It is the year 1973. The world repels the deployment of Yuri's Psychic Dominator network. To counter their efforts, Yuri's secret moon base decided to turn the most fearful force into a weapon: gravity. However, they did not expect the gravity distortions their experiments caused to be picked up by an outside force...

August 24th, 1973, went down in history as the day a huge orbital platform entered Earth's orbit from the hyperspace. No one knew where they came from or why they came here. But what the visitors did would never be forgotten. The platform deployed a huge cannon and obliterated the entire moon base, taking a large part of the moon with it. Earth was spared.

August 26th, a strike force and three scout teams left the platform for Earth. The first probe hit Johannesburg, South Africa, quickly subjugating the population and establishing a foothold. The second probe landed somewhere in Oceania, its fate remaining uncertain to this day. The third probe landed near Stalingrad and was destroyed by the Russians, who suffered heavy losses battling against it.

The main strike force landed near Chicago. Its sole purpose: annihilate all that stood in its way. The United States was unprepared for such a major force suddenly appearing within their borders. By the time responsive action was authorized, half of the States had been reduced to ashes. This left the Allies with only one choice: to cut their losses, evacuate, and leave for Europe to regroup.

The 26th will be remarkable for another event: when the outside forces entered the atmosphere, communications jammed, robots and drones turned against their creators, radio networks around the world went dead and satellites went missing. It was Doomsday in every way possible.

A new era has begun. An external force has descended to oppress all of humanity... The future depends on what the remains of mankind does next. It depends on you, Commander.

This is Attacque Supérior.

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Hello everyone, Graion is back with news regarding Attacque Supérior, the mod, which does more crazy things than you would dare to run with. 2015 was a colossal year for AS - what started with a struggle and lack of motivation ultimately turned into the greatest challenge the mod ever faced.

In early summer 2015, Attacque Supérior successfully switched engines and left Yuri's Revenge/Ares for good in favor of OpenRA. (Many thanks to Astor of Crystallized Doom for actually initiating the process) While the conversion isn't completed at the moment, and probably won't be for a good while now, the changes have already led AS into a path of constant evolution, pushing boundaries and reinventing gameplay.

In the current beta build, Allies, Soviets and the Freedom Confederates have already been restored, with Pacted probably following them. Yuri and Oppressors will have to wait - the first one due to requiring major features to be recoded before usable, the latter due it's gameplay style still being redesigned from the ground up.

In this newspost I'll be talking about the potential hidden in the codebase. Attacque Supérior will have it's own unique codebase working and maintained alongside with the OpenRA main code/repository. This is a feature of OpenRA's - mods created/run by capable modders can code their own features and include them as a third-party plugin, which can be included just like any asset by the mod. Attacque Supérior will definitely (ab)use this feature, due to many reasons, from not relying on other third party dependencies (like the WIP RA2 mod), and allowing to prioritize/feature logics the base games (ie. any Westwood-made C&C) doesn't have/fit, for example, a planned feature for Pacted will be the Generals US pilot-system with it's salvageable veterancy system, with the "engine support" technically being placed into the AS codebase.

User Posted Image
Chrono Miner evading an airburst missile. Just another day in many RA2 mod gameplays.


What makes this feature newspostworthy even now that AS will not sit on this codebase privately. You can already track - albeit a bit lousy - it on Github.com and - if you're an OpenRA modder - even use this code in your OpenRA project, provided you actually get to compile it - an example to set it up will always be provided in my OpenRA repository - Github.com. Keep in mind that the AS codebase is provided as-is and might not fully compliant with the OpenRA guidelines.

Another drastic change as a followup of the above turned up to be the move of the whole AS project from C&C Guild. While Revora, the association behind C&C Guild was a great place and great start for projects like AS, the scattered community and the sheer size always resulted with an abandoned feel for AS. This, as well as Revora's choice of separating C&C Online entirely from C&C Guild implied to me that the Guild is a legacy of his own, one which has no long-term chance to shine again. At first I didn't even intended to pop up on SWR, but honestly speaking, SWR is a friendly place where I do feel I belong to for a while now. And I'm happy I could join.

