Your name is David Leatherhoff, and you're addicted to a new painkiller from a company unknown. They keep coming, and you can't stop taking them. Lately you have started to experience illusions, dreams picking at your deepest and darkest fears. Finally, you go to the Hospital, seeking help. First, however, you make a stop into the bathroom, where another bottle of pills awaits you, standing out like a beacon in the night in your depraved eyes. When will it all stop? Afraid of Monsters is a survival horror mod for Half Life 1. What's new in AoM DC? - New monsters (no Half-Life reskin) and weapons - Flashlight can only work with batteries that you pick up - Improved maps and totally new maps - 4 different endings and ways to beat the mod - Random monster spawns - New hud, sprites, textures, sounds, models and animations - Easy mode is easy, normal is normal, hard is hard
Hi, I'd just like to inform the ModDB community that my Half-Life 1 modification, Afraid of Monsters, is back with a new lease of life! Afraid of Monsters : Director's Cut is now in production! Expect to see new weapons, new monsters and a whole set of new monsters designed to make your blood
Posted by ruMpel on Aug 13th, 2006 digg this super bookmark
Hi, I'd just like to inform the ModDB community that my Half-Life 1 modification, Afraid of Monsters, is back with a new lease of life! Afraid of Monsters : Director's Cut is now in production! Expect to see new weapons, new monsters and a whole set of new monsters designed to make your blood run cold!
Check out our page at:
Moddb.com
Or our webpage at:
Afraidofmonstersdc.moddb.com
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Extra emphasis on new monsters! Wowy zowy!
I've heard a lot about this, but haven't had a chance to try it. Definitely interested. :)
yay.... this vary good news
I had a lot of thoughts for how AoM could have been improved when I played it through the first time, and now that I know it's getting a revamp perhaps you'd be interested in hearing them.
PM ftw
This game is gonna be absolutely fucking radical. One request I have though. I like how the flashlight only lights up a tiny space, kinda like in doom, but its a little too small in my opinion. I will play this mod and love it either way, but I think you should make the flashlight a little more powerful. Or perhaps maybe you could have a couple flashlights in the game, maybe like a K-mart flashlight as the starter, and then later you could find like a maglight. But either way, we need a better light :)
Thanks again and I will love this mod just as much as the first.