AMK Autumn Edition - AMK with Autumn Aurora 2.1

This is a merge of AMK with Autumn Aurora 2.1.
The mods and features merged here are:
- AMK 1.4 & 1.4.1 (everything)
- Autumn Aurora 2.1 (almost everything other than artifact detectors)
- Some features from ZRP
- Smurth's HUD Reworked 2.1 (hit and breath effects)
- Rulix AI Pack (and a host of his other mods from AA2)
- Weapon slot swapping from The Faction War for Clear Sky by smoq2

AMK 1.4 vs 1.4.1
The 2 versions differ in a number of places, enough to alter the experience
quite a bit. Neither is flat out better, so here're some highly subjective
comparisons.

- AMK 1.4 has a much higher spawn rate, especially for mutants. 1.4.1 toned
  this down. Expect to have to evade or run from large mutant
  swarms a lot more in 1.4. NPC spawns are similarly higher in 1.4.
- Traders do not buy as many things nor do they pay as much in 1.4.1 as in
  1.4, so the economy is much tougher in 1.4.1.
- The 1.4 Dynamic News System is more active than the one in 1.4.1. Coupled
  with the increased spawns this gives the 1.4 Zone a more war-zone feel with
  activity happening and being reported in news all the time. 1.4.1 has a
  quieter and more exploratory feel, you also have to work harder to get gear.

Both versions are superb, pick whichever suits your taste.

Credits
This is a merge of several mods and all credit goes to the authors of the mods
being merged: the AMK, AA2, and ZRP teams for their superb mods.Rulix for the
large number of his mods that are in AMK, AA2, and ZRP - most of which are now
merged here. Smurth for his superb CoP mod, HUD Reworked 2.0, which too has
been merged and used as a source of ideas. TKGP extracted the AA2 HUD used in
earlier versions of the merge.

Installation
Please see the included INSTALL README.txt file for installation directions.

-v1ld

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News

Combat Enhanced for AMK 1.4.1 Autumn Edition 3.0


This sub-mod for AMK 1.4.1 Autumn Edition 3.0 adds the following:
1. New supersonic bullet crack sounds.
2. New bullet impact sounds for different materials.
3. Realistic ragdoll physics when NPCs are shot and killed in combat. NPCs will realistically
crumble to the ground when killed, instead of flying backward.
INSTALLATION:
1. drop the "gamedata" folder from this mod in your
S.T.A.L.K.E.R. SoC directory.
2. Done.
WARNING:
This mod should in theory work with AMK 1.4
Autumn Edition 3.0, but was designed for 1.4.1
edition. Use with 1.4 at your own risk and don't
forget to make a backup.
CREDIT:
1. To v1ld for merging Autumn Aroura with AMK.
2. To the AMK team.
3. To the Project Reality team.

Download Here

RMA: Autumn Edition

RMA: Autumn Edition

News 1 comment

RMA: Autumn Edition - a merge of RMA 1.1 and AA2.1

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AMK 1.4.1 Autumn Edition 3.1 Fixes v2

AMK 1.4.1 Autumn Edition 3.1 Fixes v2

Patch 2 comments

Fixes for AMK Autumn Edition. These fixes are always for the last released version and must not be used with earlier versions. New releases will always...

AMK 1.4.1 Autumn Edition 3.1

AMK 1.4.1 Autumn Edition 3.1

Full Version 69 comments

This release brings in the weapon slot swapper from smoq2's The Faction War mod for Clear Sky along with a number of fixes and tweaks from Anna_Maniac...

AMK AE 1.4.1 patch 3.1

AMK AE 1.4.1 patch 3.1

Patch 2 comments

This is a patch to bring version 3.0 for AMK 1.4.1 up to version 3.1. It will not work with AMK 1.4! More details:

AMK 1.4 Autumn Edition 3.0

AMK 1.4 Autumn Edition 3.0

Full Version 4 comments

This release brings in almost all of AA2 other than artifact detectors - the biggest change is the full integration of AA2's weather system. So there...

