It is the year 1973. The world repels the deployment of Yuri's Psychic Dominator network. To counter their efforts, Yuri's secret moon base decided to turn the most fearful force into a weapon: gravity. However, they did not expect the gravity distortions their experiments caused to be picked up by an outside force...

August 24th, 1973, went down in history as the day a huge orbital platform entered Earth's orbit from the hyperspace. No one knew where they came from or why they came here. But what the visitors did would never be forgotten. The platform deployed a huge cannon and obliterated the entire moon base, taking a large part of the moon with it. Earth was spared.

August 26th, a strike force and three scout teams left the platform for Earth. The first probe hit Johannesburg, South Africa, quickly subjugating the population and establishing a foothold. The second probe landed somewhere in Oceania, its fate remaining uncertain to this day. The third probe landed near Stalingrad and was destroyed by the Russians, who suffered heavy losses battling against it.

The main strike force landed near Chicago. Its sole purpose: annihilate all that stood in its way. The United States was unprepared for such a major force suddenly appearing within their borders. By the time responsive action was authorized, half of the States had been reduced to ashes. This left the Allies with only one choice: to cut their losses, evacuate, and leave for Europe to regroup.

The 26th will be remarkable for another event: when the outside forces entered the atmosphere, communications jammed, robots and drones turned against their creators, radio networks around the world went dead and satellites went missing. It was Doomsday in every way possible.

A new era has begun. An external force has descended to oppress all of humanity... The future depends on what the remains of mankind does next. It depends on you, Commander.

This is Attacque Supérior.

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Hello everyone, Graion is back with news regarding Attacque Supérior, the mod, which does more crazy things than you would dare to run with. 2015 was a colossal year for AS - what started with a struggle and lack of motivation ultimately turned into the greatest challenge the mod ever faced.

In early summer 2015, Attacque Supérior successfully switched engines and left Yuri's Revenge/Ares for good in favor of OpenRA. (Many thanks to Astor of Crystallized Doom for actually initiating the process) While the conversion isn't completed at the moment, and probably won't be for a good while now, the changes have already led AS into a path of constant evolution, pushing boundaries and reinventing gameplay.

In the current beta build, Allies, Soviets and the Freedom Confederates have already been restored, with Pacted probably following them. Yuri and Oppressors will have to wait - the first one due to requiring major features to be recoded before usable, the latter due it's gameplay style still being redesigned from the ground up.

In this newspost I'll be talking about the potential hidden in the codebase. Attacque Supérior will have it's own unique codebase working and maintained alongside with the OpenRA main code/repository. This is a feature of OpenRA's - mods created/run by capable modders can code their own features and include them as a third-party plugin, which can be included just like any asset by the mod. Attacque Supérior will definitely (ab)use this feature, due to many reasons, from not relying on other third party dependencies (like the WIP RA2 mod), and allowing to prioritize/feature logics the base games (ie. any Westwood-made C&C) doesn't have/fit, for example, a planned feature for Pacted will be the Generals US pilot-system with it's salvageable veterancy system, with the "engine support" technically being placed into the AS codebase.

User Posted Image
Chrono Miner evading an airburst missile. Just another day in many RA2 mod gameplays.


What makes this feature newspostworthy even now that AS will not sit on this codebase privately. You can already track - albeit a bit lousy - it on Github.com and - if you're an OpenRA modder - even use this code in your OpenRA project, provided you actually get to compile it - an example to set it up will always be provided in my OpenRA repository - Github.com. Keep in mind that the AS codebase is provided as-is and might not fully compliant with the OpenRA guidelines.

Another drastic change as a followup of the above turned up to be the move of the whole AS project from C&C Guild. While Revora, the association behind C&C Guild was a great place and great start for projects like AS, the scattered community and the sheer size always resulted with an abandoned feel for AS. This, as well as Revora's choice of separating C&C Online entirely from C&C Guild implied to me that the Guild is a legacy of his own, one which has no long-term chance to shine again. At first I didn't even intended to pop up on SWR, but honestly speaking, SWR is a friendly place where I do feel I belong to for a while now. And I'm happy I could join.

Another newspost will come later to talk about what changes the factions themselves received due to the engine change. But there's also a different option.

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Yes, you see it right, after a year of absence AS returns to the channel of Hecthor Doomhammer, bringing back the crazyness in full time! We're hoping to actually maintain the monthly streams this time though. :D You'll see how AS evolved in a lot different ways. I will also ofcourse monitor the streamchat and will try to answer your questions in real-time. So be prepared at the madness incoming at 13th Feb 19:00!

We're also opening up tester positions for now, since now that we're through the first hiccups, we could use some fresh insight to evolve further. A requirement will be a Skype account you're willing to share besides an SWR account ofcourse.

