THE END TIMES ARE NIGH!

This is a dark age, a bloody age, an age of Daemons and sorcery, of battle and death until the world's ending. These are the End Times.
This is Total War.

Factions; Araby, Tomb Kings, Altdorf, Middenheim, Brettonia, Kislev, High Elves, Wood Elves, Dark Elves, Hordes of Chaos, Dwarfs, Undead, Chaos Dwarfs, City of Luccini, Skaven, Beastmen, Ogre Kingdoms, Dragon Islanders, Hordes of Chaos, Orcs & Goblins, Lizardmen

Warhammer Total War is a full reconstruction of Rome Total War, using innovative techniques to bring you a world of magic and sorcery. A full scale 3D campaign map and new building rosters back up the wide range of Warhammer troops available. Powerful orcish warriors, fast elven archers, or stalwart dwarf axemen are just among the obvious choices - the great hellcannons of the Chaos Dwarfs, the mighty stegadons from the Lizardman jungles, and the thumping feet of a mighty Slavegiant from the Ogre Kingdoms are all also there for you to command!

The mod is hosted at Exilian forums, and is led by Jubal Barca with a wide range of team members and contributors. Please ask questions on our forum if possible to get a much quicker response as we won't be checking this site nearly so much - any offers of help or sub-mods will be fully appreciated and supported. Many thanks!

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Blog RSS Feed Report abuse Latest News: Faction Preview: Skaven!

0 comments by Jubal_Barca on Apr 6th, 2013

In this second faction preview, we're covering the Skaven, one of the most cunning and ruthless forces in the Warhammer World. And when we say in the Warhammer World, we mean their starting position has bases on multiple continents. This can be tough, particularly at the start, but also means you get to fight battles against Undead, Brettonians, the Empire, Lizardmen, Dwarfs, and more giving you an exciting range of challenges. The rodents are one of the best horde infantry factions in existence, capable of summoning huge swarms of skaven slaves and clanrats, but to win a good commander also needs to be able to manage specialist troops including dangerously unpredictable ranged weaponry and the fragile but devastating assassins. The four clans - the assassins and rogues of Eshin, the engineers of Skyre, the mad scientists of Moulder and the plague-worshippers of Pestilens - are also important to keep in mind as whilst only one can own each of your settlements, all of their forces are needed in combination for real success in the long run.

It's said among the ratfolk that all tunnels lead to Skavenblight - but will you make it, or fall into a gutter along the way? Only you can find out...


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Warhammer; Total War

Warhammer; Total War

Apr 7, 2012 Full Version 5 comments

Games Workshop's fantasy universe, realized in full 3d RTS/TBS format on the Rome: Total War Engine. This is a dark age, a bloody age, an age of Daemons...

Post comment Comments  (0 - 10 of 85)
frankers555
frankers555 Apr 28 2013, 4:09pm says:

When ever i start a custom battle or start a campaign it instantly crashes, help please.

+1 vote     reply to comment
matio11
matio11 Apr 7 2013, 7:02am says:

Will be there an automatic installer?

+1 vote     reply to comment
matio11
matio11 Apr 5 2013, 9:53am says:

What with rest of factions and map? Will you change the map with more settelmets?

+2 votes     reply to comment
Jubal_Barca
Jubal_Barca Apr 6 2013, 7:45am replied:

The map will contain all 20 factions mentioned in the descriptions, which is the maximum number for Rome: Total War. There are a few more settlements since the previous release, but the map is mostly quite similar - it covers from the Southlands up to the Chaos Wastes, and from the Mountains of Mourn to Naggaroth and Lustria, so it includes pretty much all the areas that actual Warhammer factions inhabit. :)

+2 votes     reply to comment
NekoGenijalan
NekoGenijalan Mar 1 2013, 9:01am says:

I already mentioned this in the review, but I'll put it here too in comments section.
Its better than previous version. But its still unfinished and in dire need of following:

-vanilla stuff removed and replaced with Warhammer 2D art style graphics.
-starting units coded in cities.

But all in all good work :D

+2 votes     reply to comment
Jubal_Barca
Jubal_Barca Mar 2 2013, 6:06am replied:

Thanks - I'll be the first to admit that we do have an issue with the eye candy side of it, but it's also really not one we can fix easily as the team has no 2d artist with those sorts of skills and the amount of work needed is huge - on the plus side I can confirm that starting units will be in there in our next (and probably final) release for certain, as well as a huge amount of new content.

+3 votes     reply to comment
NekoGenijalan
NekoGenijalan Mar 3 2013, 2:58am replied:

Thanks, I know how modding can be difficult.

At least remove vanilla videos ;)

Looking forward to new version :D

+2 votes     reply to comment
Jubal_Barca
Jubal_Barca Mar 3 2013, 6:57pm replied:

Assume you just mean the intro video, or are there others?

+2 votes     reply to comment
NekoGenijalan
NekoGenijalan Mar 4 2013, 5:40am replied:

There are also faction intro videos.

+2 votes     reply to comment
Jubal_Barca
Jubal_Barca Mar 15 2013, 8:35pm replied:

Good call, I'll look at that.

+2 votes     reply to comment
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Released Apr 6, 2012
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