Creatures came out of what seemed to be thin air. Animated and alive. They came without a warning and swept the world ...

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I've put together some current info about where I'd like to see the mod heading.

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Hi there everyone.
First off I want to thank anyone and everyone who helped me sofar.
With the concept, ideas on looks, scenarios, and so on.

Well, I'd like to share my thoughts on this mod, it's just some basic ideas as to where I'm going
with the mod and what people can expect gameplay wise.

I'm going for a more adventurous aproach instead of a more linear one.
But I want that to be mixed in with some rollercoaster rides too.

Finding a nice balance to when I want things to be hectic and when I Want it to be adventurous.
And I want the player to explore instead of running into things like items and what not.
But not just running around finding things. There'll be somewhat of a small story in it, mostly it's
about surviving. I'm going to try and have allot of small lil scenes in the maps some interactive too,
so there'll be more of an experience then just walking through corridors and areas.

Another concept I'm going to try is to have a central area at the start being the apartment complex.
Allot of stuff will hapen on that spot before I'm going to even move on, but I have somany ideas on keeping this fresh and so do allot of my beta testers which im considering part of this mod, and they're input will be shown at the end. For now I leave with a request to anyone who can and would like to model some stuff for this mod. stuff like indoor props and outside ones. maybe some specific ones at that. Since I'm letting this take place in holland I'd love some dutch themed models like police cars, ambulance, street lights maybe. That goes for skinners too, if anyone feels like they can help me out, I'd apreciate it ofcourse. Though I am not actively looking for a team, since I want to do the maps on my own, atleast for now ...

Peace, Joure.

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Reading this in 10/2010 was fun :D

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