this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans more nations and territories available for WW2 mode, see images for details.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS revised German heavy demolition tank (view original)
revised German heavy demolition tank
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Theharkonnen
Theharkonnen - - 355 comments

Should we make the skin grey to be more in line with the other German skins?

Reply Good karma Bad karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments

That would seem nice, though that wouldn't be too much of a priority. Anyway will it be able to damage infantry? I discussed this with gizmo awhile back.

Reply Good karma Bad karma+1 vote
Simcardo
Simcardo - - 3,511 comments

imo make other German units have Camos instead, expect for early units like pz2s ofc

Reply Good karma Bad karma+1 vote
Gizmotron Author
Gizmotron - - 1,078 comments

I've got a grey skin for the regular temperate terrains now. I'm doing some tests so that the goliath can be used in it's historical roles:

destroying barbed wire and other obstacles
clearing enemy minefields
killing entrenched infantry
(and all of the traditional in-game uses as well)

the Borgward IV is really powerful. I think it's wasted on infantry, to be honest. better to use it to cripple enemy heavy tank regiments, artillery tanks, or the Corps HQ.

the most recent upload (aka last winter) was supposed to have Goliath units capable of killing infantry and minefields-- but I see that my codework was faulty-- since I'm not observing that in the games I've played recently. will give it another go.

Reply Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments

If I remember correctly, I sent the code for the goliath to be able to damage infantry to gizmo. What I did was create a new attack and adding priority attack to buildings and vehicles. Meaning when the goliath attacks, it will go after vehicles and buildings first then infantry. Last I added on death damage much like when planes crash. The reason for this is that whatever attack the goliath uses on one type of enemy, then the other type of enemy takes no damage.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

earlier versions of the Mod have used the Goliath and the Springer demolition tanks. I've decided to replace the Springer with the Borgward IV. the Borgward will have higher health and attack values. and the model (based on a French armored tractor) looks more appropriate compared to what we had earlier. these vehicles are very vulnerable to enemy fire, though. so you'll need to keep them away from AT infantry. on the bright side, if they connect on point they'll inflict 982 points of blast damage against up to 4 targets. so they're great for crippling enemy tank regiments or flattening a cluster of enemy depots.