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Comment History  (0 - 30 of 46)
xTenshi Dec 2 2013, 10:55pm replied:

\nope, no solution has come up to my knowledge. I really want to play this game, but for some reason it just doesn't work. i has nothing to do with the game, but the engine itself. sigh.

+2 votes     game: Minimal Theory
xTenshi Nov 24 2013, 3:16pm says:

this games looks spectacular, until i realized it runs with UDK, Im not trying to be rude or anything but UDK seems to be the only engine that has a 100% crash rate, but i don't blame u in any way. This happens to every single game associated with UDK. "UDK has stopped responding and closed" . I really don't know whats up with it but seriously, with a game looking this nice and an engine that doesnt even work, it's kind of disappointing. I know it's hard to manage something like UDK, but come on, it should at least be tested exceptionally to ensure a proper function for it. but after every single game that didnt work due to UDK, i have lost all reliability for it, but im sure this game deserves well over 8.8 for a rating.

+2 votes     game: Segatakai
xTenshi Nov 24 2013, 2:58pm says:

this game is not bad, it's a great idea for a puzzle platformer, but the mechanics are just too sloppy. when u pick something up and move it around, it has some sort of slippery delay to it. This makes it extremely hard for people to solve puzzles fluently without having to worry about their cube being slipped out of their grip. Also, there have been a lot of times where I end up getting stuck in a puzzle because i didnt bring cubes or certains kinds of energy from previous stages, thus making me restart the entire game! for example, i need purple energy or a cube, but I left it back thinking i wouldnt need it since i already completed the puzzle that needed them. but i end DO needing them but cant get them back because of the barriers. It was fustrating beyond belief and just made me give up on the entire thing. it's a wonderful concept for a game though and it has lots of potential. these are just some things that bug me a lot.

+1 vote     game: Monokrome
xTenshi Nov 22 2013, 1:54pm says:

What do I do about the picture in the principles office in the school map? Something can be inserted in? It doesnt tell me what the hell the damn object is nor does it give me any hints of what it could be. you're simply in limbo after this part which is really dissapointing. I liked the so far until this point. how is one supposed to know what to do? the school area is such a big place to explore that it's just pointless going over 1000 yards of nothing trying to find whatever the **** you need to insert into the picture. Along with the random locked chest with a code. I don't get it. No hints, no useful mementos, no nothing. Come on, where are the hints dude. Need answers here. seriously. its these kinds of mods that put players in limbo that just ruin the entire game, you can't expect them to KNOW what to do. AT LEAST have hints man (Useful hints). -.- 1/10

-1 votes     mod: Amnesia Hill Series [Reboot]
xTenshi Nov 5 2013, 7:50am replied:

well, you see, that's the thing. you DON'T know what you're searching for. The game doesn't tell you what to do at all! it just throws you into space and says "Go." You don't know what to do because you aren't given any instructions at all which is why I have NO idea what to do or how to get the face. but judging from the butterfly, the face forming MIGHT have something to do with it but I don't even know, and since the butterfly is the only inconsistant thing in the game (Meaning it's the only thing that doesn't have a linear pattern and just flies wherever the heck it wants) I ASSUMED you have to go into the craters in which the butterfly is flying upon to get the face to show, but I don't even know how many times I did that before the face shows NOR do i know if the butterfly is even relevant to the face. It's all a confusing mess! it's as if you're teacher gave you a test, but on it was a bunch of blank lines and you're teacher said "Okay, do the test.". We have no knowledge on what to do and obviously get bored/lost. I'm sorry haha, I wish I could help but this game is just too vague for me to even try. xD

+1 vote     game: The Burrow
xTenshi Nov 3 2013, 8:39pm replied:

Yeah, but my comment already states that, that's my complaint, the one hit kills make it too hard. meaning it does make it harder and more challenging, but it shouldn't be taken into consideration since it is "hardcore" but like i also said, too hard to be hardcore etc etc.

+1 vote     game: ONE DAY for Ched
xTenshi Nov 2 2013, 7:51pm replied:

Yeah same. What a shame. looks really good too. (UDK stopped responding) . sigh. oh well.