Experience Mod v1.5

Experience Mod v1.5

Singleplayer Map 13 comments

Makes the game much more hardcore and realistic, including new save system, removed HUD and much more.

Combat Enhanced for AMK 1.4.1 Autumn Edition 3.0

Combat Enhanced for AMK 1.4.1 Autumn Edition 3.0

Weapons Audio 6 comments

The Combat Enhanced for AMK 1.4.1 Autumn Edition 3.0 is an addon that makes gunfights more realistic and exciting by adding in supersonic bullet cracks...

Comments  (0 - 10 of 500)
v1ld Creator
v1ld

Uploaded v2 of the Fixes for 3.1. Slotted weapons now sell for the same price as the unslotted version. There's also a name and description for the weapon swapper.

Reply Good karma+1 vote
Guest
Guest

Thank you for clarification regarding blowouts. I had an issue with quest "Find out something about Strelok from Seriy" in Garbage main warehouse. As soon as I get there the fight s over, and I remember that there should be a good fight. Also later quest "meet Mole's group" is strange, sometimes it ends too fast. These are issues I had.
Question: is AMK 1.4.1. 3.0 more stable (meanining gameplay) than 3.1?

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v1ld Creator
v1ld

Yeah, those two can end quickly depending on the RNG and alife in your run, they can also go longer especially if your opposition take out your friendlies.

This merge uses the AA2 gunplay balance, which tends to make fights shorter but way deadlier - that is on purpose and as designed. Both of the encounters you mention have you rushing to catch up with the alife which has been battling before you get there. That is the exception, there are not many such in the whole game where you're mostly the one initiating hostilities or the one in the center of it.

Reply Good karma+1 vote
Balathruin
Balathruin

True, those gunfights end almost always, even if you rush there.

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Guest
Guest

I think that you should do a new merge with AA2. Blowouts are disabled in latest AA2 due to saved games corruption. I have tried clean install couple of times, but always had issues with weather (always rain) and fights ending before they even start...Great mod by the way, I would really like to play it through the end.

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v1ld Creator
v1ld

This mod didn't use Atmosfear blowouts like AA2, it uses AMK blowouts which have no problems. That said, even in AA2 it's unclear if the save corruption was caused by the blowouts. I don't think they were, people are still getting the corrupted saves with them disabled. I completed AA2 with its blowouts by keeping tasks low - it's not the blowouts.

The weather is random, sometimes you get a lot of rain. It'll clear up eventually. Fights ending before they start is new to me. Could you be clearer?

What other issue are you running into that prevents playing the game?

Reply Good karma+1 vote
Balathruin
Balathruin

Wanted to play this mod for a while but after doing it... I didn't like it. It's too buggy and glitchy, terrible AI settings, motion blur I couldn't turn off and more. Going back to OGSE.

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v1ld Creator
v1ld

I normally don't respond to this, but I know you mod and can do better than this. So, what bugs did your see? Motion blur is controllable from ShaderSettings.txt. Which AI settings are you referring to? "Terrible" isn't helpful unless you mean some personal preference - AMK is set up quite well, it's possible you don't like it.

OGSE is good, have fun. Here are some tweaks I did for 0693, which I assume you're playing: Moddb.com

Reply Good karma+2 votes
Balathruin
Balathruin

I disabled motion blur everywhere I could, including the txt. It was still on.
Quest markers got stuck for me too, sounds glitching out sometimes. Worst of this was a random controller after I entered Agroprom for the first time and it's sound started playing about 3 times making it really loud. Didn't stop after killing it.
The script that handles entering agroprom was going crazy too, it activated every time I reloaded until I went underground. The guy started shouting after every reload, Mole was captured in the empty area over and over again.
I wanted to collect the insane amounts of electric artefacts in agroprom underground, but I had to realise they only appear if you enter the level. Any saves you make and the game skips those completely.
I had some other weird stuff I can't recall (had to take a break to use my 7 day Tarkov code).
AI is super dumb, everyone is just vomiting bullets, but I barely get hit. The whole game is balanced around getting hit only once, because when you do get hit, your health goes down like crazy.
I know this mod only has the default 150m switch distance, but 80m for eye range is very low. Getting a long range weapon a bit later can completely break the AI (can't react to shots).
Also this might be personal preference, but pistols felt useless. They are incredibly inaccurate, so you can't even take one and headshot enemies in a 20m range.

