Welcome to Age of Arthur!! Set in the time of the Dark Ages, this mod hopes to encompass the right balance of historical fact and light fantasy. Journey 150 years before the events of Brytenwalda, a time when Saxon hordes have recently arrived in England. See a world lost in Transition, moving from the time of Rome to a new world ruled by war and chaos.
Small patch, should be save game compatible with 6.0, not needed if you downloaded v6.0 on or after April 6th as main 6.0 file has already been updated with this fix.... To install copy and past contents into your main 6.0 folder and replace, copy two files in SceneObj folder and insert / replace into your existing SceneObj folder.
Hi Lady Ashwood, ive started the 13 treasure quest and it keeps freezing whenever i try to hand over excalibur am i doing something wrong or is it a bug.
I have just try the same quest and its ok maybe retry it
It works normally here
Yeah handing over items when meeting him in Arthurs party had a new bug, its fixed in v6.2
Talk to merlin while he is in camalet with arthur
okay ill try it thanks
So 6.0 is full version ? Can i delete older stuff and put 6.0 + this fix ?
Download 6.0 it include fix
YOU CAME BACK AGAIN! I really love you and your mod!
Agreed. I hardly ever play other mods anymore. They simply don't compare. I'm gonna be real depressed when Ashwood stops updating this =)
Thanks guys and gals, sometimes a negative review makes me want to just stop working on this and say the hell with it, but thankfully there is always more positive comments to keep me going.
Honestly, I don't even play other mods anymore. At first, I thought "A World of Ice and Fire" (the Game of Thrones mod) was the best of them all, but now I ONLY play Age of Arthur. Perisno, Bannerpage, 1257 AD, Nova Aetas, Native New Design, Warsword Conquest... Nothing touches this mod by a landslide.
Your mod is Viking Conquest x1000. Having children to succeed the player, 13 treasures, And if you aren't into all the warlord stuff, you can just work on a farm or chop wood all day.
I'm surprised other modders don't copy you, to be honest. Hell, I don't even play Bannerlord much at all; your mod is much more fun.
Hey Ashwood! Thanks for this! I managed to squeeze some time to play the new version, and you really outdid yourself!
I should mention one little "bug" I ran into, which I've seen before in previous builds. When you try to sneak into an enemy castle (this doesn't appear to happen in towns), and then dispatch the guards after they sound the alarm, the game will tell you that you evaded them, only to send you back to the main castle menu. In other words, you get caught in a loop.
In case this is peculiar, it happened at a castle in Sussex. It's just a nitpick though.
Not sure if it means anything, but before this update I was just about to get a message from my uncle in rome about my next step, but now it never shows up after this update?
It still happens, in fact there is a chance it can happen even more, but you need over 150 renown and past level 12
I wish I could customize troops for player faction and be able to equip them according to my taste. Or at least making Royal Guard with such option.
Otherwise, thank you for activity on this mod!
świetnie wygląda na zdjęciach ! już go pobieram ! pozdrawiam!