your mod lots of new content and all but the AI are still not that smart even though you guys fixed them. It will be great if you guys can make smarter AI. Try to ask the creators of the "Ballistik" series or "FH:Steel Cross" on how they made their AI good. Someone made a "Ballistik" mod for BG42 but i don't know if it will work with the latest version of BG42. Here's the link to the BG42 Ballistik mod.
Battlefield2.filefront.com
So ya please try to make the AI better please thanks!
DJ_Barney
Thank you for send this good Picture Gallery!
I am sometimes online on the BG42 1.8beta.
It runs better / looks better / bet more, than the old.
You can help to find bugs and give ideas in the open beta, please help to make it best?? !!
I will hope some more up this mod and remove the old v1.7.
So 1.8 beta is here :D ... with 170+ maps it looks like my map browser will be needed even more. I'm gonna update it to be even easier to navigate ... eventually will have names of vehicles marked on the map as well - Battlegroup42.djbarney.org
Forgot to say ... if ya having problems with site hacks (one happened recently ?) then use well written website software like Drupal which is very secure. I had problems with flakey software on my site for a while till I learned how to spot the warning signs ... WAY too many features (bells and whistles) and messy directory/code layout.
man this still goin strong and looking real good as always! man i wish i still had bf 1942 i remember playin this mod always! nice work mates keep it alive! hooah
agreed, still i miss the good old times playin battlefield 1942 with friends
I'm a huge fan of BG42.. (the only reason we ever bother with BF1942 at LAN parties now is due to this mod actually)
But we get lots of ctds during loading screens. Is there a known fix for this? We sometimes must restart BG multiple times on various PCs.
Need more details. Also a post in our forums would be the best way to this.
You guys need a B-29 badly.
Except it would be pretty pointless on most maps as it would be too big. Perhaps it will come in a special objective map some day...