It's dark. Everyone has a baton, go figure. Baton in the Dark is a point based objective map in pitch blackness. Borne from the crappyness of VRAD, BitD forces the frontline backwards and forwards as rebels and combine capture points on a pitch black map. When a point is captured, a light turns on there, making it easier to defend. When all the points have been captured, that team wins the game. Batons can be used to give off light, or turned into silent mode, where they cannot be used to attack. Flashlights make navigation easier, but make one very visible. In any case, stealth, skills and wit will save you from being Batoned... in the DARK!
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A lovely night on my boring test map. Notice the
silent mode (baton), no beam effect is created on
attack.
That's just the skybox. The rest is, well, black.
It's not as dark as I would have expected...