Blender, UT3, Art, Mapping, Writer, Idea and Creative. Skill need improvements. I like doing a movie video when I have the time. Mech, Anime, and Background Art drawings. Script Code:php,mysql,as3,unreal script -Beginner level

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Blog RSS Feed Report abuse Latest Blog: Never ending Mods Part_1

0 comments by Darknet on Oct 9th, 2009 digg this super bookmark


There seem to be never ending mods. There crazy and bad that mix into our own world. We get idea from mods, movies, shows, and beyond.

Creating a working game mod is is never easy task that depend how long you want to build it or knowledge of how much you code to make it work.

There are always good and bad feed back on people talks from forum to forums. There are never ending talks.

Idea pop out people head and trying to recreate into a game that is workable. There are up and downs to making the game people really wanted to do. But some people never give up or trying some similar to get it working.

Creating ideas list then crossing off the list that does work and doesn't work with them. But testing them out are always fun and boring at the same.

Not all people have the same skills. That we are different not the same person to person.

Different engines can give different feedback in people good and bad building the mods. But there are never ending supplies in idea and people skills.

Hard part is that people have to work together to make a good mod. But there some who work and some who goes to to school to learn.

Do thing what you like to do until to try again. You have the skill even you don't. Learn it and if not try other. There is no right answers for building a mods until people how right idea how the game works.

Note: I am writing at night. Just got an idea.I have no idea until rewrite this again.

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AStepIntoOblivion
AStepIntoOblivion Sep 7 2008, 8:58pm says:

Hai darknet! ^^)>

+1 vote     reply to comment
SinKing
SinKing Jul 14 2008, 4:03am says:

Ah you're working with the Shee?!
Thanks for watching our project and on this occasion let me add that we need a technical advisor for the project, who will largely deal with porting our not-so-crazy ideas about the film into UnrealED and make them become possible.
If you're interested, let's have a talk! msn: mbo48@hotmail.com

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