ZPS Windows Full Build v1.25b
Apr 15, 2008 Full Version 6 commentsZombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
10 comments by Tatsur0 on May 13th, 2008 digg this super bookmark
If you are a skilled level designer, know a skilled level designer, or just like to show off how fast you can learn something like level design, perk up your ears.

We have successfully migrated to the 2007 SDK (Orange Box), and would like to see a surge of new map content that utilizes the upgraded lighting effects. Therefore, the Zombie Panic Development Team would like to announce that we are officially hosting a level design competition!
Prizes include:
Before entering, please read the rules. Or feel free to visit the new special forum created for this to see what the competition has in store. Contest begins NOW and ends July 15th, 2008. Start your engines! What are you waiting on? There is money to be had!
Thanks,
ZP Development Team
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Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...
Patch including all content from ZPS 1.2 and the recent hotfix.
This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.
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the thing that sucks for me is that my flash light doesent work can any one help me on what to do to get it to work????????
Just wondering, would I need hl2dm to make maps for this mod?
To run ZPS you need Source SDK Base if you have that then you should have Source SDK Base - Orange Box which means you can create maps for OB SDK as well. So pretty much any paid for Source game will give you full access tot he tools and required files to run/map for ZPS.
Tats...
Do I need hl2dm for multiplayer mods?
You need to purchase a game that includes the Source SDK base. HL2DM does that, purchase it then go to Tools in your steam menu. Install the Source SDK base and you will be able to play most of the HL2 mods available to the public.
I do have hl2 dm but Im wonderig becuase my friend dont have it but he have hl2 so can he still play multiplayer mods?
Like I said, go to tools and see if you can download Source SDK base, if he has HL2 on his steam account then there should be no problems.
ZPS for the Orange Box engine isn't out yet, but I heard that any Source game gives you access to the Orange Box SDK Base for playing mods of the same engine (even if you just have HL2DM, I think). The details are fuzzy to me, but if ZPS is ported right, maybe you can play it with just the OB SDK Base.
(I can't test this myself since I own all the HL2-related games)
I doubt it.
=(
So long as you're able to install Source SDK Base and Source SDK Base - Orange Box you can play ZPS. Like we said we've successfully made the transition and currently have had no issues. You do not need to own the Orange Box to play ZPS (OB) however the current public release of ZPS is still using Ep1 SDK and the OB version won't be out until we release the large content patch.
Cheers,
Tats...