Links to the steam workshop download and our discord can be found in the description! Awakening of the Rebellion is a total overhaul of Forces of Corruption. Inspired by the old RTS Star Wars: Rebellion, AotR brings many features from this game and other titles such as a more in-depth mission system, tech system, and many new units! Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the criminal Black Sun pirates. This mod is not for the feint of heart and will test your RTS skills with a completely overhauled AI and difficulty. Versions newer than 2.6 can be found on the steam workshop only (due to issues with the non-steam versions)

Report RSS Actual News from AotR 2 for January 2009

Some Informations about the upcoming Patch and the FixedBugs List.

Posted by on

Hi Folks,
first sry for the delay and the lack of news.

I´m sry too about the Boosterpack which we announced for Christmas. We will include it in the next upcoming Patch.

But we have some good news for you. So we fixed many Problems in the actual Version and some of our new Members in our Modding Team worked hard on the Bugs and the AI.
First, in the next Version the Black Sun is playable. We rebalanced the Units for it and changed some Build restrictions. The AI is now very aggressive but well balanced in their Fleets and Groundunits. It also builds all Buildings and takes the right Heroes for the rights Actions. Of course it had many minor fixes which make the Mod feel really great.

So have a look at the Buglist! We will release a first OpenBetapatch to fix some more Bugs and to balance the Patch on more time about the mid of January. We think that after another two or three Weeks we can release the Finalpatch.

Fixes

-Bombing Run Crash with the BS fixed
-Xixor-Crash fixed
-Buggy Landmaps reworked ( for example Tatooine, Allyen, Hapan, Bastion) -Naboo Event will trigger for the Rebs only
-Groundfighters from the AI are no longer passive.
-Veers Productionboost for AT´s work now -Problem fixed that on some Planets you can build Barracks but no Troops
-Vigo Urai Fen now has his right Text informations.
-Harmonic Bomb does less Damage.
-The Tantive IV now has working Hardpoints
-Lightsabers reflect Blastershots correctly now.
-The Ability to absorb Blastershots now works correctly.
-Battledroids and Superbattledroids cannot heal on Bacta Tanks but can go into the Bunkers now. -Spacemines and Customsstations now have their correct Autocombatvalues.
-Problem fixed for the EWebs from Stormtrooperunits which did not spawn correct when the Unit landed first on the Planet.
-Stormtrooper Level 5 units now have the correct Icon (not longer that from the Level 4 Units) -BS Saboteurs should not longer destroy several Buildings at once.

AI-Improvment

-AI build now all Buldings and all Addons like Techupgrades for example.
-AI can now Attack the Player faster and even more continuously.
-AI now has a higher Groundunitlimit at Planetary Attacks.
-Groundunit Compilations for the AI are improved.
-Ai removes Corruption faster.
-AI Groundattacker now builds more Turrets and other Facilities on demand.
-AI now builds more AA Turrets when the Player has Air Units.
-AI doesn´t build Scouts in Spacecombat (Because it could not at FOW)
-AI retreats sooner from futile Situations.
-More AI against AI Actions.
-AI reconquers lost Planets in the Core faster.
-AI builds up Groundgarrisons on Borderplanets.
-AI-Scripts updated, the AI now takes the right Heroes for various Jobs.
-AI uses Vigo Tyber and Boba Fett actively.
-Startingpositions for the AI in the Galactic Conquests improved.

Several Fixes

-All Landunits reworked
-New Landmaps for Hoth, Mygeeto,Ylesia
-Kuat Landmap now has one more Buildingslot
-Generic Smugglers and Bountyhunters reworked (Cost; Productiontime, Smugglingincome and-time) -Cost for the Corruptionremove unified
-Spacestations now have a limited Spawn (twice the size of the first spawn remain as reinforcments) -Rebel Medics heal now automatically.
-Spacestations from the BS reworked
-Governeur Tarkin's Research Bonus works now for the Techcenters too.
-Victory Stardestroyer now use their Tractorbeams automatically.
-Rebel Spacestations now generate Income based on their Size.
-Alliance HQ(Bases now generate less Income.
-BS now generates Income with their Blackmarkets
-Income from the Imperial Palace and Customstations reduced.
-The NR now has a Government building (like the Imperial Governorspalace)
-The NR can just build Miningfacilities on Miningplanets (like the Empire)

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