0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Unit Portrait: Hoplite
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QuatroIGN Feb 28 2012 says:

His eyes...

It stares threw my soul...

+6 votes     reply to comment
Evulant Feb 28 2012 says:

Heh, not bad at all! I like it.

+3 votes     reply to comment
OffensiveKcommander Feb 29 2012 says:

Its not bad at all, but for my taste its to cartoony.

+3 votes     reply to comment
feneur Creator
feneur Feb 29 2012 replied:

At this size yes, but at the size it is used in-game it isn't imho :)

+3 votes   reply to comment
Orac| Feb 29 2012 says:

Haven't thought about Attic-pottery styled images for Greek units? :P

+4 votes     reply to comment
Zapp90 Feb 29 2012 says:

Looks nice, but it lacks contrast IMO.

+1 vote     reply to comment
AirborneSn1p3r Feb 29 2012 replied:

it will end up a tiny pic like in c&c games so im sure it does not matter.

+1 vote     reply to comment
Orac| Mar 1 2012 replied:

Actually, without decent contrast there might be issues in such a small image.

However, I think it'll work out OK. Perhaps a background with a more contrasting colour would help, but the polished shield and helmet stand out really well.

+1 vote     reply to comment
TribalBeat Feb 29 2012 says:

Depth is a bit off around the neck band. Also, you may want to close his mouth and have his eyes pointing somewhere else.

+1 vote     reply to comment
Mythos_Ruler Author
Mythos_Ruler Mar 1 2012 replied:

His mouth is closed.

+2 votes   reply to comment
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New work from our artist raulfabi.

Working on unit portraits for 0 A.D. is a great way to add to an artist's portfolio and help develop a FOSS video game at the same time.

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Feb 28th, 2012
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