Autumn Aurora 2 it's modification made by small group from Poland which brings the autumnal atmosphere to the Zone and totally overhauls the graphics, audio and gameplay of S.T.A.L.K.E.R. Shadow of Chernobyl.

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Glitches/Balancing or other Weird issues. (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : Autumn Aurora 2 : Forum : Autumn Aurora v2.05 : Glitches/Balancing or other Weird issues.) Locked
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Aug 24 2014 Anchor

Well I adore this mod, it enhances the experience so much, but there are a few things that annoyed me a little bit and perhaps could be improved or have an option to change at the user's leisure. I am not criticizing the mod in any way, in fact if it where an average or sub-par mod I wouldn't even bother posting something like this.

Graphical Bugs/Annoyances; Visual bugs which can detract from the amazing quality on display here.

The G36's grenade launcher disappears while sprinting. Reappears after the sprinting animation loop ends.
G36 wielding animation, while cool is way to long, leading to an annoying delay while looting and sometimes even taking out the weapon during a gunfight.

Text glitches; (I would be happy to update these and also change the sometimes broken English found in vanilla descriptions)

The PP-2000 is incorrectly labeled as being able to fire both the 9x19 and 9x18. In game, it just uses regular 9x19 (MP5 ammo)
Some weapons do not have stats such as Effective range or magazine size, e.g. ZM LR300. Not a big issue

Subjective things;

No ammo counter, or at least how much ammo you have in a magazine is annoying, as you have little or no idea how many rounds you have. I understand this could be for immersion purposes, but I do not find that immersive at all, as you cannot, for example take out the magazine and check how much ammo you have, as you can do in games such as Metro.

The damage indicator (bloody screenish), should dissappear after a few seconds of receiving damage, as it is quite obstructive to have it be displayed even after combat has ended. This is particularly annoying at the beginning of the game when med kits are scarce.

While I really like the 'over-time' medkit and item usage system (as it removes med kit spam), items like the bandage should have far less 'use' time as I find it to be a quick solution to heavy bleeding.

Possible Balancing Improvements; Some of these are simply my opinion.

G36 is found a bit to early, as it can be bought from Lukash for 30,000RU, which is not hard to obtain in the first few hours and is also dropped by Ara in the Snitch mission. (I got it even before I started the X-18 mission) Also since I befriended freedom and looted their arsenal + ammo box near Max, I had plenty of 5x56 ammo,which made X-18 much easier. I would have preferred the ZM-LR 300 and IL 85 rifles to be available as they are still rewards for exploring, but I think the G36 at this stage is to much.

7.62x54mm ammo is excessively expensive at 2250 RU per Regular box from Allied Skinflint. This makes precision weapons such as the Mosin Nagant and the SVU very situational. This of course maybe intentional, to avoid sniping low level enemies.

Misc;

During a blowout at the Agroprom military base, it is very hard to seek shelter as none of the buildings count as 'cover'. This was particularly annoying during the Find the Documents mission, as the only alternative I found was to return to the underground.

Edited by: MushroomCloudGaming

DaimeneX
DaimeneX The S.T.A.L.K.E.R.
Aug 29 2014 Anchor

You cannot fix the sprint anims.
Its game engine. The GSC developers did not make sprint animation for gun with grenade launcher and it was easier for them to make it disappear. For example in Lost Alpha it won't disappear.

The emissions I agree. More hiding spots are needed but who wants to run around the map collecting coordinates?

Edited by: DaimeneX

--

One bottle of Vodka - 10€. A box of Matches- 20€. Petrol Canister - 50€
Watching the ZONE Burning? - Priceless.

Aug 29 2014 Anchor

...

Edited by: vallonen

Aug 30 2014 Anchor

PDA interface has become translucent in the latest version of AA2. Is this done on purpose, or is it a bug? I find it rather distracting, when looking at the PDA map etc, there are things (vegetation etc.) going on in the background. It detracts from an otherwise very polished mod. Any way to fix this?

Edited by: Amoch

Sep 3 2014 Anchor

So when I got some quests, it said 1 month duration, I sleep for a while, now it says 5 hrs. wtf.

Sep 11 2014 Anchor

I managed to change the audio and the text in Italian ! It's working perfectly , it's great :D

Edited by: Edoardo97

Sep 11 2014 Anchor

I just started the mod and my knife is gone, never even appeared. Is this a glitch or do I have to scavenge a knife off someone?

edit: I had a bad install apparently, all's good now.

Edited by: Imp_Pilot

Sep 30 2014 Anchor

Hi everyone! I have a little annoying problem. As soon as I give my employer the quest reputation with Excellent drops to Terrible. For example, the reputation falls when I report to Cap for the retention of the Barrier, or depositing the required items Bartender (Eye of the flesh, the hoof of the wild boar). I play through Steam on 2.05 version with Russian language fix. Is there any fix that solves this little problem?
Sorry for my badly English.

Jan 6 2015 Anchor

Hey Guys!

So I've encountered something weird:
After having killed only a few neutral stalkers and having a very good reputation I've found a random stalker being hostile towards me and shooting me at sight. And the stalker that was hostile towards me was at the garbage whereas I've killed almost all my victims in other places. So this was a bit annoying but I was able to get rid of him.
But now I ran into another hostile stalker at Dark Valley. Problem beeing its the wounded stalker in the house with the bloodsucker next to Borovs bandit base. If I recall correctly the stalker will give you some item or some other reward after you give him a medkit. But I can't even talk to him since he is hostile. Anyone has any idea how to solve this? Or can someone tell me what the reward is, so I can maybe live with simply kiloling him.

TIA

TL'DR Killing a neutral stalker makes you enemies with other stalker in totally different areas of the map, which can be problematic!

Jan 7 2015 Anchor

I'd like to report some bugs and balancing issues in v.2.1 as well -

1* The PP-2000 and the Bizon uses a pistol slot, even though they should be primary weapons, like the MP5

2* Sometimes you can see the sky in the Yantar bunker if you don't have a flashlight

3* The Nato weapons aren't rare enough. There are two stalkers who are part of Barkeep's assassination missions, one carries a G36 Subcarbine and one who carries a Sig 550 tactical. You can get them before doing X18. Likewise, Wolfhound spawns with a F2000

4* The Bed in the Bar disappears. You can still use it though.

5* What is the probability of Blowouts? I encounter them very rarely. Which is fine I guess, considering how there aren't that many shelters.

6* Artifacts can get stuck in the level after being detected. This is especially common in Agoprom.

7* It's still very easy to make money. Probably intentional, but still.

Edited by: CthuluIsSpy

Feb 10 2015 Anchor

Hello guys I tried install this using setup.exe and here is nice surprise I've got and yes I have read everything...

An error occurred while trying to read the source file:
The source file "C:\Users\Daniel\AppData\Local\Temp\_tc\Autumn Aurora 2.1 by Autumnal Wanderers\data\gamedata\*" does not exist.

Click Retry or try again, Ignore to skip this file (not recommended), or Abort to cancel

So that is unfortunate... I was going to give this a try =) pls if u get around to this... Thankx

Mar 8 2015 Anchor

Hey guys,

first of thank you for this great mod! This is BY FAR the best SoC mod I've played, and I have played all the big mods! Congrats. :)
I have one balancing problem with the mod though - the grenade explosion radius is RIDICULOUSLY high. Firstly that's highly unrealistic, it's like throwable c4 or something and secondly it makes nades completely op. You can cheese your way out of almost every situation if you want to. :/

I'm sure that's fixable with a simple change of some entry in an .ltx file, no? Can somebody help me?

Thanks!

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