assault2Pimp my Company of Heroes - Historically!

What has started as a skinpack, now has developed into a fullscale historical mod for Company of Heroes 1.
As a start, Multiplayer gameplay stays the same, the focus lies on presentation:

Almost any vehicle of the game has been supplied with random skins, foilage or stowage, each skin designed according to historical sources. Many models have been overhauled. Even wrecks have been reskinned to properly match the vehicle.

Infantry units also use a broad variety of uniforms and lots of HD skins have been added.

No more anachronisms -

In the camapigns you will only see units and weapons that have taken part in the historical battle, or have at last been used in Normandy or during Market Garden.
Campaign missions have been altered to involve historical units & skins, like german Fallschirmjager in Carentan or 12th SS Panzerdivision in Authie, 82nd Airborne in Causeway, 7th Armored Division in the Tiger Ace campaign, 1st British Airborne in Market Garden & many more. NIS Movies were changed accordingly.

As in almost every mod, lots of community vehicles are added & reworked to represent your and the enemy forces correctly.

Optimized for Singleplayers

The Mod also contains some community custom missions,like "Joint Operations" as well as a kind of new campaign - a few encounters that were originally made by Relic but never made it into the Final Release. I have "historised" and partly enlraged them and added a few selfmade missions as well.

The standard campaigns have been be slightly enhanced, giving you a few extra missions to play.

Campaigns also provide the Player with a broader variety of units to choose from, depending on the mission and the forces involved.

Phase 1: More History & Singleplayer Missions

This is more or less an expanded skinpack. Historical and random skins and better Graphics add to the Immersion. All campaigns are altered to reflect historic correct units and vehicles. Anchronisms have been eliminated, but the Gameplay will stay close to the original version. Additions to the forcepool only happen in Campaigns or Custom Missions while the Multiplayerpart remains untouched.

Phase 2: More Realism

The second installment will use more realistic weapon data, as seen in Blitzkrieg or BotB. Weapon penetration, vehicle speed and turret rotation as well as squad sizes will be altered to match ( as far as possible in CoH )the historical values. Squad equipment will be more authentical, also in Skirmish / Multiplayer.

Campaigns & Missions will be edited accordingly, also include even more historical equipment, as the consistency with vCoH is out of the window anyway. ;)

( for example: Germans will use more Pak 40 than Pak 38, Commandos will be taken off the Carpiquet mission (never took place )the Counterattack there will include 1st SS Panthers & much more )

New units like Sig33 Gun, Challenger Tanks , Char B1 Flame tank and various others will be added subsequently, as well as more skins will be HD.

Phase 3: Focus On Skirmish

Phase 3 will see the Muliplayer/Skirmish part heavily altered as well.

New units , new doctrine trees, different divisions to choose from. The aim is to make a realistic, historical Battle of Normandy Mod. Those of you who know/ played "Battle of the Bulge" might guess where I am heading.


Credits:

Concept, Skinning, 3D Modeling & OE Animation, Mission Design & ScarCoding: Halftrack

Vehicle Models & Skins used: aidas, adya,,Beefy, BurroDiablo, Burtondrummer NY, DmZ, Elipirelli, Eliwood, Kamikaza, Mr.Scruff, Tankdestroyer,

3rd Party Skins used: DanielPufi, DmZ, Georider, GniGruh,Justforfun,Mr.Scruff, SigSurgeon, Spaulick, Slayerknecht, Xalibur

Ultimate Sound Mod by XFX

Pak 38/97, VW Kübelwagen , SdKfz 9 (c) Eastern Front

Translators: The Volskinator, HunterITA, Ernestin1, juxiaoin, chs94, Frenchy56, Saukopf

Uniform advice: Ernestin1,Frenchy56,Joseph Kreuz,Bernard Montgomery

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Immersionnews headline

At last: The long-awaited final Version of Immersion 1944 Phase One. (1.0) will be released.

Due to Christmas, I lack time to provide a proper Installer for now. So I will release it as Open Beta, which should be working as well, but gives me the opportunity to adress problems that might have slipped through ( they always do! ) due to the hasty release. The mod has been intensively tested though, but you knwer know.

Immersion 1944 Version 1.0 - Open Beta -


Here is a small list of just of major changes which might explain the long wait. Thx for your patience, guys.