The 2016 roadmap so far has the Pacted rejuvenation, working on missing RA2/Ares/AS features and whatever knocks in. We'll see what that'll be.

Everyone, have a supérior year, Graion out.

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Five years anniversary - and an announcement

Five years anniversary - and an announcement

News 18 comments

A summary of what passed in the five years, an apologize I owed... and a plan of what will come.

The End of 2014 - Attacque Supérior status

The End of 2014 - Attacque Supérior status

News 0 comments

Summary what happened with Attacque Supérior last year.

Attacque Supérior - January 2014 status

Attacque Supérior - January 2014 status

News 0 comments

Short summary of what the last year achieved and what the next years aims to bring.

And I have... an update?

And I have... an update?

News 0 comments

Infantry updates, voice showcase, general progress.... yes, I'm alive!

Comments  (0 - 10 of 77)
Dr.Octavia-Pus
Dr.Octavia-Pus

This Mod is getting even better with OpenRA Instead of YR.

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Metaltooth
Metaltooth

I hate to be a bother again, but can you give us somemore details on the factions?

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GraionDilach Creator
GraionDilach

Nah, feel free to bother. Although I'm gonna assume you has a base knowledge of Yuri's Revenge and read the AS lore - iow what's at the top of this page.

Currently 6 factions are planned. I also have an in-house rule that a subfaction requires to have 8 unique units at least which gives the subfactions a level of specialization matching C&C Shockwave, Kane's Wrath or Mental Omega.

Allies are basically West-Europe. With the jammed communications and the fall of the US, the Europeans literally lost their outside connections and left alone against fighting. Allies will pretty much be using the RA2 Allied technology excluding some units (IFV, Destroyer, Aircraft Carrier went to Pacted, Robot Tanks got taken over by Oppressors). The playable subfactions are Great Britain, Germany and France.
Soviets are the "least changed" faction from Yuri's Revenge, still relying on brute firepower and whatnot. While they also suffered losses due to the Oppressor probe, they still ended up suffering the least from the chaos. Playable subfactions are Russia, Iraq and a yet-unnamed third subfaction, which I plan to expand/explain in the next newspost. (Cuba lost in the US takeover and Lybia is assumed to be losing the war against the Allies)
The Yuri faction will receive a heavy makeover, and got a lot more traditional in terms of gameplay as a nerf compared to it's YR meta where it was outright banned. This might get reverted at some point due to OpenRA possibilities but the last YR build went this way due to overusing a lot of YR traits for the faction which I hope I can change now. Lorewise they ended up forced back into their remnant places and might have a lesser role in the story than what would one expect. Playable subfactions are pretty much the now-traditional -in-YR-modding-scene Antarctica, Falkland Islands and Easter Island - atleast for now.
Pacted is the eastern branch of the Allies revolved around South Korea which ended up separated after the fall of the US. Their gameplay felt a lot like a mixture between RA2 Allies and GDI in the YR-based builds which I hopefully have the chance to refactor into something more unique now with OpenRA. The playable subfactions are South Korea, Japan and Australia.
The Freedom Confederate in terms of gameplay style aims to be a YRified GLA. The faction revolves around a resistance network formed from American civilians who went patriotic even after the Allies gave up defending the nation, revolved around Carmen Gel, a key figurine behind the movement. They will only have two subfactions, the Insurgents (ex-Looters) who use outdated military equipment seized from abandoned military bases and the Scavengers who rely on "upgraded" makeshift weaponry. Right now, the team loves the Confeds and so far they benefited the best from the engine switch at this point.
Oppressors are Oppressors. No spoilers about them - their main selling point is that most of the time you'll play as the human factions who literally have no idea who or what they are, but just being forced to deal with them.

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Metaltooth
Metaltooth

This is badass! Thank you

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Metaltooth
Metaltooth

Hey man, hows progress on the mod?

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GraionDilach Creator
GraionDilach

A ModDB news waiting for authorization for 3 hours now as I'm writing this. :D

I'm leaving that to answer if you don't mind.

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darklink11
darklink11

so its been a long time since i heard about this great mod i hope Graion dosent cancel this cool mod :( hows the mod going on???

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GraionDilach Creator
GraionDilach

Don't worry, I wouldn't cancel it. The engine change hit it harder than expected though, I acknowledge.

I'm prparing a newspost to be published this weekend for a while now, actually. So yeah, the mod isn't dead.

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darklink11
darklink11

nice to hear that :D

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Meyerm
Meyerm

And also, is there an in-depth description of every faction somewhere?

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GraionDilach Creator
GraionDilach

There isn't sadly.

Reply Good karma+1 vote
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