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Comment History
Zerroh
Zerroh Aug 14 2011, 11:28pm replied:

So it would take the place as a gunship/transport?

+1 vote     media: Apex Studios Update 14/08/2011
Zerroh
Zerroh Aug 11 2011, 9:02am says:

Rest in peace our dear soldier and hero.

+1 vote     article: Sad news
Zerroh
Zerroh Feb 27 2011, 8:52pm says:

Great clone wars mod. Fantastic. If I may, I suggest a GC map with one starting planet on each side. It's a great challenge to have to build The Republic or Confederacy from the ground up.

+3 votes     mod: Star Wars - Clone Wars
Zerroh
Zerroh Jan 28 2011, 3:13pm says:

Ryloth

+1 vote     article: A little time passing game...
Zerroh
Zerroh Jan 27 2011, 7:49pm says:

Death Star

+1 vote     article: A little time passing game...
Zerroh
Zerroh Jan 16 2011, 11:47pm says:

Just a mere curiosity, but is AI improvement on your guys' agenda? I do hope the AI can be turned towards a more squad on squad strategy than a spam or horde based one, Orks being one exception.

+1 vote     mod: DoW40k: Firestorm over Kaurava
Zerroh
Zerroh Nov 30 2010, 5:15pm says:

A great mod. I would like to see this develop very far. I would suggest, that scaling of (mostly space) units get some attention in the future. Other than that fantastic mod.

+1 vote     mod: Star Wars - Clone Wars
Zerroh
Zerroh Oct 1 2010, 3:58pm says:

Human ship, a Skynet ship is probably going to be extremely compact, being run completely by AI.

+1 vote     media: Corvette
Zerroh
Zerroh Sep 14 2010, 9:08pm says:

That's amazing. Question: will/do you have a feature in place or planned to give capital ships (Yours, mainly) to deploy squadrons of fighters?

+3 votes     media: Tactical Overview Teaser #2 *WIP*
Zerroh
Zerroh Aug 8 2010, 10:30pm replied:

It does doesn't it? I love that game. =D

+1 vote     media: CABAL Reaver tripod
Zerroh
Zerroh Aug 4 2010, 10:01am says:

Will this be added for the vanilla Sins? In a patch or new version? Or will it just be for the Entrenchment version?

+1 vote     media: Razer Class Starbase
Zerroh
Zerroh Aug 2 2010, 6:21pm says:

Will you continue to make updates for 1.191, or if more patches are released for the original? I love this mod and would love to see it grow even more and get even better.

+1 vote     mod: Maelstrom
Zerroh
Zerroh Jul 15 2010, 11:05am says:

It says it can be used with Kane Edition, how do you get it to work with it?

+1 vote     download: C&C Retarded Release Candidate 1
Zerroh
Zerroh Jul 13 2010, 1:46am replied:

Thank you! It works. I dunno why i didn't think of that. Again thanks.

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
Zerroh
Zerroh Jul 7 2010, 8:07pm says:

Love the mod, almost absolutely perfect. :) But i have a problem: When playing the Birth of The Rebellion (and all the other campaigns) I can never get the rebellion past tech 4. Any suggestions?

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
Zerroh
Zerroh Jun 24 2010, 3:00pm says:

Awesome Video. Downloading the current release now. Can't wait, Looks great, and I have bee n waiting for a good Gundam RTS. =D

+2 votes     media: Gundam RTS 1.2 video
Zerroh
Zerroh Feb 28 2010, 1:07am says:

Is everything canon, or close to correctly scaled?

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
Zerroh
Zerroh Mar 15 2009, 9:53pm replied:

I think it would be hilarious to see an atlantic ocean cruise liner in combat. xD

+3 votes     mod: NOVA-The Endless War
Zerroh
Zerroh Aug 19 2008, 8:23pm says:

Nevermind, fixed it...

+1 vote     mod: Angels Fall First: Naval Combat Operations
Zerroh
Zerroh Aug 19 2008, 8:20pm says:

Help! I'm having problem playing it, i put all the files and did the target thing, but when I play I just get the original races. BUT i get all the maps and stuff. anyone know what's wrong?

+1 vote     mod: Angels Fall First: Naval Combat Operations
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