- hopefully solved all mission crashes & repaired non-working ones.
- enhanced and polished a lot of missions
- further corrected historical inaccuracies in skins and missions ( still work in progess)
- Removed the unhistorical Bridges from the Carentan missions
- Added new Mission "Barkmanns Corner" to US Campaign ( reworked "Autry" ) as US units didnt encounter Tigers until after Falaise
- exchanged British units with Canadian 3rd Infantry Division in "Authie",swapped Cromwells for Shermans where possible, corrected 17th SS to 12th
- added Crusader AA for British and Staghound AA to the canadian missions
- added some more units for the Germans: Renault FT 17, Sdkfz 7/2,leIG18, Pak 36, Wespe, Grille, SdKfz -251/2 and Sdkfz 251/10
- exchanged the Bergetiger with an SdKfz 9 for Panzerelite in Campaign & skirmish, stats in skirmish remain the same
- changed the defending Army in "Best" to from PE to Wehrmacht, because it was not the 9th SS but the 59th - Infantry Division which defended it
- exchanged Waffen SS with Fallschirmjäger from Kamfgruppe Jungwirth in "Return to Valkenswaard" and Tigers back to Jagdpanthers
- added Ostruppen to german defenders in Montebourg, Cherbourg, Nan-White Beach and Oeration Deadstick
- added proper armpatches for all Commonwealth Infantry
added HD Skins and non-mirroring ranks for Wehrmacht units, non-mirorring arm eagles for SS Infantry ( still work in progess)

- Completely new sounds!!

Immersion 1944 now contains the new "Ultimate Sound Mod" by XFX that features much more authentic weapon- and even engine sounds and fixes a lot of sound bugs of the original game.

Ultimate Sound Mod

...and much more tiny details no one will really notice. ;)

Immersionnews bottom


Weather forecast is fine, the troops have boarded!

Weather forecast is fine, the troops have boarded!

News 1 comment

In early morning of June the 6th, an Open Beta Version of Immersion 1944 is landing at the beaches of ModDB.

INVASION IMMINENT!

INVASION IMMINENT!

News 8 comments

Immersion Mod ( Phase One ) is in it's final stage. Help me to release it soon... Translators needed.

RSS Files
Immersion 1944 Version 1.0 - Open Beta -

Immersion 1944 Version 1.0 - Open Beta -

Full Version 29 comments

A quick-release of Immersion 1.0. Just in time for your Christmas holidays the struggle for more historical accuracy in Company of Heroes continues. Return...

Battle of the Bulge 4.06  - "Wacht am Rhein"

Battle of the Bulge 4.06 - "Wacht am Rhein"

Full Version 5 comments

After so many years, Battle of the Bulge is finally back! Once again, take command over historical german or american units in this epic struggle in the...

Patch for the Mission "Authie"

Patch for the Mission "Authie"

Patch 2 comments

This small patch fixes a bug in the Mission "Authie" within the CW Campaign. Just unzip into your CoH Root directory and overwrite when prompted.

Historical Flags and Medals Addon

Historical Flags and Medals Addon

Textures 5 comments

Historical german flags and medals for CoH Immersion 1944.Just unzip into your CoH Root folder after you installed Immersion Mod. Credits to Ernestin1...

Unlock all Missions for Immersion 1944

Unlock all Missions for Immersion 1944

Trainer

Game Shortcut to unlock all missions ( for Steam only )

Comments  (0 - 10 of 702)
HardGuard
HardGuard

Greetings! I played your mod, really liked it and was inspired by several ideas myself, but unfortunately I can’t find information on the Internet to implement it, I think you can help me with information. I want to create a couple of single companies for CoH, I would be grateful if you could share with me information or a link where you can see the process of creating your own single company.

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Guest
Guest

Halftrack, think you can create a better dynamic italian campiagn on company of heroes 3?

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Halftrack Creator
Halftrack

i cant create anything on company of heroes 3 :-D

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malatasocietaoffic
malatasocietaoffic

why?!!

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LuciusSeptimius
LuciusSeptimius

Cant start with your nice Shortcut

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Halftrack Creator
Halftrack

tried the steam launch options ?

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Guest
Guest

sadly can't play the campaigns, otherwise everything else works fine.
please drop the update, as this mod is really good.

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Halftrack Creator
Halftrack

why cant you play the campaigns? thats the core of this mod...

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Guest
Guest

every missions crashes on start, no matter what I do

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Halftrack Creator
Halftrack

try to use automatic graphics settings

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Guest
Guest

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