On spawning into a map you can choose either Combine or Rebel forces. The server always auto balances teams and automatically switches you between each team on alternate rounds, so every player gets to play every map on every team, and teams are always as balanced as possible. The objective is fairly simple, there are 3 or more sections to each map, and the Rebel team must achieve a particular target as described by the commentary before the next area is unlocked, until eventually destroying the final target at the end of the map. Areas remain unlocked once opened, and the spawn points will move on. Combine forces are only equipped with the AR2, stunstick, smoke grenades and SLAMs as they have the easiest task. The rebels only have the crowbar, pistol and machine gun and smoke grenades. All players can view an objective map in the top righthand corner, which also shows player locations, team status, and the position of the next objective. The rebel targets can be destroyed by explosives or gunfire from a distance, but take ALOT of damage before being destroyed, or can be destroyed quite quickly close up with the crowbar, but leaves the player vulnerable to Combine fire from behind, and fairly defenceless, relying on team mates for backup. The round is won either by the Rebels successfully destroying all targets, or by the Combine who defend for longer than the allotted time limit.
I've had quitea few requests to hear more music, first published within the mod. More than happy to oblige, there's and hours worth here. Happy listening :)
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