Modification for S.T.A.L.K.E.R.- Shadow of Chernobyl which brings pure, desolate autumn to the Zone. Complete graphic/audio/gameplay overhaul.

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Media RSS Feed Report media After the dreadful night. (view original)
After the dreadful night.
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MemoHK Dec 10 2013, 2:52pm says:


+7 votes     reply to comment
Predator_828 Dec 10 2013, 3:00pm says:

A! ******* Plus. This is a fantastic looking environment, the colours really capture the desecrate beauty of the zone, whist not making it look like a lifeless post nuclear war wasteland.

Congrats on achieving such a phenomenal level of consistency! I must seriously play this mod!

+9 votes     reply to comment
[TZP]LoNer1 Dec 10 2013, 3:35pm replied:

First off, Happy Bday bro! May the zone spare your life today :D

And I agree 100%

+4 votes     reply to comment
Predator_828 Dec 13 2013, 6:07am replied:

Shot a lot!

+1 vote     reply to comment
Drag0 Dec 10 2013, 3:06pm says:

Good work, STALKER! Best of luck in development of this gem, comrades!

+3 votes     reply to comment
Rogal_Dorn Dec 10 2013, 4:32pm says:

ABSOLUTELY brilliant. I love the autumn Zone just because it is supposed to look like this.
Lifeless. Dark and grim with cold winds and rains that makes you uncomfortable even more. Dark horrifying nights. The touch of death and blight in every little detail. This is dark, twisted world full of horrors and unreal things... That's the STALKER that i always wanted. Thank you guys!

+6 votes     reply to comment
CelicetheGreat Dec 11 2013, 3:05pm says:

My only caution is that if much of the renovations make the game more difficult/easier, rather than correcting some text errors or some script crashes and things like that, then to maybe make this part of the update an addendum one.

One of the worst things about the Misery 2.0 mod was that, despite how buggy its first release was, I found the economy pretty well balanced, as was the overall difficulty. Then the update rolled around that made the mod pretty broken, as everything was affordable, meaning there was no danger in playing. I would've wished this change was optional, but instead, it was forced so long as I wanted a less buggy game.

I would only caution against potentially forcing a large change in difficulty unless it was drastically merited.

+1 vote     reply to comment
Vandrerer Dec 11 2013, 3:54pm replied:

Thank you for your attention.

Paradoxically won't be so easier. We focused on two major things- on improving injuries from weapons and makes difficult to be a rich guy. For example artefacts are a bit more often to find but they are a bit less worth. There is no robber money from corpses anymore etc. There are no giant changes, don't worry. They're subtle but should be noticable.

+1 vote     reply to comment
CelicetheGreat Dec 11 2013, 4:22pm replied:

I would really love to see the rich-guy aspect get hammered down. I haven't even left cordon yet and I've been able to purchase a Merc suit and still have around 8000 cash on me.

Is there any way you could provide an option for a truly dire economy? One of my favorite things about the earlier stalkersoup builds and the Misery 2.0 was having to choose between bullets or food. Hunting was a viable way to get money just to survive, where in most mods, there's no reason to make money as it all falls on you.

Ammo was also very scarce in these mods, making them lucrative finds. Randomized stashes would do great for forcing players to play with what they are dealt, instead of always having a fat wallet to fall back on :)

+2 votes     reply to comment
BruZLi Dec 23 2013, 4:37pm says:

Just entered X18, at the entrance i can proudly say that i properly shat my pants right from the start off.... Burers, Snorks... and guess what, cut out mutants... ******* zombies, hell yes! I just hope there are Izloms aswell, and the other cut out mutants! X18 was freaking spooky from the beggining with, but not its spooky at a whole new level!

+1 vote     reply to comment
Nalike Jan 10 2014, 11:49pm says:

look at that beauty.

+1 vote     reply to comment
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My first serious gameplay after the release date. Currently I'm testing forthcoming patch and I have to say that I understand issues about which you wrote. Now the gameplay it's a lot better and smoother than earlier. I think that patch will be released very soon but please be patient- we are collecting each notification from you and we are trying do our best to improve the gameplay and balance with weapons and many more aspects. We don't want to release the hundreds of fixes and small patches. Best regards from the Zone, mates and cold Vanderer beer for you. Spread the autumnal(and wintry of course) melancholy!

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Dec 10th, 2013
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