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Zapp90 Mar 18 2014 replied:

Yes, since it's open source, anyone can pick up the code and make a multiplayer version of it. That said, it will probably still be very hard. Just not as hard as it was on the original engine.

+2 votes   news: OpenMW v0.29.0 released! (Morrowind engine reimplementation)
Zapp90 Feb 5 2014 says:

Ok this is sick. Lighting is perfect.

+3 votes   media: Map Designing
Zapp90 Sep 1 2012 says:

Ok, so with the same logic I can draw some fan-art of the Lord of the Rings characters, say a picture of Legolas, put it up on deviantart and then Warner Bros can contact me and demand me to remove it.

Totally with the same logic. There's seriously no difference except what medium I do my fan art in.

+3 votes   news: MERP C&D
Zapp90 Apr 15 2012 says:

Finally! Looks great!

+3 votes   media: Wall Demonstration
Zapp90 Feb 29 2012 says:

Looks nice, but it lacks contrast IMO.

+1 vote   media: Unit Portrait: Hoplite
Zapp90 Jan 30 2012 says:

Most of your characters look really great and I think this is a really interesting mod. I must point out though that I also think many of the textures lack contrast. They look too grey and flat.

Keep it up guys.

+1 vote   news: Beta Testing - Preview Tor Sethis Sentinels
Zapp90 Dec 3 2011 says:

I have to say FINALLY, some M&B mod that puts time and effort to texturing work. These uniforms looks great. Good work. *klicks watch mod and vote for moty*

+4 votes   mod: L'Aigle
Zapp90 Nov 14 2010 says:

I'd go for a combo of the left and right. The left one looks more 3d than the right (3d is a good thing), but I like the "icy" color of the right one more. So if you add some highlight to the edges of the right one, I'd prefer the right.

If you're too lazy to do that: Go for the left.

+1 vote   media: More tough choices
Zapp90 Jan 26 2009 says:

Haha, I'm impressed at how well you managed to mimic the GTA graphics in 3 dimensions.

+2 votes   game: Duke Theft Auto
Zapp90 Jan 18 2009 says:

Parallax mapping is awesome :)

+1 vote   media: Engine Demonstration By Nate
Zapp90 Dec 21 2008 says:

No offense, but why even upload this?

+2 votes   download: Silly barney model
Zapp90 Aug 2 2008 replied:

Agree with you there. But sure, it looks good.

+1 vote   media: Switchblade Update
Zapp90 Jul 6 2008 says:

So nostalgia, reminds me of the good old times with AoE 1 :) Love it.

+2 votes   media: Persian Desert Town
Zapp90 Jun 11 2008 says:

Hmm, isn't that called parallax mapping too?

+2 votes   media: Cone Step Mapping
Zapp90 May 17 2008 says:

Looks like Age of Empires 1 in 3D... Love it :)

+1 vote   media: Double Envelopment
Zapp90 Mar 28 2008 replied:

Is Q3 free? :) No, I didn't think so.

+3 votes   game: OpenArena
Zapp90 Jul 15 2007 says:

I think Quad would appreciate if you gave him creds for the empire troops...

+1 vote   media: Empire Swordsmen
Zapp90 Aug 6 2007 says:

... I really think you're not clear enought that this is a completley new team with none of the old members (sorry, you can't count me in as a member, but you are still free to use my dark elves) in it. So please be more clear that this is almost a new mod, and has nothing to do with the old team, except that you got permission to use the models.

+1 vote   mod: Warhammer: Total War
Zapp90 Jan 4 2007 says:

I can't see ONE single credit to these models, and I KNOW that you haven't done them. I was active on the site at the time killst4r made them. NEVER EVER think of using another ones models without giving proper credit to 'em.


+1 vote   mod: Starcraft 1.5: Fusion Conversion Maps
Zapp90 Oct 29 2005 says:

Hroppa, maybe you should type in the mods mail instead of yours in the contact list.. ? :) Also, instead of "christmas (probably)", set the release date for something like "probably after christmas", since I doubt we'll complete all the work on the campaign map in 2 months.

+1 vote   mod: Warhammer: Total War
Zapp90 Aug 10 2005 says:

Hi, just wanted to add that this is the mod team..

Development Team:

Badger - Unit Modeling/Effects Dude
Bowly69 - Unit Modeling/Animation
Carterza -
Cegorach -
ChaoticDude - Unit Modeling/Textures
DExodus - Project Founder/Fluff Master
Diackon - Unit Modeling/Textures
Hox - Unit Modeling/Textures
OriginalCheeseSpread - Webmaster/script Editor
Quadrille - 2D Artwork Boss
RtG - Unit Modeling Boss
Sellsword - Valued Fluff Writer
Staven - Artwork Guy
Tamaati - Lead Unit Modeler/Textures Retired
Tombom -
WonderBoy - Unit Modeling/Textures
WrathOfMe - Team Leader
Zapp90 -Unit Modeling/Textures

Beta Testing Team:

victis honor
The Grand Master
The Warlord
The Swordmaster

Also, just so we don't have to answer 100000 times again;

1. Always use (at least) 2 valour for all units and no armour/weapong upgrades.

2. The high elves WILL get more units

3. We are hoping to make all units for all factions in warhammer for the mod, but since there is a 250 (or something like that) model limit, some units (or maybe even factions) must be left out.. However, since dwarves are quite easy to do, I guess they'll be done. And btw, when BI comes out, hopefully the model limit is higher, so then HOPEFULLY we can add all factions, but it's still no promise.

4. We have a system for the stats to convert it from TT to the mod. However, some units have some bugs that is by mistakes. For example, High Elf Archers attack stat is 9 instead of 8, so those will be fixed in further releases.

+1 vote   mod: Warhammer: Total War
Last Online
Nov 27 2015
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