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The Air Power Mod is set in the year 2016. War has erupted in South Asia. India has invaded Pakistan after numerous terrorist attacks on its soil, coming to a head with the Delhi Massacre. India blames Pakistan for its failure to reign in these extremists. On March 17, 2016, India launched a pre-emptive strike into Pakistan. From there, almost all the major factions of the modern world became embroiled in the conflict. The Untied States, European Union, China, Middle Eastern Alliance (centered around Iran), and Russia all joined the war. North Korea did not lag too far behind either.

The Air Power Mod will grant players control of the air force of one of factions. Players will gain unprecedented control of the aerial war like never before. Although players will only directly control the air force, an AI entity called the Ground Commander will control the ground and naval forces. The Ground Commander will fight intelligently. Players will be able to indirectly control the GC by making "requests", such as, "Defend this position," "Take out this SAM emplacement," etc... The GC will do its best to accomplish these tasks, sort of as if they were mission objectives in a single player campaign.

The APM will introduce plentiful new systems to facilitate a deep and realistic experience. Players will be able to actually configure the load-outs of their aircraft. Basically, players can choose what weapons, sensor packages, or fuel pods/tanks each of their aircraft will carry into battle based on what the aircraft can hold. Considering that players must pay for munitions, extra sensors, and fuel pods/tanks, this significantly increases the depth of the game, and the usefulness of each aircraft. The right configuration can make all the difference. Additionally, players can toggle the behavior of their aircraft. Through this, players can assign escorts, instruct aircraft to patrol and area, etc... Players can also use this to instruct aircraft on how to drop their payloads (on any targets of opportunity on the way to the target area? All on the target area? Circle around the target area and hit targets of opportunity [AC-130U ;)]). The APM will also present fuller, more realistic air combat, with such new systems as an extremely realistic radar/stealth system, as well as the inclusion of countermeasures such as flares and chaff, and numerous other systems to ensure realistic aerial combat.

In the APM, the war on the ground is just as pertinent as the war in the air. Players will actually need to work with their GC (Ground Commander) to hold, secure, and attain resources (money). Even if one completely overlooks resources, the ground war is very important. In fact, players can even win through simply influencing the ground war, facilitating their GC's victory over the enemy's GC. Of course, players can also strive for complete air supremacy and bomb their enemy back to the stone age. The APM offers plentiful strategies, and will offer an amazingly deep experience. The Guidance Squads, one of the few ground units the player directly commands, further facilitates the depth of the APM. Guidance Squads can paint targets (enemy structures, vehicles, or even just a piece of terrain, mayhaps in the middle of some enemy infantry ) for aircraft to hit. Painting targets vastly increases the accuracy with which aircraft can drop munitions on the target. It also allows some aircraft to target things they would not have been able to before.

Finally, in order to effectively control one's forces, the APM will utilize streamlined interfaces. Foremost among these is the Strategic Air Control Interface. Players can pull this up at any time. Essentially, it is a giant map of the playing field that displays current positions of friendly units/structures, and the last-known locations of enemy units/structures (we'll also offer an array of filters). From this interface, players can coordinate airstrikes, assign escorts, etc... Essentially, it's like a giant strategic planning map. When the player is done, the player can press the "Execute Orders" button and everything the player did with the interface to that point will be executed, allowing for the awe-inspiring precision and coordination seen in modern aerial combat.

Overall, the APM seeks to provide a deep, balanced, realistic, and unique strategy experience. The APM will feature nearly all major real-world aircraft, from the aging MiG 21 Fishbed to the super high-tech F-22A Raptor, the APM will have it all.

Note: The Air Power Mod is for both Supreme Commander and Act of War: High Treason.

AoW: HT Specific Information:
At the moment, we are certain the map sizes will be smaller. There may be other features that the AoW: HT version will no support, but we will get online what we can. The design of the AoW: HT version will differ slightly to accomodate smaller maps and slightly different capabilities. We intend to release this version before the SupCom version.

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RSS Articles

APM Site Up!

News

A big thank you to Whiteknight for getting the 1.0 version of the APM site up. It's still under construction, and we're still adding plenty more information, but the basic site itself is up, and there's already been a good deal of information posted on it. We'll continue to update it with more information, as well as some aesthetic updates.

Site-
Airpower.supcomuniverse.com

Also, here's another piece of eye candy-
User Posted Image

It was initially a North Korean Hut doodad, and it still may yet be. The NK situation is still in flux. Nonetheless, if we can't use it for NK, we'll surly be able to find another use for it =)

Finally, we're still recruiting, so if you're interested, check out our recruitment section of the website, and then drop us a line on our contact us page (or send an e-mail to TerranUp16@gmail.com.

That's all for now, but we'll continue to keep everyone updated =)

Halt on NK Development

News

I have some fairly sad news to report due to recent international developments: Currently, I'm putting a halt on development of anything for the...

Post comment Comments  (0 - 10 of 19)
chris8729
chris8729 - - 3 comments

looks to me you gave up on it its now the year 2013 an the mod not released for download but still alot of us play it though most mod makers an map makers already gave up on us that play it so please continue an do this one

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PForever
PForever - - 30 comments

Must Be Great! Someone Keep Starting.

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ChadaFACE
ChadaFACE - - 3,284 comments

how could you possibly call this mod good when the creator calls the US "Untied" states.Read the description

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eledil
eledil - - 10 comments

i'm impressed

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Hungry_Lion
Hungry_Lion - - 19 comments

after playing supcom i realized u cannot garrison nor ambush so extra coding for garrison or cut down gameplay in half cause if u cannot garriosn in buildings or ambush stingers in a forested area u dont have a spice in gameplay it cuts u much of the modern warfare like i said supcom is not ideal fo this mod unlees u wanna spend time adding sub algorithms into it. exercise caution

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TerranUp16 Creator
TerranUp16 - - 67 comments

Nice sig over at SPP ;)

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BlueEagle
BlueEagle - - 2 comments

Heya, just to say i reall like how this mod is going and i really like the banner's you have created. i hope this mod does get released, i am keeping an eye on this mod.

Regards,
Blue Eagle

SPP,
Blue Spirit

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TerranUp16 Creator
TerranUp16 - - 67 comments

Definitely not scrapping it. Release is still TBA. What we will be doing though is actually crafting a second version (first). This version will use models from AoW: HT, and would be a little stripped-down feature-wise, but it would be solely reliant upon coding. We'll release that to allow fans to get a feel for what the mod will be like. In the mean time, we'll be expanding AI and the system capabilities in terms of coding, and integrating the models that come in.

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Hungry_Lion
Hungry_Lion - - 19 comments

when will you releasing it or you are gonna scrap it ?

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Hungry_Lion
Hungry_Lion - - 19 comments

well i still believe that you are doing this mod in favor of sup com and i doubt it will flow smooth on aow which will dissapoint many people inclouding my self who awaited a mod like tha emphasizes on air weapons

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