THE END TIMES ARE NIGH!

This is a dark age, a bloody age, an age of Daemons and sorcery, of battle and death until the world's ending. These are the End Times.
This is Total War.

Factions; Araby, Tomb Kings, Altdorf, Middenheim, Brettonia, Kislev, High Elves, Wood Elves, Dark Elves, Hordes of Chaos, Dwarfs, Undead, Chaos Dwarfs, City of Luccini, Skaven, Beastmen, Ogre Kingdoms, Dragon Islanders, Hordes of Chaos, Orcs & Goblins, Lizardmen

Warhammer Total War is a full reconstruction of Rome Total War, using innovative techniques to bring you a world of magic and sorcery. A full scale 3D campaign map and new building rosters back up the wide range of Warhammer troops available. Powerful orcish warriors, fast elven archers, or stalwart dwarf axemen are just among the obvious choices - the great hellcannons of the Chaos Dwarfs, the mighty stegadons from the Lizardman jungles, and the thumping feet of a mighty Slavegiant from the Ogre Kingdoms are all also there for you to command!

The mod is hosted at Exilian forums, and is led by Jubal Barca with a wide range of team members and contributors. Please ask questions on our forum if possible to get a much quicker response as we won't be checking this site nearly so much - any offers of help or sub-mods will be fully appreciated and supported. Many thanks!

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Hello, all!

So, as you may have seen, I've just released a bugfix patch - I'll be updating the main download at some point so that all future downloads include the bugfixes. I thought I'd write this article too to keep you updated on everything going on.

I've been trying to keep giving support over the last few years to those of you who've had issues with WHTW, and I intend to keep doing that. I'll increasingly be only able to do so via the Exilian forums that I check anyway, though; my checks to ModDB have been getting less regular, and I'm not actively doing much modding at the moment. WHTW is about as finished as it will ever be: if I do any more Rome TW modding it's likely to be work on Narnia TW or Battle for Antares IV, both of which still have a lot of potential for expansion whereas WHTW is pretty much at its limits for units and so on.

I'm looking forward to seeing how the new Total War: Warhammer turns out - I can however confirm right from this point that I won't be making any major mods of it. For one thing I've got too many other projects in the pipeline: I'd like to get my (small and rather unimpressive) PC adventure game finished sometime in the next year or so, I've got an online story in a gothic/steampunk setting and a tie-in RPG for it to work on, and I've got some boardgame design projects I'm working on too. For another, I think the amount I've put into WHTW is quite enough, and shows my vision of what I think the Warhammer World should be; the only way I'd ever be able to put more "my" stamp on the Warhammer World would be to actually design part of it (an option that's now closed anyway since Age of Sigmar was released). For the future, working on designing and creating writings and games within my own settings is more where I want to be.

So there you have it. If you're interested in any of my other projects, if you want tech help, if you'd like to do some tinkering with WHTW's code, do get in touch (especially via Exilian as I'm actually likely to see it and answer there) - I'm always happy to talk to and hear from people. The fact that WHTW has been downloaded thirteen thousand times is pretty humbling, but what makes having made this mod really worthwhile is hearing from people who are enjoying the results.

Take care, all of you!

Jubal

Chaos Horsemen fix

Chaos Horsemen fix

News 3 comments

How to fix a crash bug some people have reported with Chaos horsemen

Vote for WHTW!

Vote for WHTW!

News

We've been nominated for Best New Mod on the Total War Center modding awards - please head along and vote for us today!

Warhammer: Total War - A Call To Arms Released!

Warhammer: Total War - A Call To Arms Released!

News 4 comments

Warhammer Total War's final release is here, with a huge list of additional features including many new units and hugely upgraded UI - the End Times are...

Playtesting opportunities and release timetable

Playtesting opportunities and release timetable

News

Release timetable has now been announced for the much anticipated Warhammer: Total War - A Call To Arms! This final installment of the classic fantasy...

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WHTW Bugfix Patch

WHTW Bugfix Patch

Patch 11 comments

Fixes a number of bugs in WHTW, most notably the commonly reported Chaos Marauder Horsemen bug.

Warhammer: Total War - A Call To Arms

Warhammer: Total War - A Call To Arms

Full Version 81 comments

This really is it, folks! The very final release of Warhammer: Total War for RTW 1.5, over half a decade in the making, is here. With a totally packed...

Comments  (0 - 10 of 324)
Archonite
Archonite

I think this mod can be better if it was like Roma Surrectum, but obviously the mods can't do this because they're always busy.

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Archonite
Archonite

Okay, nobody answered why some units aren't recruitable in the campaign.

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Jubal_Barca Creator
Jubal_Barca

Sorry, I don't check ModDB more than once every couple of months these days. As I said if you read my last post above:

"I've been trying to keep giving support over the last few years to those of you who've had issues with WHTW, and I intend to keep doing that. I'll increasingly be only able to do so via the Exilian forums that I check anyway, though; my checks to ModDB have been getting less regular, and I'm not actively doing much modding at the moment."

So it's much better to contact me on the forum than here. I've replied to your post below, anyway :)

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Guest
Guest

The time of the Elves is over — my people are leaving these shores. Who will you look to when we've gone? The Dwarves? They hide in their mountains seeking riches — they care nothing for the troubles of others.

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Archonite
Archonite

Lol. Yes, the time of the High Elves is over. Only if they chose Malekith as their king in the beginning, then the civil war on Ulthuan won't happen. And if Malekith was the Phoenix King, there won't be a war with Elves and Dwarves.

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Guest
Guest

People are so ignorant these days... Please help improve this mod.

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Jubal_Barca Creator
Jubal_Barca

I'm happy to support anyone who wants to make improvements to WHTW, though I've stopped doing any major work on it myself beyond occasional requested bugfixes, I do have other projects to work on!

Reply Good karma+1 vote
Archonite
Archonite

Okay, I did tested this years ago. Wraiths, Reiksguard(and unmounted), Teutogen guard, and other units can't be recruited in campaign. I might ruin the file export buildings if I just put all of those there, but I don't know how to balance it. Can someone fix it for me? or for everyone else?

I like wraiths, because they're so hard to kill and can deal a lot of damage, but they're not available unless if I change the text file, but it will make the game not balanced, because I don't know where to put the unit to be recruitable for example. Please oh please, I want those units in the campaign.

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Jubal_Barca Creator
Jubal_Barca

There may be one or two units that got missed out of edb, yeah. You'd need to edit export_descr_buildings.txt to fix it. If you put in a request on the forum and can list all the units you want then I'll try and get round to making a patch file for you: Exilian.co.uk

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Archonite
Archonite

Can someone help me? I can't recruit other units from the campaign, like wraiths and reiksguard? Why? Please tell me!

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