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v1ld Creator
v1ld

You're not used to SoC, that seems to be the root of your complaints. Some of the stuff you mention are old SoC bugs/behavior, some are just you not understanding SoC's mechanics - for eg, Electro's spawn between 12 and 5am in SoC, not when you enter the level. They do go away on respawn, again standard SoC behavior - not good, but those are the lovely touches of the first game in the series.

Pistols here are using AA2 values, which makes them among the more overpowered versions around.

The rest of your problems come down to preference, so let's leave it there. Your AI is super dumb comment is way over exaggerated since it seems to be restricted to how sniping is op in the serie - I don't have the patience to deal with the overheated rhetoric in your comments. Tweak the value if it bothers you, you know how to.

Other than motion blur - are you using the ENB? Switch to the shaders.

Reply Good karma+1 vote
Balathruin
Balathruin

I do know electros only spawn after midnight. That is the problem, if it's past that, any save on the level and those artefacts won't appear unless you switch levels.
I guessed it uses AA2 values, I liked the mod, but I always ended up with corrupted saves, even without picking up quests.
I didn't use ENB.

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v1ld Creator
v1ld

You said they spawn when you enter the level, that's inaccurate and what I was clearing up. You (unfortunately and sadly) learn not to save after 12 and before you pick up the Electro's in the Agropom Underground. The rest of your complaints are all old SoC glitches, some even present in CoC - they're valid complaints, but I'm not going to describe each one here. I think you may not have played vanilla, unmodded SoC, if so I recommend playing something like the Starter Pack - ZRP plus graphics essentially.

This mod is AMK - the first major SoC mod, some of whose features are still not done properly elsewhere - merged with AA2 - the most popular visual and gameplay overhaul mod for SoC. It is not a bugfix mod for old SoC problems, which is what you're running into.

I don't want people reading your comments to think that this merge somehow magically created the problems in SoC itself, which is what your comments imply.

Reply Good karma+1 vote
Balathruin
Balathruin

I did play completely vanilla SoC, but that was at least 3 years ago now. I played vanilla CS too ~1,5 years ago and it wasn't as terrible as many people think. Vanilla CoP on the other hand is something I simply don't like and probably never played through.
I don't know many of the bugs the first game has and I have no idea what carries over to most mods. This mod is good, but it wasn't the experience I was looking for. I'm still planning to take a look at it as it's a good base of unique features. This was actually less problematic than LWO. That was a nightmare.
I don't want to talk about CoC in here, but I can always start the game and find 3 bugs/glitches/problems in minutes. I'm a bit more worried about it being half dead right now.

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v1ld Creator
v1ld

Yeah, CS is good until close to the end. I played through with SRP to fix the bugs.

Check out OGSE 0692 (and AA2 of course, if you haven't). 0692 is very different from 0693 and worth playing in its own right. It is more along the lines of AMK and AA2 than 0693 - tweaks gameplay and combat, changes some encounters, but doesn't change the storyline or quests. Its balance can make for quite a lot of challenge, but it always feels fair.

Misery 1.1 is the same kind of mod for CoP and a very fine mod for a first playthrough. It is nothing like Misery 2. Check it out if you haven't. It's a pity they didn't come up with a new name for Misery 2, as no one plays the earlier mod which is still a good and unique experience.

Ceano's Call from Pripyat is another fine gameplay overhaul and rebalance for CoP that's good for a first run. Lighter touch than Misery 1, but very nicely done.

Reply Good karma+1 vote
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Highest Rated (3 agree) 9/10

Great merge of the two mod. This is probably my favorite variant of AMK.

Mar 27 2016 by PezcoreJR

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