+1 vote     game: Minimal Theory
xTenshi Nov 1 2013, 11:39pm says:

This game looks extremely well made, and i know that it's a must that a hardcore shooter is to be difficult. But I find this a little TOO difficult, even for a hardcore player. Being easy to kill is one thing, but being easy to kill in ONE HIT, is another. The AI's accuracy is extremely high, making it literally impossible to fight them in the open and it's equivalent to wearing a sign that says "Here, kill me". I like the idea of the game, but it's almost impossible to kill the gun men at the START of the game! it was so hard that i had to take cover behind the crates hoping none of them would hit me. I thought it was a hardcore shooter, not a strategical shooter. Perhaps giving the player a little more health would be at least playable for the majority because a lot of people seem to be having trouble getting past the first door which isn't a very good first impression. I was fine dying the first couple of times. "Oh okay, i get it, it's hardcore, pretty hard I must admit", but as it kept on going, I started to realize that almost every projectile kills you in one shot. Everytime enemies come out doors, you barely have any time to avoid them since you won't have any clue where they'll come from. Along with the fact that you die in one hit for the most part, it's impossible to beat the game without at least getting hit once. I don't know about checkpoints and such but the cutscenes have a problem with skipping but that's a minor thing. Overall, this game has a lot of potential and genuinely caught my interest, but the difficulty is far too high to be called hardcore and made me lose interest. Maybe it's just not my type of game and too hard (At least for me). But you gotta admit: Being killed in one hit, is pretty ********.

+2 votes     game: ONE DAY for Ched
xTenshi Nov 1 2013, 8:52pm says:

i really don't understand this game. ive been jumping from astroid to astroid for about half an hour now and all i got was a face. Is this the entire game? Because i must admit, it's really disappointing. At least give the player a hint on what they can or cannot do. like seriously, come on. 2/10

+6 votes     game: The Burrow
xTenshi Oct 20 2013, 11:47am says:

If I had the money, this would be one of the first games I would buy. Game definitely suits my style and I love horror games. Just the screenshots themselves entertain me. It's these kinds of games that need to be created more often haha. If or once i do get the money, I am certainly coming back for this!

+2 votes     game: Overcast - Walden and the Werewolf
xTenshi Oct 11 2013, 3:11am says:

Well, found the crowbar, but there is literally nothing else to do after you break the door with the flesh stench seeping out of it. After that the crowbar is COMPLETELY useless. doesn't work on any other doors and there's no where else to go either. So now I'm stuck in limbo and annoyed with this mod. it's not BAD. but it's difficult beyond belief and offers too many possibilities to the point where finding the way is just too repetitive to the player. I recommend more useful mementos and ACTUAL clues that'll help the player, not some "I need this key" ********. It doesn't help at all besides tell you that you need a stupid key. Overall, it's very disappointing in my opinion. 1/10, Seriously. Mods that are this repetitive and confusing just don't. confusion in a mod is OKAY but the confusion that this one represents is just dumb, it's a damn nightmare indeed.

0 votes     mod: Confederacy's Nightmare
xTenshi Oct 11 2013, 2:23am says:

Where the **** is the crowbar.

+1 vote     mod: Confederacy's Nightmare
xTenshi Oct 8 2013, 9:22pm says:

Break open a door with a shovel? What were you thinking?!?!

+1 vote     mod: Eternium - Prologue
xTenshi Oct 8 2013, 8:01pm says:

Cant enter the Great hall at the beginning of the map. The dagger doesnt do anything and there's no where else to go. No key no nothing. What are you supposed to do cause there's nothing elsei can do. but for now 2/10

+1 vote     mod: Forgotten
xTenshi Oct 2 2013, 11:02pm says:

110% of these tips don't even work.

+1 vote     article: Walkthrough - The Seed
xTenshi Oct 2 2013, 10:58pm says:

1/10. Sorry. far too many bugs. got stuck way too much, Found a crowbar and a ladder, can't use any of them anywhere, explored the ENTIRE place. I tried every conceivable door for the crowbar and found no high places for the ladder. Overall, the mapping is far too big and exploration is tedious. Ran out of oil before i could find anything. Really disappointing. Bugs and excessive confusion leads to unsatisfying gameplay. Really did not like this mod. 1/10 (Note: The mementos didn't help at all, they're all useless)

-2 votes     mod: The Seed
xTenshi Sep 7 2013, 6:12pm replied:

Haha, well mods don't need to be big to be good! And if u do intend to make future games that are similar to Onirica, I am definitely looking forward to it!

+3 votes     mod: Onirica
xTenshi Sep 7 2013, 3:19pm says:

Very atmospheric and depressing in my opinion, which I find a very nice touch because many games fail to portray the kind of depression this one emits or in this case "mod". Definitely worth anyone's time to just like exploring and seeing things in a negative perspective (Black and white). Another plus being the acknowledgement of the game needing to be played straight through to be able to beat it. I like that because a LOT of times, mods dont offer any save state and need to be beaten in one sitting BUT without telling the player. So that's one thing I really liked about this mod. Awesome mod nonetheless. 10/10!

