What has started as a skinpack, now has developed into a fullscale historical mod for Company of Heroes 1.
As a start, Multiplayer gameplay stays the same, the focus lies on presentation:
Almost any vehicle of the game has been supplied with random skins, foilage or stowage, each skin designed according to historical sources. Many models have been overhauled. Even wrecks have been reskinned to properly match the vehicle.
Infantry units also use a broad variety of uniforms and lots of HD skins have been added.
In the camapigns you will only see units and weapons that have taken part in the historical battle, or have at last been used in Normandy or during Market Garden.
Campaign missions have been altered to involve historical units & skins, like german Fallschirmjager in Carentan or 12th SS Panzerdivision in Authie, 82nd Airborne in Causeway, 7th Armored Division in the Tiger Ace campaign, 1st British Airborne in Market Garden & many more. NIS Movies were changed accordingly.
As in almost every mod, lots of community vehicles are added & reworked to represent your and the enemy forces correctly.
The Mod also contains some community custom missions,like "Joint Operations" as well as a kind of new campaign - a few encounters that were originally made by Relic but never made it into the Final Release. I have "historised" and partly enlraged them and added a few selfmade missions as well.
The standard campaigns have been be slightly enhanced, giving you a few extra missions to play.
Campaigns also provide the Player with a broader variety of units to choose from, depending on the mission and the forces involved.
This is more or less an expanded skinpack. Historical and random skins and better Graphics add to the Immersion. All campaigns are altered to reflect historic correct units and vehicles. Anchronisms have been eliminated, but the Gameplay will stay close to the original version. Additions to the forcepool only happen in Campaigns or Custom Missions while the Multiplayerpart remains untouched.
The second installment will use more realistic weapon data, as seen in Blitzkrieg or BotB. Weapon penetration, vehicle speed and turret rotation as well as squad sizes will be altered to match ( as far as possible in CoH )the historical values. Squad equipment will be more authentical, also in Skirmish / Multiplayer.
Campaigns & Missions will be edited accordingly, also include even more historical equipment, as the consistency with vCoH is out of the window anyway. ;)
( for example: Germans will use more Pak 40 than Pak 38, Commandos will be taken off the Carpiquet mission (never took place )the Counterattack there will include 1st SS Panthers & much more )
New units like Sig33 Gun, Challenger Tanks , Char B1 Flame tank and various others will be added subsequently, as well as more skins will be HD.
Phase 3 will see the Muliplayer/Skirmish part heavily altered as well.
New units , new doctrine trees, different divisions to choose from. The aim is to make a realistic, historical Battle of Normandy Mod. Those of you who know/ played "Battle of the Bulge" might guess where I am heading.
Concept, Skinning, 3D Modeling & OE Animation, Mission Design & ScarCoding: Halftrack
Vehicle Models & Skins used: aidas, adya,,Beefy, BurroDiablo, Burtondrummer NY, DmZ, Elipirelli, Eliwood, Kamikaza, Mr.Scruff, Tankdestroyer,
3rd Party Skins used: DanielPufi, DmZ, Georider, GniGruh,Justforfun,Mr.Scruff, SigSurgeon, Spaulick, Slayerknecht, Xalibur
Ultimate Sound Mod by XFX
Pak 38/97, VW Kübelwagen , SdKfz 9 (c) Eastern Front
Translators: The Volskinator, HunterITA, Ernestin1, juxiaoin, chs94, Frenchy56, Saukopf
Uniform advice: Ernestin1,Frenchy56,Joseph Kreuz,Bernard Montgomery
What should have been a small & quick patch quicly develepod into a real update. As always.
And as always it took longer than planned.
1.6 fixes some more serious bugs - like "scar error"s in campaign missions:
Carpiquet Airport, Trun:Exodus, Opration Deadstick, Sottevast.
Troop surrendering in hard or expert modes has been downtuned.
Offmap spam in Skirmish games has been reduced.
Many detail changes to various campaign and MP missions, mainly due to new units.
Of course this version adds new units to the campaigns or in skirmish:
Renault R35, Panzerjäger 35R, Marder I, 10,5cm le FH 18 Howitzer on Lorraine, Observation Tank on Lorraine, Taylorcarft Auster, Piper L4 "Grasshopper", Airspeed AS.51 Horsa and Sherman III.
Other units have been reworked for better quality, more details or more accuracy: 150mm s.FH.13 on Lorraine Schlepper Pak 36, Pak 50, Pak 97/38, m1 57mm AT Gun, Daimler Scoutar, Daimler Armoured Car, Hetzer, and Sherman V / Firefly VC, M10 Achilles, Halifax and the C47.
Masters of the Air. And Ground. All new and refurbished units of V1.6
For a - more or less complete changelog, please look into the description of the patchfile.
Have fun :-)
Ah, and a sidenote:
This will be the last version that feautures original CoH( or similar ) stats and gameplay.
It is time for Immersion 44 to move from skinpack to a full-grown Modification.
The next step will mainly focus on adding more realism.
Hope to see you guys soon.
Finally an update to Immersion 1944 is ready and waiting for you to retry Company of Heroes 1.
A quick-release of Immersion 1.0. Just in time for your Christmas holidays, the struggle for more historical accuracy in Company of Heroes continues...
In early morning of June the 6th, an Open Beta Version of Immersion 1944 is landing at the beaches of ModDB.
Immersion Mod ( Phase One ) is in it's final stage. Help me to release it soon... Translators needed.
The last version of Immersion 1944 with "vanilla" gameplay and stats. Version 1.6 Download the zip file. Installation Instructions included.
These files patch Immersion 1944 from 1.5 to 1.6 Includes various fixes, model reworks and adds some new units. Needs Immersion Mod 1.5 installed.
Historical german flags and medals for CoH Immersion 1944, tailored for Version 1.5. Just unzip into your CoH Root folder after you installed Immersion...
After so many years, Battle of the Bulge is finally back! Once again, take command over historical german or american units in this epic struggle in the...
Historical german flags and medals for CoH Immersion 1944.Just unzip into your CoH Root folder after you installed Immersion Mod. Credits to Ernestin1...
A quick-release of Immersion 1.0. Just in time for your Christmas holidays the struggle for more historical accuracy in Company of Heroes continues. Return...
Hello modder, is there any way for you to post only a historical skin mod for vanilla units in ww2art.sga format?
Is there any way to lower the difficulty of the campaigns? because it won't let me and in the mission to defend the city of Caen, about 8 tiger tanks come at me at the same time and I can't advance from that mission
I'm here thaks to some youtube videos. And I'll like to know if I can play this mod with CoH version 2.602, you know, the last one that allowed LAN multiplayer. Since I own a cibercafe, I'll love to play this with friends.
well, to a certain degree. reward upgrades only work with the steam version, and most of the goodies come with those.
but you should be able to play the co-op missions which also have some new units available.
Mod "over the top"
It could be possible that in any future version slit trenches be available for every faction?
pretty likely
C'mon man you gotta make it real
I WANT TO COMPLIMENT YOU. YOUR MOD IS ABSOLUTELY THE BEST NOT ONLY FOR THIS COH1 BUT THE ABSOLUTE BEST OF ALL MODS AND ALL COH. EXCELLENT. 10/10
Awesome mod! Do you have a roadmap as to where to from here?............Also, would you consider a mode where resources are boosted?
try my Batte of the Bulge Mod.
Then imagine it in summer and in Normandy instead.
super mod. excellent