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Zapp90
Zapp90 Mar 18 2014, 3:09pm replied:

Yes, since it's open source, anyone can pick up the code and make a multiplayer version of it. That said, it will probably still be very hard. Just not as hard as it was on the original engine.

+1 vote     article: OpenMW v0.29.0 released! (Morrowind engine reimplementation)
Zapp90
Zapp90 Feb 5 2014, 4:22pm says:

Ok this is sick. Lighting is perfect.

+3 votes     media: Map Designing
Zapp90
Zapp90 Sep 1 2012, 8:46am says:

Ok, so with the same logic I can draw some fan-art of the Lord of the Rings characters, say a picture of Legolas, put it up on deviantart and then Warner Bros can contact me and demand me to remove it.

Totally with the same logic. There's seriously no difference except what medium I do my fan art in.

+3 votes     article: MERP C&D
Zapp90
Zapp90 Apr 15 2012, 3:14pm says:

Finally! Looks great!

+3 votes     media: Wall Demonstration
Zapp90
Zapp90 Feb 29 2012, 11:06am says:

Looks nice, but it lacks contrast IMO.

+1 vote     media: Unit Portrait: Hoplite
Zapp90
Zapp90 Jan 30 2012, 6:03am says:

Most of your characters look really great and I think this is a really interesting mod. I must point out though that I also think many of the textures lack contrast. They look too grey and flat.

Keep it up guys.

+1 vote     article: Beta Testing - Preview Tor Sethis Sentinels
Zapp90
Zapp90 Dec 3 2011, 5:12am says:

I have to say FINALLY, some M&B mod that puts time and effort to texturing work. These uniforms looks great. Good work. *klicks watch mod and vote for moty*

+4 votes     mod: L'Aigle
Zapp90
Zapp90 Nov 14 2010, 5:42pm says:

I'd go for a combo of the left and right. The left one looks more 3d than the right (3d is a good thing), but I like the "icy" color of the right one more. So if you add some highlight to the edges of the right one, I'd prefer the right.

If you're too lazy to do that: Go for the left.

+1 vote     media: More tough choices
Zapp90
Zapp90 Jan 26 2009, 5:45pm says:

Haha, I'm impressed at how well you managed to mimic the GTA graphics in 3 dimensions.

+2 votes     game: Duke Theft Auto
Zapp90
Zapp90 Jan 18 2009, 5:14pm says:

Parallax mapping is awesome :)

+1 vote     media: Engine Demonstration By Nate
Zapp90
Zapp90 Dec 21 2008, 10:56am says:

No offense, but why even upload this?

+2 votes     download: Silly barney model
Zapp90
Zapp90 Aug 2 2008, 8:02pm replied:

Agree with you there. But sure, it looks good.

+1 vote     media: Switchblade Update
Zapp90
Zapp90 Jul 6 2008, 12:15pm says:

So nostalgia, reminds me of the good old times with AoE 1 :) Love it.

+2 votes     media: Persian Desert Town
Zapp90
Zapp90 Jun 11 2008, 3:18pm says:

Hmm, isn't that called parallax mapping too?

+2 votes     media: Cone Step Mapping
Zapp90
Zapp90 May 17 2008, 2:22pm says:

Looks like Age of Empires 1 in 3D... Love it :)

+1 vote     media: Double Envelopment
Zapp90
Zapp90 Mar 28 2008, 5:55am replied:

Is Q3 free? :) No, I didn't think so.

+3 votes     game: OpenArena
Zapp90
Zapp90 Jul 15 2007, 4:03am says:

I think Quad would appreciate if you gave him creds for the empire troops...

+1 vote     media: Empire Swordsmen
Zapp90
Zapp90 Aug 6 2007, 8:20pm says:

... I really think you're not clear enought that this is a completley new team with none of the old members (sorry, you can't count me in as a member, but you are still free to use my dark elves) in it. So please be more clear that this is almost a new mod, and has nothing to do with the old team, except that you got permission to use the models.

+1 vote     mod: Warhammer: Total War
Zapp90
Zapp90 Jan 4 2007, 10:55am says:

I can't see ONE single credit to these models, and I KNOW that you haven't done them. I was active on the site wc3campaigns.net at the time killst4r made them. NEVER EVER think of using another ones models without giving proper credit to 'em.

Loser.

+1 vote     mod: Starcraft 1.5: Fusion Conversion Maps
Zapp90
Zapp90 Oct 29 2005, 5:06am says:

Hroppa, maybe you should type in the mods mail instead of yours in the contact list.. ? :) Also, instead of "christmas (probably)", set the release date for something like "probably after christmas", since I doubt we'll complete all the work on the campaign map in 2 months.

+1 vote     mod: Warhammer: Total War
Zapp90
Zapp90 Aug 10 2005, 12:52pm says:

Hi, just wanted to add that this is the mod team..

Development Team:

Badger - Unit Modeling/Effects Dude
Bowly69 - Unit Modeling/Animation
Carterza -
Cegorach -
ChaoticDude - Unit Modeling/Textures
DExodus - Project Founder/Fluff Master
Diackon - Unit Modeling/Textures
Hox - Unit Modeling/Textures
OriginalCheeseSpread - Webmaster/script Editor
Quadrille - 2D Artwork Boss
RtG - Unit Modeling Boss
Sellsword - Valued Fluff Writer
Staven - Artwork Guy
Tamaati - Lead Unit Modeler/Textures Retired
Tombom -
WonderBoy - Unit Modeling/Textures
WrathOfMe - Team Leader
Zapp90 -Unit Modeling/Textures

Beta Testing Team:

Alrik
Fanatic
fuzzysubmarine
victis honor
Stellaru
Taediosus
Wolf_Swoosh
The Grand Master
The Warlord
The Swordmaster
TimmyMWD

Also, just so we don't have to answer 100000 times again;

1. Always use (at least) 2 valour for all units and no armour/weapong upgrades.

2. The high elves WILL get more units

3. We are hoping to make all units for all factions in warhammer for the mod, but since there is a 250 (or something like that) model limit, some units (or maybe even factions) must be left out.. However, since dwarves are quite easy to do, I guess they'll be done. And btw, when BI comes out, hopefully the model limit is higher, so then HOPEFULLY we can add all factions, but it's still no promise.

4. We have a system for the stats to convert it from TT to the mod. However, some units have some bugs that is by mistakes. For example, High Elf Archers attack stat is 9 instead of 8, so those will be fixed in further releases.

+1 vote     mod: Warhammer: Total War
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