Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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Media RSS Feed Report media Tactical Overview Teaser #2 *WIP* (view original)
Tactical Overview Teaser #2 *WIP*
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frozenballz Sep 14 2010, 8:29pm says:


+1 vote     reply to comment
Kharcov Sep 14 2010, 8:30pm says:

oh, looking very nice, Can't hardly wait to play.

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Zerroh Sep 14 2010, 9:08pm says:

That's amazing. Question: will/do you have a feature in place or planned to give capital ships (Yours, mainly) to deploy squadrons of fighters?

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ChiEkku Sep 15 2010, 6:29am says:

I'm sorry, I guess I don't get it; when in the game would this be seen? If you could put more details into the description, that would be great :)

I'm surprised to see this perspective in FL; good coding work!

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FW:ToW_Sushi Creator
FW:ToW_Sushi Sep 15 2010, 9:42am replied:

This would be used by capital ships when engaging fleets. It would allow the pilot to make decisions based on the overview perspective as well as pilot the ship in this view.

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ChiEkku Sep 15 2010, 3:26pm replied:

That's excellent. :) Is it also possible that capital ships would move with point-and-click like an RTS?

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Nynx Sep 22 2010, 8:10am replied:

I honestly don't think so

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FW:ToW_Currican Creator
FW:ToW_Currican Sep 25 2010, 5:12am replied:

Capitol ships will be flown like any other ship, in cockpit, third person and turret views. They are player flyable ships.

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w0dk4 Author
w0dk4 Sep 15 2010, 1:20pm replied:

I'll present it with a video in a news post once Im done. This is just a teaser ;)

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Still a work in progress, here is another teaser for the RTS-like tactical overview Im currently implementing.

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Sep 14th, 2010
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