this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans more nations and territories available for WW2 mode, see images for details.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Indian Pack Animal Regiments (view original)
Indian Pack Animal Regiments
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Gizmotron Author
Gizmotron - - 1,079 comments

from smallest to largest radius: mules, horses, oxen, elephants.

Reply Good karma+1 vote
nhinhonhinho
nhinhonhinho - - 266 comments

Nice! I like those animals, they made the game more realistic! BTW how about mounted units? Are they still...Kohan's Lancers?

Reply Good karma Bad karma+1 vote
Gizmotron Author
Gizmotron - - 1,079 comments

yeah. the lancers are still from Kohan. I would love to have proper rifle-wielding infantry... but we haven't been able to make that work yet.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

right now these regiments only provide a supply radius. but I got the idea of adjusting it so that variations on the oxen regiment could actually generate ammunition and the elephant regiment could generate oil. although they wouldn't generate as much resources as the static buildings they would be mobile and automatically heal themselves as long as they were inside friendly supply lines.