Games Workshop's fantasy universe, realized in full 3d RTS/TBS format on the Rome: Total War Engine. This is a dark age, a bloody age, an age of Daemons...
THE END TIMES ARE NIGH!
This is a dark age, a bloody age, an age of Daemons and sorcery, of battle and death until the world's ending. These are the End Times.
This is Total War.
Factions; Araby, Tomb Kings, Altdorf, Middenheim, Brettonia, Kislev, High Elves, Wood Elves, Dark Elves, Hordes of Chaos, Dwarfs, Undead, Chaos Dwarfs, City of Luccini, Skaven, Beastmen, Ogre Kingdoms, Dragon Islanders, Hordes of Chaos, Orcs & Goblins, Lizardmen
Warhammer Total War is a full reconstruction of Rome Total War, using innovative techniques to bring you a world of magic and sorcery. A full scale 3D campaign map and new building rosters back up the wide range of Warhammer troops available. Powerful orcish warriors, fast elven archers, or stalwart dwarf axemen are just among the obvious choices - the great hellcannons of the Chaos Dwarfs, the mighty stegadons from the Lizardman jungles, and the thumping feet of a mighty Slavegiant from the Ogre Kingdoms are all also there for you to command!
The mod is hosted at Exilian forums, and is led by Jubal Barca with a wide range of team members and contributors. Please ask questions on our forum if possible to get a much quicker response as we won't be checking this site nearly so much - any offers of help or sub-mods will be fully appreciated and supported. Many thanks!
In this second faction preview, we're covering the Skaven, one of the most cunning and ruthless forces in the Warhammer World. And when we say in the Warhammer World, we mean their starting position has bases on multiple continents. This can be tough, particularly at the start, but also means you get to fight battles against Undead, Brettonians, the Empire, Lizardmen, Dwarfs, and more giving you an exciting range of challenges. The rodents are one of the best horde infantry factions in existence, capable of summoning huge swarms of skaven slaves and clanrats, but to win a good commander also needs to be able to manage specialist troops including dangerously unpredictable ranged weaponry and the fragile but devastating assassins. The four clans - the assassins and rogues of Eshin, the engineers of Skyre, the mad scientists of Moulder and the plague-worshippers of Pestilens - are also important to keep in mind as whilst only one can own each of your settlements, all of their forces are needed in combination for real success in the long run.
It's said among the ratfolk that all tunnels lead to Skavenblight - but will you make it, or fall into a gutter along the way? Only you can find out...