Battlegroup42 1.8 Beta: Patch
Jan 28, 2012 Patch 4 commentsHere's a for Battlegroup42 1.8 open beta. Fixes some map crash issues in COOP and Online play. Unpack and overwrite the Objects.rfa in your battlegroup42...
Historically accurate equipment displays the benefits and failings of their real counterparts. Features such as multi-role APC's and improved infantry classes promote teamplay by making it easier and more beneficial for players to work together. A comprehensively revised damage system allows for a much greater depth of feel without being draconian, one-hit kills are the exception not the rule.
We have gone to great lengths to produce gameplay that is both balanced and enjoyable. Attention to detail has also become a key aspect of the mod with high quality textures, sounds and models all carefully researched and developed. The result is a mod with approximately 150 tanks, trucks and cars; nearly 60 aircraft, over 80 small-arms and over 150 unique maps. These are increasing with each release and represent 13 nations: Australia, Canada, China, Germany, Greece, Hungary, Italy (+ post armistice Italy (1943-45), Japan, The Netherlands, Russia, France (1940), Vichy France and Free French (1940-45), The United Kingdom and The United States.
More information can be found on our website: Battlegroup42.de or our forum: Battlegroup42.de
This is also the place to ask any further questions you may have about the mod.
Battlefield 3 Players can join our Battlefield 3 Platoon: Battlegroup42
4 comments by Gnomey on Apr 14th, 2013
Let's begin with the new models of the German "Panzerkampfwagen" IV D, E and F2. They are based on two very nice models, which were originally made for BGF by Koricus, and provided with additional textures for different seasons and theatres by Sarge31FR and Sarge Surfat. They replace the existing models with the exception of the H version. For this we need a modeler who can do the needed modifications. So if you want to help with this, you're welcome.
Another novelty for the Red Army: The heavy tank Kliment Voroshilov 1, better known as KV-1, in its 1940 variant. This one differs from the 1941 model not only in some details, but mostly in the angular, welded turret. Since the 1941 model was first used in spring of 1942, we were now able to put the KV-1 mod. 1940 on our early Eastern Front maps. Koricus created both model and texture.
The third new content for today takes us to the pacific theatre of the war, and we have to admit that it's rather a nice gimmick - but even those things enhance the atmosphere. It's the Minneapolis-Moline NTX. This four-wheel drive vehicle with a springless rear axle was used by the USAAF since 1943, mostly on forward air bases, and served as an aircraft thug. In BG42 the NTX is equipped with a supply & repair function for allied planes. The model was created and textured by community modeler Cobra8472.
And finally, Kraetzer surprised us with a nice gift: he bequeathed to us three Japanese AFVs, which were originally created for another purpose for which they are no longer needed. They are the Ha-Go light tank, the Ho-Ki APC and the Te-Ke tankette. All three of them were already in BG42 for a long time now, but in a much worse quality. The new models however are very detailed and nicely textured.
The last item for today's news is new or improved gunsights for most of our tanks and stationary guns, which further improve the mods atmosphere. Concluding this news, be assured that this was not the last one, there's still some things to show you until the release. We can promise you that.
Here's a for Battlegroup42 1.8 open beta. Fixes some map crash issues in COOP and Online play. Unpack and overwrite the Objects.rfa in your battlegroup42...
Battlegroup42 1.8 Beta: Part 5 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.
Battlegroup42 1.8 Beta: Part 4 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.
Battlegroup42 1.8 Beta: Part 3 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.
Battlegroup42 1.8 Beta: Part 2 of 5 Please removed any previous Battlegroup42 installations before installing. Install parts in order.
Battlegroup42 1.8 Beta: Part 1 of 5. Please removed any previous Battlegroup42 installations before installing. Install parts in order.
Highest Rated (7 agree) 10/10
Wow, BF 1942 was great already. But this, this is EPIC!
Nov 11 2010, 8:33pm by S.T.A.L.K.E.R.-J
Aside from Lancasters, LaGG-3, and Hurricane fighters (from Mk.I ~ Mk.IV) are also banking left even on straight flight.
Noted to dev team. They've fixed it for the next build (when it's available).
I have a question for the devs? Do you plan to add more japanese aircraft? I ask this becuase I would like some new models, specifically the G3M Nell, the A5M or the Ki-27 (maybe the Ki-10 in Fall of Nanking?) and the Ki-30 on Fall of Nanking and Khalinin Gol, because the current aircraft types in these maps are not historically accurate (appeared latter). And I also would like to see the Ki-43 in some maps...
Had you tought about it already? you're not interested? or there's more important things after 1.8. (If there's something after 1.8 that's it...)
Hi there. I asked the dev team on the possibility of adding early Japanese planes on your behalf. Unfortunately as usual the team is short in manpower, so there is no one left to spare on making a new model to fit in. However, if you do find any modelers who can help, or a model whose original modeler can permit use in the mod, please feel free to let the team know in the forum!
The variety of weapons and vehicles is great. Weapon and vehicle graphic details are also excellent. Map variety is almost beyond belief.
As a multiplayer game I think this would be great. Unfortunately it is pretty bad as single player. Quite a few of the maps have too much fog. You will find yourself constantly dying as you are shot by a bot that you cannot even see. Likewise your vehicle will be destroyed by opponents too far away to see.
The bots on some maps in particular will just line up somewhere and stand unmoving.
Worst of all in my opinion is that "realism" has been eschewed. Projectile trajectories are much better than vanilla, but Battlegroup keeps the same ridiculous damage models. Nothing like having your Panther go down in 3 hits from a Sherman 75mm; with frontal hits!! Also the usual damage from hitting a chainlink fence or small wooden post, grenades, etc.
Another problem is that vehicles are on some maps that depict a time before a particular vehicle was even in production, let alone in the field.
In the final version i really like to see is better bots pathways because thy get stuck many times or do not move in some maps. and it's maybe impossible but some naval warfare with bots would be cool.
Aah just make every map with bots YEAH!
BTW are there clans for this mod?
You guys did super awesome job. This mod is so really detailed... very nice job... just some little things like i feel the königstiger too weak in terms of armor, make it super indestructible. Like it was. An iron sight would be nice but it's not really necessary . One other thing would be nice is to name the maps in historycal order, because me and my friend wanted to do the whole desert campaing but unfortunatelly we didn't know all the battles so it would be a plus if you can name it like 1944 dec- 1945 jan. Battle of Bulge. Besides these little things you guys are a miracle in mod making. Very detailed very accurate. Super Job as i said, keep up the good work. :) i only play BF1942 because of your mod. :)
Most of the maps are in historical order already. Being named with the year at the month of the battle in the map name. E.g. 4406-Omaha Day 1.
The only ones that don't follow this convention are the vanilla BF42 maps that have been converted.
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Does this have iron sights instead of the zoom thing?