Another newspost will come later to talk about what changes the factions themselves received due to the engine change. But there's also a different option.

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Yes, you see it right, after a year of absence AS returns to the channel of Hecthor Doomhammer, bringing back the crazyness in full time! We're hoping to actually maintain the monthly streams this time though. :D You'll see how AS evolved in a lot different ways. I will also ofcourse monitor the streamchat and will try to answer your questions in real-time. So be prepared at the madness incoming at 13th Feb 19:00!

We're also opening up tester positions for now, since now that we're through the first hiccups, we could use some fresh insight to evolve further. A requirement will be a Skype account you're willing to share besides an SWR account ofcourse.

The 2016 roadmap so far has the Pacted rejuvenation, working on missing RA2/Ares/AS features and whatever knocks in. We'll see what that'll be.

Everyone, have a supérior year, Graion out.

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Five years anniversary - and an announcement

Five years anniversary - and an announcement

News 18 comments

A summary of what passed in the five years, an apologize I owed... and a plan of what will come.

The End of 2014 - Attacque Supérior status

The End of 2014 - Attacque Supérior status

News

Summary what happened with Attacque Supérior last year.

Attacque Supérior - January 2014 status

Attacque Supérior - January 2014 status

News

Short summary of what the last year achieved and what the next years aims to bring.

And I have... an update?

And I have... an update?

News

Infantry updates, voice showcase, general progress.... yes, I'm alive!

Comments  (0 - 10 of 94)
TacticallyToxic
TacticallyToxic

Sorry for asking, but I've searched and I can't seem to find out what faction that Doomy was showing on his stream from AS that uses China sprites, what is that?

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GraionDilach Creator
GraionDilach

The Dragon Coalition. It started as a personal experiment of mine regarding OpenRA capabilities, but then I decided to keep it, because it resolves a good amount of lore issues. I really should write a newspost about it by now, however, but I have other content planned to showcase in it as well (want to do a second voice showcase video) and I guess a good amount of April will dwelve into preparing that.

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Guest
Guest

Also do you have any plans for any kind of first release soon, it's looking pretty cool from the streams ;D

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GraionDilach Creator
GraionDilach

When it's done. I haven't even started ripping my hair out to restore the YR Yuri logics into OpenRA (mindcontrol and gattling are certainly a must) and those are pretty much hard requirements.

It will take me a good while, to say the least and due to a general burnout for the last few years I can't even guess a timeframe. OTOH that's kinda positive in a way as well, because OpenRA has performance issues with a lot of legacy hardware, thereby AS atm requires quite high system requirements, and the delay will increase ther amount of PCs capable of running AS longterm.

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Guest
Guest

Oh btw the MCV for Dragon Coalition when deployed has the thing for dozers to come out lol - you should get someone to fix it xD

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GraionDilach Creator
GraionDilach

Yes, I'm aware of that but I'm not sure if that will see a fix. I do intend to go through and remake/rerender/reconvert the Zero Hour buildings at a point however due to their make animations being pale and I should learn how to model/kitbash additional ones to replace the placeholder MadHQ-Japanese based ones anyway.

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ImP_RuLz
ImP_RuLz

Hey Graion :D
Finally OpenRA eh?

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SteamsDev
SteamsDev

Silence for more than 2 months... I am guessing steady progress in the background?

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GraionDilach Creator
GraionDilach

New job, moreso. There is progress though, but a lot of it isn't presentable at this point. I plan to get out a year summary newslet before the end of February though.

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SteamsDev
SteamsDev

Hey, Graion. Jut checked back to see the progress on the mod. Is everything going OK?

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GraionDilach Creator
GraionDilach

Could be better, could be worse. Progress is still happening on a slow-but-steady course so I'd say everything's alright. I'm just concentrating to asset polishes lately.

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SteamsDev
SteamsDev

Cool. Can't wait to see the mod's release.

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