+3 votes     mod: Onirica
xTenshi Sep 1 2013, 12:20am says:

Some places are dead ends, had to use noclip to advance. Dont know if its just me, but there were no other options. It is a nice mod, lots of variety, but there are some areas which just left me lost, stuck, confused, and just fustrated. I dont think it deserves a 8.5 but thats just me, i dont speak for the majority. I still find it more good than bad. Mod of the year? Why not? 7/10

+3 votes     mod: Absolute Redemption
xTenshi Jul 8 2013, 6:50pm says:

Awesome mod! My only question: Why give the player a huge abundance of weapons right before the end, when there's nothing to fight?

+1 vote     mod: Swat
xTenshi Jul 7 2013, 4:06am says:

Awesome mod! I don't know why the boss was so hard for everyone. It took me two tries to kill it. A good tip, Use the magnum first, which can be found in the elevator after the cargo has been lifted. This drains it's health down by a LOT. the grenades and all that aren't necessary. Just run in circles and simultaneously fire at it. After that, finish it off with the pistol, or whatever other gun is preferred. it'll die in no time and save the fustration! Overall, the mod does lag quite a bit, which is quite peculiar considering it's a HL1 mod. Perhaps the work put into it was too excessive, Possibly being the rain and other particles. I recommend to try not to add too much stuff in so the game can be at least playable for those with lower tier computers. It is whatsoever a nicely made mod and I recommend it to anyone who is looking for a decent challenge.

+2 votes     mod: Half-Life: Before
xTenshi Jul 7 2013, 3:08am says:

This was beautiful. Kept me fully entertained throughout the entire game. Good enough puzzles that the player can solve easily without having to wander around aimlessly with no clue what to do. Not too long and not too short. A very nice first impression towards the second which I do very much hope for. Lighting is fine in my opinion, monsters are at a balanced enough level to keep the player alarmed and actually have something to do and in general, I had no troubles with it. This is WAY more deserving than a 6.4 and is an awesome mod nonetheless, good luck on the second!

+1 vote     mod: Fight For Life
xTenshi Jul 1 2013, 12:09am says:


+1 vote     mod: Half-Life : Residual Point
xTenshi Jun 26 2013, 7:33am replied:

I think that particular area that your screenshot set you in is made to be green due to lighting and intentional change of the atmosphere and to enhance a grotesque and disturbing feeling. When I played this mod, the area where you are appeared green to me too, so I think it's like that. The other screenshot by the developers might've been a shot from another area nearby and not exactly where you are, since lighting changes in different areas. Overall, I think it's normal and just a graphical and emotional enhancement for the player.

+2 votes     mod: Hellsound Dreams
xTenshi Jun 23 2013, 4:51am replied:

One problem (No indication that the area is breakable.

+1 vote     mod: Shift-Two
xTenshi Jun 23 2013, 4:46am says:

Bathroom part is a beginner's trap. Doesn't matter if you break the roof, there's no way getting in. The character can't jump up onto the platform unless you perform some tricky stunt that allows him to. (Editted: Theres no possible way to break into the roof unless you use noclip, seriously 1/10) The game shouldn't need to do that. It's sloppy work and had not enough thought put into it. It's an okay mod, but for a simple part of the map to be tabooed so badly, it's seriously irritating to play and leaves a bad taste in the players mouth and the urge to use cheats which isn't fun.

0 votes     mod: Shift-Two
xTenshi Jun 19 2013, 8:56pm replied:

I agree, Don't play it. You'll find yourself at the boss stage for an eternity. The developer clearly has no idea how to program a simple boss battle. smh. If you're going to do something, do it right.

+2 votes     mod: Blbej Den
xTenshi Jun 19 2013, 6:58pm says:

Pyscho boss is impossible. It's too strong. I actually liked this mod, but it was this one part that really ****** me off. 1/10. Unplayable.

+2 votes     mod: Blbej Den
xTenshi Jun 19 2013, 5:39pm says:

Noclip is your best friend. Along with God.

+3 votes     mod: Hazardous-Course 2
xTenshi Jun 19 2013, 5:29pm says:

This mod is way to impossible. Again. Challenge is good, but when it gets so repetitive and tedious, it just isn't fun anymore. I got stuck and am STILL stuck on the part with turning on Unit 1 and Unit 2 power for the train. Unit 1 power doesn't turn on, What the **** do I do? No indication or anything. 1/10

0 votes     mod: Hazardous-Course 2
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