With me the covies only problem is building a lot of refineries (playing on hard difficulty). Besides that they do a pretty good job at attacking.
With me the covies only problem is building a lot of refineries (playing on hard difficulty). Besides that they do a pretty good job at attacking.
And that is why you are such a good developer, you continuously see ways in which your mod can be improved. Sweet! Needless to say I have been really looking forward to the covenant, even in a non-finished state. If the assets you contributed to the Sins sister mod are a tell to anything, we are in for quite a treat. :)
It feels like so long ago that we had the previous release. You guys have come a long way, and these pictures really show it. I am beyond impressed, and I cant wait to play this mod with the new changes.
I feel like the only one here that prefers the look of the First Contact styled cube >.>
Good to see that you and the team are looking at our criticisms. It really shows a professional demeanor in the team, and it makes me really look forward to the gameplay fixes that are in store for us. Can't wait to see what the team can do!
Well you guys have done a fantastic job with the mod so far. I'm sure that you'll be able to find a way to make the Borg into a very fascinating faction.
It looks absolutely amazing, truly better then the current texturing. I do have a question however. The devs have stated that they wish to rework the Borg to make them more accessible, however do you have any plans on reducing the health of some of the smaller borg vessels? I always thought it was strange that the sphere had almost as much health as the first Borg cap ship.
Despite the Z-clipping, it is still a very impressive piece of work, ringleader.
Oh wow, im so sorry about your wife and I hope she gets well soon D:. Real life always comes first and its really good of you to do this, take all the time that is needed, and best wishes from all of us!
The game is great fun guys, and I love how you've turned many aspects of the half life 2 universe into an RTS, however, the game is starting to get a bit dull. Playing against the AI gets boring as they rarely build past metro cops and partisans, so the late game goes quickly with a few striders, and there is no dedicated servers, or for that matter any people playing on servers at all. When a public game rarely appears and I join it I either get kicked by the people in it, or the game crashes. So far though, the game is beautiful, keep up the good work. :)
Forgot to sign in before I posted this response >_>.
Just downloaded the mod and I have to say, its amazingly fun; the advantage feels to be leaning more towards the Covenant however, as hunters are a huge anti-everything unit. But the mod is amazing, the music is there, the units are there, its everything I wanted out of Halo Wars, but never got. Amazing job guys, I cant wait to see how this continues.
Quick question though, do you plan on including the Flood at some point, or will this just be a Human vs Covenant mod?
Oh woops, I meant to type the Assault Carrier, like the ones from Halo 2 and 3. That is absolutely huge though.
Well I meant their in game counterparts, like say this ship compared to the same one in Halo Reach. That's awesome then, seeing this huge ship take on a UNSC fleet is going to be amazing!
I've been extremely impressed with your work so far and the mod is just amazingly entertaining. But just wondering, are these ships going to be to scale with their respected counterparts?
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