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An Open Window is an experimental MOD for Half-Life 2, Episode 2. In this project I will attempt to bring the concept of different realities to life in a realistic scenario. Instead of being another Shooter, AnOpWi centers around the role of the player and his/her experience, emotion and memories. By interacting with the world the player will define his own reality within the story. For this project I chose an open development cycle, which means I will update very frequently and share every step I take in the process of creating this game. Next to the regular media updates, I will also share my thoughts on the different areas of game design in the form of articles. In every article I will also ask for your opinion with the Question of the Day. This MOD also functions as a knowledge base for new and experienced designers.

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An Open Window
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ponpat
ponpat - - 129 comments

This house looks like a good start of your mod :) Also I like the "camera" Idea. Seeing every room "growing" from the same angle will be very good for watching the development...
And for me, not the size of an update makes me happy, what I love most is the number and speed of the updates... Somehow like release fast, release often :)

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ReezeTheVampire
ReezeTheVampire - - 3,934 comments

This looks really nice.

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Nacho
Nacho - - 58 comments

I think a nice little addition to these screen updates would be to add a little box in the corner showing the previous update for newcomers to easily see the progress being made, maybe even date them. None the less, this is still a good steady speed you're working at.

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Description

The house fully textured, with doors and windows in place.

Cameras were placed in almost every room and angles. These cameras take screenshots after each full compile and will show you the gradual growth of the map over time.